Kenshi
1,229 voti
More Belt Items v2.0
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1.284 MB
4 lug 2017, ore 6:32
22 feb 2024, ore 18:51
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More Belt Items v2.0

Descrizione
This mod adds some the following.

-16 Researchable and craftable items that go into your belt slot with penalties and bonuses to stats. for a detailed list of these items look at this spreadsheet.

https://docs.google.com/spreadsheets/d/1-YnrADqNgfrpdiu3BrU-wZjbZkmSEtrlWcjSuVbmiBI/edit?usp=sharing


-vendors scattered around the game worlds bars that sell lower tier items added by the mod.

Any Feedback is appreciated let me know if there are any problems with the mod.
Discussioni più popolari Visualizza tutte (2)
22
3
24 nov 2023, ore 19:25
Report Bugs Here.
Baby Shark
3
19 apr 2024, ore 8:51
Перевод описания на русский.
Hackod [Довангард]
218 commenti
MacedonianMafia 5 feb, ore 10:48 
<3
Baby Shark  [autore] 5 feb, ore 7:11 
Sure go ahead upload it <3
MacedonianMafia 4 feb, ore 12:57 
Hey brother, love your mod so much! Works perfectly every playthough so far.

Although I found some mechanics of the belts and stuff strange for myself, I made a simplified version starting from your mod, changing the following:

[*]Reduced 6 variations of your belts into 3, cloth, leather and metal belts of every variation.
[*]Each belt can be crafted on the respected bench (I found the belt crafting station was programmed so fast and it was kind of a money printing bench).
[*]Changed protection, depending on which state of belt. All other stats are untouched.
[*]Fixed the wandering belt trader squad.
[*]Added belt traders to override towns.
[*]Changed research to unlock belt items respectively.
[*]Clean-up of unused assets in your mod.


I don't per-se want to upload it to the workshop since yours is amazing, unless you give permission. If you want to check what I did, hit me up!

Thanks again for your mod, all the best!
Fix54ru 12 dic 2024, ore 1:20 
Why were the shackles removed? It was a good model
Spocks Toupee 24 ago 2024, ore 14:18 
FFS people. GENESIS is a complete overhaul MOD, so of course nothing is going to be "out of the box" compatible with it, without a patch.
It's not every individual mod's fault in the workshop for being Incompatible...it's because Genesis changes EVERYTHING, making it Incompatible with everything else.
SO either USE Genesis ALONE, or use a bunch of mods WITHOUT Genesis.
ENVY 22 apr 2024, ore 13:35 
This mod causes an unexpected critical error when used together with Genesis.
:speak:
Anthias 26 mar 2024, ore 16:03 
you can use Midjourney to draw better icons! i tried to use it and they are SO GOOD
Baby Shark  [autore] 22 feb 2024, ore 18:54 
Updated again. one of the three trader squads had a 0 where there should have been a 1. Loaded up my own game and they did spawn in the hub.
Nevr 22 feb 2024, ore 18:37 
The trader is still missing, I've done several game transfers and checked several cities from the mod list. I even created a new game with just this mod, and no merchant showed up in Hub.
Baby Shark  [autore] 22 feb 2024, ore 10:33 
Apparently i accidentally deleted the traders from most of the towns. oops just updated to fix that.