Tabletop Simulator

Tabletop Simulator

War of the Ring 2E (Scripted by DevKev)
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Update: 2 Jun, 2021 @ 10:36am

--changed mountain colors.
--removed "d" from dice stats.

Update: 1 Jun, 2021 @ 8:07pm

--Added 3d Mountains (from McMullen's WotR mod).

--fixed some map detection for Minas Tirith and Minas Morgul. Units dropped near the edge were registering the Region next door.

--Mount Doom and fortifications pop out of the map in 3d. I plan to have all cities and strongholds popout like this as well.

--Basic Combat Dice stats are displayed next to the dice boxes. I will expand this to all dice later.

Update: 31 May, 2021 @ 9:26pm

--After getting a lot of good feedback. For now, the Nazgul will only scream the first time they are moved into play.

Update: 31 May, 2021 @ 9:11pm

--Updated Hunt Dice Allocation step. Will properly display minimum and maximum hunt dice that can be allocated.

Update: 31 May, 2021 @ 8:59pm

--Updated 3d models for Witch-King CotR, Galadriel, Ring-Bearers.
--Nazgul will no longer trigger Warnings when they cross Nation borders.
--Treebeard should no longer get removed during setup when he's supposed to stay.

Update: 17 May, 2021 @ 2:45am

--Added a delay during setup to fix a bug where Compact 1v1 Mode was crashing with The Breaking of the Fellowship setup. The script needed more time to finish setting up BotF before rearranging everything to fit to Compact 1v1 mode.

Update: 17 May, 2021 @ 2:21am

Fixed these issues in The Breaking of the Fellowship scenario:
-- Blue Special Tiles now show up next to the hunt bag instead of inside it.
-- Cruel Weather properly removes itself now.

Fixed WoME Call to Battle Cards buttons. They will now add/remove from hand correctly. (This used to work but broke some time back, and I had no clue it was broken).

Fixed the "Shadon" typo.

Added a list of Player Color Seats to the Initial menu so you know where to sit.

Added more Warnings/Reminders:
--Placing Frodo on the Mordor Track reminds you to rebuild the Hunt Pool.
--Crossing an enemy border when they are not Active reminds you that this action would Activate that Nation.
--Advancing a Nation to War that is not Active will broadcast a warning that the Nation was not Activated yet.

Update: 13 May, 2021 @ 9:16pm

--During Breaking of the Fellowship Scenario setup, the Standard hunt tiles are place outside the hunt pool bag instead of out of play. The Eye should be inserted back into the the hunt pool if the ring-bearers reach mount doom.

Update: 13 May, 2021 @ 9:04pm

--added the missing setup setups to The Breaking of the Fellowship scenario.
--Hunt Tiles, Event Cards steps are included in setup.
--Players are prompted to draw according to new rules on Turn 1.

Update: 9 May, 2021 @ 3:41pm

--enhanced automatic dice rolling. When the script rolls dice, it will wait 500ms, then pump the dice to roll again mid-roll. This is for users that don't trust TTS's dice rolling. Give each dice a double pump roll.

--fixed combat dice roller buttons so they cancel active rolls if clicked again. Example: if you click Roll 5 dice, then click roll 2 dice while 5 dice are rolling. The 5 dice rolls are canceled and replaced with a 2 dice roll result.