Garry's Mod
Counter-Strike SWEPs
Mostrando 1-10 de 19 aportaciones
< 1  2 >
Actualización: 11 ABR 2019 a las 7:22

Hot-Fix #3 for Counter-Strike Classic support.

Actualización: 11 ABR 2019 a las 5:09

Hot-Fix #2 for Counter-Strike Classic support.

Actualización: 13 FEB 2019 a las 16:51

Hot-fix #1

Actualización: 13 FEB 2019 a las 11:02

Fixed a typo in crosshair code.

Actualización: 12 FEB 2019 a las 14:35

Crosshair code moved to SWEP:DoDrawCrosshair, removed unused variables and calculations.

Actualización: 9 FEB 2019 a las 14:42

Network: Changed bullet impact effects networking method. This fixes a lot of duplications of particles on a dedicated server.

Famas: Fire sound in burst mode is now synced with server.

Glock-18: Fire sound in burst mode is now synced with server.

Effects: Removed hl_impact_3, hl_impact_4, cs16_smoke_impact particles.
Effects: Bullet impact smoke particle updated. Now it's uses original texture. Added 3 original variations of it: default, concrete, wooden.
Effects: Bullet impact secondary spark particle updated. Now it's uses original color and doesn't appear on a wood surfaces.

Actualización: 9 FEB 2019 a las 6:16

Network: Fixed an issue with bullet impact effects not work on a dedicated server. Thanks to Oteekswam for reporting this.
Network: ConVar cs16_sv_impact is now replicated to clients in multiplayer.
Compatibility: Renamed some functions to avoid conflicts. Thanks to Raffine52 for reporting this.

Actualización: 8 FEB 2019 a las 16:11

Knife: Fixed inability to stab continually. Thanks to Oteekswam for reporting this.
Knife: Improved idle animation proceeding.

Actualización: 8 FEB 2019 a las 7:42

Pre-release hot fix #11

Actualización: 7 FEB 2019 a las 9:44

Pre-release hot fix #10