RimWorld

RimWorld

A RimWorld of Magic
Viser 101–110 av 363 bidrag
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Oppdatering: 27. des. 2020 @ 17.11

[Auto-generated text]: Update on 12/27/2020 6:11:26 PM.

Oppdatering: 27. des. 2020 @ 10.18

[Auto-generated text]: Update on 12/27/2020 11:18:25 AM.

o Removed legacy patch
o Added options enforcement for shrunk icon autocast patching

Oppdatering: 26. des. 2020 @ 19.39

[Auto-generated text]: Update on 12/26/2020 8:39:08 PM.

RWoM v2.5.4.6 update
New:
o Class ability commands support standard icon shrinking; icon shrinking occurs when the command bar reaches 3 lines
o Healing totem textures courtesy of Kasmex
o Mana potion textures courtesy of Delta
o Item: Shard of Spirit Extraction - removes a pawn's class and creates an essence instilled with the class experience of the pawn
o Items: Essence of Might/Magic - contains the raw knowledge and experience of a pawn; can be used to grant class experience

Tweaks:
o Healing circle heals prisoners
o Cauterize wound tends injuries caused from missing body parts
o Mana regeneration increase when sitting in a chair made from Manaweave
o Arcane weakness recovery improved while resting (bed)

Bug fixes:
o Modified behavior for Recall to be more compatible with a variety of hediff types

Oppdatering: 20. des. 2020 @ 10.40

[Auto-generated text]: Update on 12/20/2020 11:40:14 AM.

o Small fix for Mark Time

Oppdatering: 19. des. 2020 @ 16.39

[Auto-generated text]: Update on 12/19/2020 5:39:45 PM.

RWoM v2.5.4.5 update

Tweaks:
o Reworked equipment categories

Bug fixes:
o Validation requirements to have a valid target and weapon to use suppressing fire
o Cauterize wound will check the casters arcane power instead of the targets when determining permanent injury chance
o Error handling for Shaman Enrage
o Chaos Mage will properly load custom class abilities when loading a save after reloading the game
o Shaman abilities will add and remove correctly when using Chaos Tradition
o Recall reapplies comps to hediffs
o Enchantments will only be displayed if they are above or below normal values
o Enchantment with values of exactly zero (0) will no longer be removed
o Line separators between abilities are now shown for abilities without skills

Oppdatering: 5. des. 2020 @ 13.58

[Auto-generated text]: Update on 12/5/2020 2:58:13 PM.

RWoM v2.5.4.4 update
Tweaks:
o Brightmage and SoL light energy will build at a slower rate, and fall at an increased rate
o Refraction light energy cost reduced 40->20
o All magic spells that deal magic damage have innate armor piercing
o Lightning damage changed to check vs magic armor instead of heat
o Resurrection skill loss increased 20%->35%
o Reverse Time "Return from Death" skill loss increased (20-30)%->(30-40%) for target pawn and (15-20)%->(15-25)% casting pawn
o Reverse Time power (severity) loss doubled when removing a harmful hediff or injury

Bug fixes:
o Paladin Ray of Light should no longer duplicate itself after upgrading the ability
o Wandering lich should always spawn in the skeletal faction and spawn skeletons in the same faction
o Spirit wolves and animals can no longer arrive in manhunter packs
o Reverse Time is no longer able to remove "Returned from Death" debuff applied from reviving pawns

Oppdatering: 30. nov. 2020 @ 21.51

[Auto-generated text]: Update on 11/30/2020 10:51:29 PM.

RWoM v2.5.4.3 update
Bug fixes:
o Aura's will correctly show their toggled state again
o Inner Fire and Ray of Hope properly scale with level
o AI autocasting settings applied for custom abilities

Oppdatering: 29. nov. 2020 @ 14.19

[Auto-generated text]: Update on 11/29/2020 3:18:56 PM.

