Stellaris

Stellaris

Expanded Megastructures and Technology
Viser 131–140 av 155 bidrag
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Oppdatering: 13. juni 2019 @ 13.26

1.0.9
Additions:
- Habitats can be built around moons and asteroids
- Restored Coordination Districts for city worlds, gives +5 synapse drone/coordinator and +5 brain drone/calculator jobs

Tweak:
- Habitat expantion decisions give +2 districts (down from +3)
- Imperial Prerogative gives -10% empire size penalty
- Matter Decompressor only produces minerals and dark matter

Bugfixes:
- Fixed megastructure files
- Fixed Coordination Districts

Oppdatering: 13. juni 2019 @ 12.47

Initial Upload

Oppdatering: 11. juni 2019 @ 14.45

Initial Upload

Oppdatering: 5. juni 2019 @ 22.21

1.0.8
Compatibility with Stellaris Patch 2.3.0 (Wolfe)
Additions:
- Imperial Prerogative gives +50 admin cap
- Megastructure techs can be unlocked by various perks (see description for details)
- Changed around habitat districts to accomidate 2.3 (see description for details)
- Techs for Science Nexus, Interstellar Assembly, and Mega Art Installation have more relaxed requirements

Removals:
- Removed Astro-Mining Facilities and Solar Power Processors habitat buildings
- Removed coordination district, as gestalts cannot build city worlds anyway

Oppdatering: 16. mai 2019 @ 17.52

Initial Upload

Oppdatering: 12. mai 2019 @ 11.59

1.0.7.2
Bug Fixes:
- Restored Animal Evaluation Laboratories, which somehow got deleted

Oppdatering: 9. mai 2019 @ 21.28

1.0.7.1

Tweaks:
- Changed some tech ai weights to better match up with Glavius AI

Bug Fixes:
- Cleaned up custom modifier descriptions for technologies

Removals:
- Synthetic empires can no longer research Intelligent Factories

Oppdatering: 27. apr. 2019 @ 15.45

1.0.7
Additions:
- Restored Modular Components and Intelligent Factories techs, which each give +1 replicator job to assembly plants
- Regular empires can research Modular Components as a tier 2 technology, giving +1 roboticist jobs to assembly plants
- Synthetic empires can research Intelligent Factories as a tier 3 technology, giving +1 roboticist jobs to assembly plants
- Restored Hyperlane Mapping, which now gives +6 hyperlane sensor range and -10% hyperdrive windup and winddown
- Clone Vats now give +10% pop growth and 1 cloning tech / cloning drone job
- Cloning techs and drones give +25% pop growth, 5 ammenities, and 3 society research

Tweaks:
- Dyson Sphere now gives up to 4000 energy
- Matter Decompressor gives up to 2000 minerals
- Replicator upkeep reduced to +0.5 dark matter (was +1 monthly)

Oppdatering: 20. apr. 2019 @ 20.53

1.0.6.1
Tweaks:
- Sanctuary Districts provide +2 Coordinator Jobs (up from +1)
- With !Expanded Traits, Civics, Pops, and More, Sanctuary Districts provide +2 Caretaker Jobs and no Maintenance Drone jobs (was 1 each)

Oppdatering: 15. apr. 2019 @ 22.20

1.0.6
Additions:
- Mining Drone Drills tech, gives +10% mining station output, mining drill weapons
- Void Lighning Conduits tech, requires cloud lightning conduits

Tweaks:
- Mining Laser tech gives +10% mining station output (was +20%)

Bug Fix:
- Fixed new weapons not having a power cost