Arma 3
Arma Commander
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Mis à jour le : 9 mars 2019 à 11h20

Fixed: New BIKEY.

Mis à jour le : 9 mars 2019 à 11h00

Fixed: Close Air Support not firing cannons and machineguns in various mods, like IFA3.

Mis à jour le : 5 mars 2019 à 13h06

- Added: Close Air Support, available also as a module
- Added: Sounds for artillery support
- Changed: Preventing corpse from being deleted
- Added: Bases can give any amount of Requisition points
- Tweaked: Switching into different units should be much more reliable: Two players controlling one unit should not happen anymore.
- Tweak: Conditions for requesting new groups and supports.

Mis à jour le : 18 févr. 2019 à 12h28

February hotfix #1:

Fixed: Countdown for getting new resources.
Updated: Example missions including artillery modules.

Mis à jour le : 18 févr. 2019 à 11h41

February Update Changelog:

Added: Requesting supports from requisition bar
Added: Module for adding custom artillery to the battalion.
Removed: All artillery units from battalions (although functionality stays the same. You can use it in custom battalions, but only on your own risk).
Tweaked: Aligning buy table to battalion bar, so any amount of supports and groups can be requested.
Added: Basic income for battalion, which is not dependent on number of occupied bases.
Fixed: Not able to get into minus points, server checks points before spawning requested groups.
Fixed: Max unit count occupied by groups dead for a long time.

This update does NOT include Close Air support, but it's being worked upon.

Mis à jour le : 31 janv. 2019 à 14h14

- Changed: Aggregating all synchronized units to garrison, each type can be registered multiple times, not just once.
- Fixed: Deleting groups when they lack soldiers.
- Tweaked: Duration of the black screen on start.
- Fixed: Reinforcements queue script error.

Mis à jour le : 13 janv. 2019 à 12h37

- Added: New BIKEY

Mis à jour le : 13 janv. 2019 à 12h32

- Added: New BIKEY

Mis à jour le : 13 janv. 2019 à 10h57

January hotfix patch:

Fixed: AI was not attacking or defending their bases.
Fixed: Vehicles could not be damaged.
Added: New rules for dropzones: Dropzones can be around bases which are far enough from enemy activity (1km).
Changed: If deploying unit without selecting landing zone, a random LZ is selected automatically.
Fixed: Debug mode parameter is now working (when running in editor, you can switch it on by writing in console: DEBUG_MODE = true).

Mis à jour le : 9 janv. 2019 à 12h05

- Reworked Groups: They should be much more network friendly, and much less buggy
- Fixed: Reinforcement bugs
- Removed Ammo count from groups UI
- Tweaks to paradrop, units should not get into combat and spot units on larger distances