Torchlight II

Torchlight II

Theolentist Class (v.2757)
Näytetään 81–90 / 93
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Päivitys: 16.4.2013 klo 16.30

Published v.566

PHYSICS >> CONDUCTIVE STRIKE
- Changes to missile speed, pathing, and homing behavior
- Fixed an issue that could cause the previous cast of the spell to time out, cancelling the bonus debuff for the current cast

BIOLOGY >> ANAEROBIC ACOLYTES
- Changed animation from generic summon to a "vial toss"
- Behind the scenes changes to summon handling

BIOLOGY >> GENESIS
- Increased the damage of each pet. They are not all equal. The "gremlin" pet does the most damage by far, by design, in a sort of "lottery win"
- Added a particle effect to the egg

BIOLOGY >> WRITHING CHOIR
- Lowered damage of tentacles


NOTE: Further tweaks to pets are expected based on the outcomes of these adjustments.

Päivitys: 15.4.2013 klo 19.14

Published v.535

Emergency publish to hide a feature that was not ready for release

Päivitys: 15.4.2013 klo 19.08

Published v.533

BIOLOGY >> PHOTOSYNTHETIC AMMO
- Lowered damage of all ranks of this power by about 20% per rank

BIOLOGY >> LITANY OF QUILLS
- Removed damage debuff effects of this skill. With the added Poison debuff, it was debuffing values far more than what was reasonable
- The skill now has a chance to Poison for 5 seconds
- New tier 5 bonus: While you are channeling, your pet transfers HP to master with each hit

BIOLOGY >> INTELLIGENT DESIGN
- This skill no longer provides HP to Master as a Tier 5 bonus
- Now provides bonus damage on a critical hit

BIOLOGY >> APEX APOSTLE
- Fixed an issue that caused the mana penalty and inability to recast the spell to last between zones, even though the apostle was dismissed
- Updated particle effects on the apostle him(her?)self
- Reduced the max size of the apostle somewhat to prevent excessive clipping

PHYSICS >> HOLY VECTOR
- New particle effects (partially complete)

Päivitys: 15.4.2013 klo 6.50

Published v.469

PHYSICS >> ATOMIC BLESSING
- Hopefully put a stop to the proc of this skill applying itself on changing zones or switching equipment
- Added Magnetic Sermon as a proc skill for this effect

PHYSICS >> GODSPEED
- Hopefully put a stop to the proc of this skill applying itself on changing zones or switching equipment

PHYSICS >> MAGNETIC SERMON
- Reduced cast speed
- This skill now supports Atomic Blessing procs
- Added a debuff to enemy attack power

PHYSICS >> CONDUCTIVE STRIKE
- Small changes to particle effects to make columns of electricity extended further into the skyline

PHYSICS >> ELECTRON VEIL
- Changes to particle effects to better reflect actual size of effect
- Tried (and failed) to add a residual lightning effect, but there are issues with it. Delayed for a future release.

Päivitys: 14.4.2013 klo 11.15

Published v.411

CORE
- The class no longer has the native ability to deflect missiles when the charge bar is high. This ability was a hold over from earlier versions of the class which were much more fragile. (As it turns out, this ability wasn't working anyway.)
- Theolentists rolled prior to this update will forever this ability. However, since it only grants .4% chance to deflect missiles, its effectively meaningless

BIOLOGY >> WRITHING CHOIR
- Reduced damage bonus from 5% per rank to 3% per rank

BIOLOGY >> ANAEROBIC ACOLYTES
- Reduced damage bonus from 5% per rank to 3% per rank
- Removed the display text that listed pet damage numbers. It was a made up number anyway.

BIOLOGY >> DNA HEX
- Fixed an issue that caused DNA Hex's effects to linger even after a player respecced out of the skill.
- Even after this update, the skill may remain stuck on some players. To fix it (f it bothers you), take at least 1 rank in DNA Hex and respec again.

