Killing Floor 2

Killing Floor 2

HL2 Monsters [Updated]
Ergebnisse 1–10 von 12
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Update: 18. Jun. 2018 um 0:11

Updated HL2Monsters so Headcrabs work again.

Update: 13. Mai 2018 um 5:22

Updated to fix issues with large HL2Monsters not spawning/getting stuck inside buildings.

Update: 5. Mai 2018 um 19:57

May 5th Update:
- Boss Wave spawns fixed
- New Boss Wave variables included in the new ini file so make sure to update it (download here > https://www.dropbox.com/s/hqy9nhyz38yr5wn/KFHL2Monsters.ini?dl=0 )

Update: 7. Apr. 2018 um 10:51

Removed the included config when downloading HL2Monsters from the workshop due to it resetting to default every time a change was made to it. If your having problems after this, clear your cache or more specifically remove the HL2Monsters from your cache (Search for 1327380929 inside your cache folder) so it can redownload a working version.

Update: 4. Apr. 2018 um 21:41

Update: 3. Apr. 2018 um 0:31

Update: 3. Apr. 2018 um 0:27

Update: 2. Apr. 2018 um 23:39

- Raised damage on on the following:
*Classic Headcrab
*Classic Zombie
*Fast Headcrab
*Fast Zombie
*Poison Zombie
*Zombine

- New Spawn System (Created by Pharrahnox)
* Includes a very customizable config with instructions inside

Update: 18. Mrz. 2018 um 0:41

- Reduced Poison Headcrab Neurotoxin level

Update: 17. Mrz. 2018 um 23:38

- More balancing done to HL2Monsters but still needs more work on the for the following: Strider, Gunship, Chopper, Fast Zombie, Poison Headcrab
- Headcrabs only spawn in when certain zeds die/spawn in themselves

NOTE: Make sure to update your ini file as the changes effect how headcrabs spawn from now on