Garry's Mod
PMC Pack Redux (Playermodels & NPCs)
Показване на 21 — 30 от 91 постъпления
< 1  2  3  4  5 ... 10 >
Обновление: 31 март 2024 в 15:04

Remade the balaclava and FP glove normalmap, mainly because i found a better way to do it.

Обновление: 31 март 2024 в 9:05

Tweaked the balaclava mesh to reduce clipping on certain helmets, may cause issues with more face clipping when NPCs speak.


Happy Easter by the way.

Обновление: 27 март 2024 в 8:02

Tweaked the backpack texture for the snow PMCs more and redid the icons to be a bit more visually consistent with the others.

I also redid the FP hand materials from scratch and tweaked the phong shading a bit more.

Обновление: 26 март 2024 в 8:19

Added Snow PMCs.

You can probably guess what was loosely the design inspiration for them.

Обновление: 25 март 2024 в 17:20

Detail texture tweaks.

Обновление: 24 март 2024 в 4:57

Added detail textures on the FP hands after some tweaking as a sort of test since i dont usually mess with them.

basically if you look close on the hands there is a 2nd texture overlayed onto the first one that just adds a bit of visual fidelity.

Обновление: 23 март 2024 в 5:05

More technical improvements to the body, learned how to fix some of the other small errors such as microscopic holes in the body mesh, merging duplicated verts, and dissolved unneeded verts.

Обновление: 19 март 2024 в 13:42

Minor technical improvements to the balaclava bodygroup, removed unnessesary verts.

a lot of the base helmet straps need a lot of work due to smoothing errors and how horribly they were made originally but its a gargantuan amount of effort.

Обновление: 16 март 2024 в 10:51

Fixed a bad sharp on the backpack bodygroup and modified the FP arm sleeves to reduce clipping a little bit.

I also added a sleeveless bodygroup for the arms, its not used normally unless you use a playermodel selector addon that allows you to change hands and their respective bodygroups for a little extra.

Обновление: 14 март 2024 в 4:44

Small FP arm tweaks.