XCOM 2
[WOTC] Request Evac
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Mis à jour le : 27 aout 2024 à 13h39

Fixes issue with Mission Overhaul: Core where requested evac made the mission placed evac zone disappear.

Mis à jour le : 24 aout 2023 à 6h22

Fix bug where only the first Evac would work (courtesy of Iridar)

Mis à jour le : 19 mars 2023 à 8h01

Fox Update (courtesy of Iridar):

- Adds Russian localization.
- Request Evac ability will be put it on cooldown upon activation until Skyranger arrives and leaves.
- Maximum range between squad and randomly selected evac location reduced from 20 tiles to 10.
- The delay before evac arrives is no longer random by default, and equals 2 turns.
- Improves stability, compatibility and performances.

Mis à jour le : 12 déc. 2019 à 5h52

Added AlwaysOrientAlongLOP flag, default to false.
If true, will always strongly orient evac location towards the line of play.

Mis à jour le : 13 oct. 2019 à 15h53

Removed debug logs.

Mis à jour le : 29 aout 2019 à 9h30

  • Change how we search for an evac location.
  • Display the time remaining for the evac zone to appear. (Thanks to LW implementation)
  • Display the time remaining for the evac zone to disappear.
  • Now use LW assets (flare, Firebrand dialogues)

Mis à jour le : 9 aout 2019 à 5h46

  • Added TurnsBeforeEvacExpires: Evac zone will disapear after X turns - default 3 (Iridar's idea)
  • Added DisplayFlareBeforeEvacSpawn: If set to true a flare will mark the area where you will be able to evac one turn later. (MrMister's idea)

Mis à jour le : 2 aout 2019 à 16h21

Initial release.