Killing Floor 2

Killing Floor 2

KF-TestingMapRedux
Viser 1–8 av 8 bidrag
Oppdatering: 24. jan. 2020 @ 16.17

• Added Matriarch spawns
• Added DLC Weapons to wall
- Ion Thruster
- Rhino (single)
- Mosin Nagant
- G18+Riot Shield
• Fixed BlockingVolumes to allow Player ZEDs to walk through (VS Mode)
• Removed Battle Axe from wall

Oppdatering: 5. des. 2018 @ 16.03

• Replaced MKB42 with Battle Axe

Oppdatering: 6. nov. 2018 @ 21.34

• Added Dual 9mm to SWAT's 2nd row Loadout
• Added 3 Crates to 3 Lanes to crouch on
• Added SC/FP/QP models outside of SomeTestMap Box
• Extended SC/FP/QP Triggers on SomeTestMap Box
• Adjusted other SC/FP/QP Lane Triggers

Oppdatering: 28. okt. 2018 @ 0.31

• Adjusted BlockingVolume for enclosed Zeds area
• New God Mode Toggle
• Perk Weapon Loadouts
1st row (adjusted)
- Strikers, Nailgun, & MedPistol
- FN FAL, AK12, & MedPistol
- AA12, HZ12, & Boomstick
- 401 & 501
- RPG, C4, & .500
- Flamethrower, Mac 10, & Dual Spitfires
- Dual Deags, Dual 2011s, Dual 1911s, & MedPistol
- FN FAL & M14
- Kriss, UMP, & MP5
- Freezethower & MedPistol
2nd row (new)
- Evis, Katana, & MedPistol
- SCAR & Stoner
- Doomstick, M4, & MedPistol
- MedShotty, Hemogoblin, & MedPistol
- Seeker6 & M16/M203
- Microwave Gun, Dragonsbreath, & MedPistol
- SPX, Dual .500s, & Dual 1858s
- RailGun & Crossbow
- P90, MP7, MedSMG, & MedPistol
- M99, 401, & MedPistol

Oppdatering: 23. okt. 2018 @ 15.41

• Changed perk weapon loadouts
• Fixed out of place wall texture
• More Lighting changes
- TestLanes should be close to pictures (but still dimmer)
- TestArena area is slightly dimmer incase it was overwhelming

Oppdatering: 22. okt. 2018 @ 19.43

• Adjusted Lighting in TestLanes area
- Slightly dimmer than pictures and shouldn't have reflection flickers from other lanes.

Oppdatering: 21. okt. 2018 @ 23.59

• Minor TriggerVolumes/Text issue

Oppdatering: 21. okt. 2018 @ 21.47

Workshop Release