Total War: WARHAMMER II
Mixu's Legendary Lords 1
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Обновление: 21 март 2021 в 22:14

Обновление: 21 март 2021 в 13:42

Обновление: 18 март 2021 в 10:54

- Added **Kragg the Grim** to custom battles, campaign implementation will have to wait till next update. For now, he has access to all of his magical items and whatever runes a generic runelord has.
- Frontend unit cards now have the unit card frame and unit category icon.
- Item script uses CA's rank up listener thingy now, instead of adding a turn start listener for each item.
- Daith now has a bandage
- Daith now has a new sword (yes, it's Durthu's weapon, but smaller)
- Kazador has a new model now, yay.
- Did some nerfing on some of the empire LLs innate skills due to them getting all of those elector count bonuses.
- Nerfed empire LLs starting armies a bit.
- Added MCT options for Taurox, you can now choose how many backup armies he has and how soon he spawns.
- Taurox will no longer automatically declare war to a player faction.
(He probably will do that sooner or later anyway if you play as one of the empire factions)
- Removed a script that added Drycha to Durthu. (It probably didn't do anything at all, not sure)

Обновление: 24 ян. 2021 в 2:12

- Sir Almaric has a candle in his pope hat now.
- Fixed some clipping issues between his pope hat and the grail knight helmet.
- His "Icon of the Lady" now grants physical resistance and extra vigour for nearby allies.

Обновление: 13 дек. 2020 в 8:24

Обновление: 3 дек. 2020 в 10:02

Обновление: 12 ноем. 2020 в 7:39

- Siege attacker effect now enables siege attacking, also changed the effect blurb so you don't actually think that SIege AttaCker is an attribute.

Обновление: 29 окт. 2020 в 8:49

Обновление: 28 окт. 2020 в 8:48

Обновление: 13 окт. 2020 в 21:28