Stellaris
Expanded Megastructures and Technology
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Обновление: 9 дек. 2021 в 16:25

Обновление: 26 ноем. 2021 в 22:57

Обновление: 26 ноем. 2021 в 18:46

Обновление: 23 ноем. 2021 в 18:31

1.2.3
Updated for 3.2

Additions:
- NEW: Dark Matter Afterburners

Tweaks:
- Some new technologies are more likely to be drawn if you have certain traditions
- Spawning Pools are now grouped under pop assembly
- Building the highest level habitat will no longer add an extra building slot if Expanded Pops is active (that mod already does something similar)
- Cloning vats will only support 40 clone army pops (down from 60)

Bug Fixes:
- Improved compatibility with Plentiful Traditions
- Fixed new sensors not showing up

Обновление: 28 септ. 2021 в 7:03

Обновление: 23 септ. 2021 в 9:37

Обновление: 23 септ. 2021 в 7:26

Обновление: 22 септ. 2021 в 14:43

Обновление: 20 септ. 2021 в 16:45

1.2.2
Updated for 3.1.1
Additions:
- Habitat designations buffed to be similar to their equivalent designations
- Cloning Vats now require minerals when building lithoids (replacing the previous system)
- Clone Armies cannot build normal cloning vats until you either finish the Genetic Crossroads event chain or adopt the Engineered Evolution perk
- Cloning vats can support up to 60 clone army pops (80 with the Accelerated Embryonics tech)
- Shattered ring gives +25% pop growth
- Pleasure Seekers: Leisure Habitats give +20% culture worker output

Tweaks:
- Leisure Districts built by Rogue Servitors get +1 housing

Bug Fixes
- Accelerated Embryonics no longer adds more jobs, for real this time

Обновление: 5 юли 2021 в 12:04

1.2.1.7
Additions:
- Regenerative Hull Tissue cost now split between food and alloys

Bug Fixes:
- Fixed double jobs from habitat leisure districts