Stellaris

Stellaris

Expanded Megastructures and Technology
Zobrazuje se 111–120 z 155 položek
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Aktualizace: 2. dub. 2020 v 17.04

1.1.7
Updated to 2.6
Additions:
- NEW: Compact Architecture technology
- NEW: Crystal Farming
- Penal Colony gives +5% technician, miner, and farmer output
- Two new lithoid techs that give additional monoliths on the homeworld
- Buffed Shroud Covenants
- Eater of Worlds won't contact pacifist empires
- The End of the Cycle is more likely to contact empires with the Doomsday Origin

Tweaks:
- Defense Grid Computing now only gives +2 defense platform capacity (was +3)
- Communication Protocols now gives -5% empire size from colonies, can be researched 5 times
- Sapient Resource Management, gives +5% to ruler, synapse drone, and evaluator production, no longer gives +2.5% to specialist/complex drone production
- Mental Manipulations now gives +10% diplomatic weight from pops, unlocks Psionic Propaganda decision
- Subspace Telepathy now gives +5% admin cap
- Creating your first lifeform from scratch will be more likely to fail, new failure event
- Mini Habitats now builtable by Void Dwellers
- Rebalanced jobs from habitat specialization deposits

Bug Fixes:
- Minor bug fixes
- Patchwork Life will only be hive mind if your empire is a hive mind
- Fixed gestalts not building coordination districts
- Fixed Fortified Habitats taking more orbital damage instead of less
- Fixed bug with Cloning Tech upkeep

Aktualizace: 25. říj. 2019 v 15.50

Aktualizace: 25. říj. 2019 v 15.45

1.1.6
Updated to 2.5
Additions:
- NEW: Monolith Excavation technology
- NEW: Mental Manipulations technology
- NEW: Subspace Telepathy technology
- NEW: Telekinetic Construction technology
- NEW: Psionic Barriers technology
- NEW: Telekinetic Megaconstruction edict, gives +20% megastructure construction speed for 100 zro, requires Telekinetic Construction

Tweaks:
- Cloning tech upkeep reduced to 8 (was 9)
- Communication Protocols can be researched 4 times (was 5)
- Synthetic Lifeforms is now a dangerous technology (I'll leave it up to you to find out why)

Bug Fix:
- Added some missing icons

Aktualizace: 11. říj. 2019 v 21.24

1.1.5.1
Updated for 2.4
Bug Fixes:
- Fixed requirements for ruined interstellar assembly
- AI shouldn't spam habitats without colonizing them first

Aktualizace: 5. říj. 2019 v 18.41

Initial Upload

Aktualizace: 25. zář. 2019 v 12.29

1.1.5
Additions:
- Voidborne civic, can build habitats at half the size for half the cost, can expand to normal size later

Tweaks:
- Accelerated Embryonics now tier 4
- Building pops now unlocked by vanilla cloning tech
- Gaia and Hive worlds also get +25% pop growth

Bug Fixes:
- Warrior Culture will get duelist jobs from habitat and city world districts

Aktualizace: 28. srp. 2019 v 22.14

Initial Upload

Aktualizace: 27. srp. 2019 v 22.23

Initial Upload

Aktualizace: 27. srp. 2019 v 20.59

Initial Upload

Aktualizace: 27. srp. 2019 v 15.27

1.1.4
- Better compatibility with Ancient Cache of Technologies

Additions:
- NEW: Voidborne Civic
- NEW: Predictive Tactical Intelligence repeatable technology
- NEW: Synthetic Lifeforms technology
- (Without Ancient Cache of Technologies) After researching a long list of technologies, you can gain access to Dark Matter Power
- Once you research Dark Matter Power and Dark Matter Generation, you can research FE ship components. With Zenith of Fallen Empires, they will also require the Galactic Ascendency perk.
- Habitats built over very rare resource (zro, ext) will give special mining jobs that give +2 of that resource, deposits no longer produce that resource directly
- Habitats over moons or asteroids will spawn with a closer orbit

Tweaks:
- Habitats over alloy deposits get 1-5 alloy miner jobs, which gives +2 alloys each, no longer gives foundry jobs or produces alloys directly
- Trade Districts give 5 housing (up from 4), +5% trade value, no longer gives an additional clerk job
- Defense Grid Computing can now be researched an unlimited number of times

Bug Fixes:
- Living Metal Farms now have their proper building icon
- Frequency Tuning II has a proper cooldown
- Hopefully fixed the cooldown of the other new weapons (let me know if it worked)