Stellaris
Dyson Swarm 3.4.*
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Aggiornamento: 24 mar 2020, 5:08

- fixed some of the origins I broke
- the built in district patch now works again. No more city districts on swarms.

Aggiornamento: 23 mar 2020, 8:35

- zeroG Farms will now provide extra jobs for home in the sky origin and civic
- Voidborn pops will no longer get debuffs for living on dyson swarms. This means that this mod now overrides the event origin.1
- When the AI builds normal foundries or factories on swarms, they will now automaticly be replaced by their respective swarm versions
- the home in the sky origin will now gain access to modular districts at the start of the game

Aggiornamento: 21 mar 2020, 9:37

- origins will now get their proper bonuses and discounts

Aggiornamento: 21 mar 2020, 3:55

- the origin civics can no longer be taken with certain origins

Aggiornamento: 20 mar 2020, 14:22

- hotfix for a bug where the tier midfier would be applied twice when starting with an origin

Aggiornamento: 20 mar 2020, 13:11

- added starter origins. The starts are still there in civic form however, to allow combining them with other origins.
- fixed a bug where the debugmenu would ctd the game
- updated AI weights
- fixed a bug where the tier modifier would stay after a dyson swarm got taken by force.

A new megacorp origin will be coming soon^TM

Aggiornamento: 19 mar 2020, 16:38

- updated to 2.6.1

Aggiornamento: 14 mar 2020, 3:21

- Fixed a bug where the AIs Capital would be place inside another empires starting system when using the lost home civic.

Aggiornamento: 7 gen 2020, 9:08

- added synced localisation. Big thanks to FebHare for bringing it to my attention and coninuesly updating japanese translation patch!

Aggiornamento: 6 gen 2020, 6:19

- fixed chinese localisation