Starbound

Starbound

Procedural Katanas Alpha (Outdated, see description)
1-9 van 9 items weergegeven
Update: 26 jul 2018 om 19:36

Update: 26 jul 2018 om 19:08

Version 0.9:

Gave katanas their own damage types, so now they shouldn't mess everything up if you take them apart and put them back together. Still needs testing, though, and I need to get back in the saddle a bit.

This update may also break your current katanas, I'm not sure.

Update: 11 feb 2018 om 17:54

Version 0.8

Renamed the katana combo weaponability, so it should be properly compatible with Frackin Universe now.

Also nerfed the energy cost on the trail dash, so it's only slightly less than a broadsword's, instead of a decent amount.

(I think I had it at 80 before, changed it to 100. Did it a few weeks ago actually but then Monster Hunter came out and I completely forgot it.)

Update: 24 jan 2018 om 14:13

Version 0.7:

Katanas now have a brand new, 9-hit combo thanks to Ribs.

There's now elemental versions of Spin Slash and Super Spin Slash for the uncommon and rare katanas. It follows your element, costs less, and the Super Spin Slash now sucks enemies in for juggling. If you use any sort of weapon fusion stuff, I suggest not trying to stick the elemental spin slashes onto a weapon without an element, as Starbound's naming convention for damage types is stupid, and "physicalbroadsword" isn't a damage type, whereas "broadsword" is.

Update: 23 jan 2018 om 22:17

Update: 23 jan 2018 om 22:04

buffed Parry: now has a bit more invuln on successful block.

Update: 23 jan 2018 om 21:49

Simple update, added elemental versions of the spinswoosh that the first attack of the combo uses.

Update: 23 jan 2018 om 18:30

Fixed a spelling error that prevented uncommon and rare katanas from having the Traveling Slash ability.

Apparently there's only one L. My bad.

Update: 23 jan 2018 om 17:58