BIOLOGY >> LITANY OF QUILLS
- Increased mana cost over time for each rank past level 1
- Reduced mana cost to launch spell

ASTRONOMY >> LUCENT BEAM
- Lowered the raw damage scaling of this spell, but left soak scale alone. Searching for middle ground of effectiveness.
- Increased the base casting speed of the power, causing the beam to appear much more quickly.
- This skill is no longer is no longer free to maintain. It still costs 20% less mana than similar skills.

ASTRONOMY >> CELESTIAL BLAST
- Some tweaks to pathing to try to keep this spell from sometimes disappearing beneath the terrain
- Reversed tier 1 and 2 benefits. Tier 1 benefit is now the potions, tier 2 benefit speeds up the missile
- The missile has been slowed down at all ranks

PHYSICS >> Godspeed
- Increased duration of Dodge bonus from 10 seconds to 12 seconds

PHYSICS >> Kinetic Flurry
- Fixed a bug that caused armor bypass abilities to penalize the skill rather than boost it
- Fixed a bug that caused this spell to sometimes shoot Celestial Blast orbs instead of the correct projectile

Päivitys: 13.4.2013 klo 14.44

Published v.379

PHYSICS >> CONDUCTIVE STRIKE
- A test version of this skill is now live
- This skill conjures a ring of projectiles that shoot inwardly.Each enemy you hit super charges a debuff on the second part of the spell, which throws columns of electricity to chase down enemies.
- This skill may be heavily revised in future versions of the class.

PHYSICS >> KINETIC FLURRY
- Identified a bug with how this skill bypasses armor, this will be fixed in a future version but is not fixed right now.

PHYSICS >> GODSPEED
- May have fixed an issue with the skill icon appearing after Divine Intervention triggers even when the player has zero ranks in this skill

PHYSICS >> ATOMIC BLESSING
- May have fixed an issue with the skill icon appearing after a teleport even when the player has zero ranks in this skill

ASTRONOMY >> CELESTIAL BLAST
- Added new particle effects to the blast
- Mana cost increased
- Damage decreased for all tiers

ASTRONOMY >> LUCENT BEAM
- Made test change to try to make the beam no-longer "stick" to enemies until they die
- Increased mana cost of beam launching

ASTRONOMY >> NOVA
- Increased mana maintenance cost
- Skill is no longer free to launch (led to a cheating method where you could click multiple times to cast bolts at no cost at all)

ASTRONOMY >> SEQUESTER
- Fixed a bug that caused knockback values to be much higher than intended
- Slowed rate of knockback pulses for all tiers by approx 1 second per pulse

ASTRONOMY >> HEAVEN'S GATE
- Reduced knockback amount from 90 to 65

BIOLOGY >> GENESIS
- Slight revisions to particle effects (more need to be completed)

BIOLOGY >> PHOTOSYNTHETIC AMMO
- Increased mana costs to be in alignment with similar powers of this type

Päivitys: 11.4.2013 klo 6.39

Published v.314

ASTRONOMY >> SEQUESTER
- Fixed a bug that caused ranks 1-4 of this spell to last 30 seconds instead of the stated duration of 120 seconds.


DIVINE INTERVENTION >> DIVINE AID
- Temporarily removed this proc (which was intended to heal your pet + teammates when it fired), as it was not working as expected. The other 4 types of Divine Intervention are still live.

Päivitys: 10.4.2013 klo 18.02

Published v.308

ASTRONOMY >> CELESTIAL BLAST
- Corrected an issue with targeting that sometimes caused enemies to be hit from across the screen prior to the missiles arrival.
- Corrected speed and mana usage of this power

PHYSICS >> HOLY VECTOR
- Removed screen shake effects from initial impact as part of initial exploration of editing particle effects for this power

Päivitys: 10.4.2013 klo 16.41

Published v.307

ASTRONOMY >> CELESTIAL BLAST
- Corrected an issue with targeting that sometimes caused enemies to be hit from across the screen prior to the missiles arrival.
- Corrected speed and mana usage of this power

PHYSICS >> HOLY VECTOR
- Removed screen shake effects from initial impact as part of initial exploration of editing particle effects for this power

Päivitys: 9.4.2013 klo 21.01

Published v.285

First release of the Theolentist class for GUTS. This mod contains an alpha test of the Theolentist with many skills functional and some particle effects complete.