RWoM v2.5.4.2 update
New:
o Standalone ability "Shield Other" - ability to learn restricted to holy casters (paladin and priest); shield improves with caster's level
o Standalone ability "Discord" - restricted to Bard; causes dramatic mental distortion
o Arcane Forge recipe - infuse stone chunks with mana to form magicyte
Tweaks:
o Totems no longer expand the home area
o Transmutation for resources below .1 value and above 100 value are no longer valid
o Elemental assault minimum event requirements increased: minimum population 4->5, earliest day 21->40
o Shaman:
- Spirit Wolves summons a pack of wolves to briefly assist the shaman (instead of an animated pack of charging wolves)
- Chain Lightning max hops, forks and damage has been reduced
o Paladin:
- Overwhelm no longer hits friendly targets and will apply a brief (1.5-2s) period of invulnerability to all nearby friendly pawns
- Valiant Charge taunts enemies near the point of impact and applies a 50pt damage shield to the caster
- Heal cast timer reduced .6s->.3s; Heal mana cost increased from 15->20 (also applies for cantrips)
- Paladins have a 20% chance to apply 2-4 bonus holy damage when using a melee weapon; damage improves by 1 for every 10 levels
- Ray of Hope (previously fire mage ability) has been added as a standard paladin ability
o Fire mage:
- Ray of Hope is now a Paladin ability; fire mages now get "Inner Fire" - an aura that periodically buffs allies, increasing their endurance and resistances
- Fireball damage increased ~10%
o Ice mage:
- Soothing Breeze no longer reduces hunger or improves manipulation, consciousness buff scaling adjusted (5,10,15,20)->(10,12,14,15)
- Frostray armor penetration increased
- Snowball radius increased 4->6 cells
o Gladiator:
- Fortitude damage mitigation increased at early skill levels (2,4,6,8)->(5,6,7,8)
- Grapple range increased by 3 for all ability levels
- Whirlwind damage increased by 20% (from 50% of weapon damage to 60%)
o Druid:
- Beguile Animal has had max targets and effect size increases for all stages, mana cost reduced 40->35
- Cure Disease mana cost increased 35->45, cooldown increased 30s->60s
- Regrowth surgery required mana potions increased 2->4
o Priest:
- Purify mana cost increased 70->80, Unquestioned Purity reduction reduced from 7%->6% per skill point
- Resurrection mana cost increased 90->100
o Death Knight:
- Hate armor scaling has been increased at low levels and reduced at high levels
- Lifesteal amount reduced from 20+4%->15+2%
o Warlock/Succubus:
- Dominate infection rate doubled; 4s->2s infection frequency
- Shadowbolt damage increased 15->16
o Summoner:
- Summon pylon cooldown reduced 40s->20s; fixed inconsistencies in scaling and added scaling accuracy, pylon health increased by 60 at all tiers; pylons now face their target
- Summon explosive cooldown reduced 30s->20s
- Summon elemental creates additional elementals at each stage: (1xLesser, 1xNormal, 1xGreater, 2xLesser + 1xGreater) -> (2xLesser, 2xLesser + 1xNormal, 2xLesser + 1xGreater, 2xNormal + 1xGreater)
o Bard:
- Greatly accelerates mood and mana regeneration of nearby pawns while playing musical instruments (royalty)
o Psionic:
- Will only use psionic leap attacks when ordered to melee attack
- Psionic Barrier will no longer block projectiles originating from within the barrier; damage to energy efficiency increase ~20%; radius increased by .5 cells for all stages
- Improved functionality to draw the psionic barrier (less flickering)
o Technomancer:
- Techno-bit grenades have been replaced with laser bolts
o Sniper:
- New standard ability "Shadow Slayer" - long duration invisibility but wears off quickly during combat; can improve sniper's damage while cloaked

Bug fixes:
o Spirit animals should no longer be selected for quests
o Sun Light displays an accurate effect radius when using the ability

Oppdatering: 19. nov. 2020 @ 15.14

[Auto-generated text]: Update on 11/19/2020 4:14:06 PM.

Oppdatering: 18. nov. 2020 @ 22.17

[Auto-generated text]: Update on 11/18/2020 11:16:50 PM.

RWoM v2.5.4.1 update

Tweaks:
o Increased scroll length per faction in mod options
o More magical clothing items are considered acceptable royal fashion

Bug fixes:
o Fixed a potential indexing error for Brightmage ability Sunfire
o Fixed autocast summon minion for classes other than summoner
o Mana will no longer exceed max capacity while the pawn is in a caravan
o Resolved an issue where the list of hexed pawns could contain null entries
o Spirit Link skill for Shaman Guardian Spirit ability correctly applies energy cost reduction