Garry's Mod

Garry's Mod

53 oy
TTT Dead Man's Switch Bomb
   
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22 Haz 2017 @ 14:51
18 Eyl 2017 @ 16:55
6 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
TTT Dead Man's Switch Bomb

Catgirl death squad tarafından 2 koleksiyonda
TTF server
249 öğe
Reduced content collectin
138 öğe
Açıklama
This is a traitor weapon that explodes when you die or let go of the switch.
Left click (or primary attack) primes the bomb.
Dying while the bomb is primed causes an immediate large explosion (2x radius of incendiary bomb's initial explosion)
Holstering a primed bomb causes bomb to spark and explode with less damage and a smaller radius after a short time.
Dropping a primed bomb does the same as holstering, but the user will only die if they are near the dropped bomb when it explodes.

You'll need CSS textures installed unless you're ok with it having black and pink textures
10 Yorum
dabing kingdom 27 Ağu 2019 @ 17:43 
Why
DaVid | 苔蘚 31 May 2019 @ 13:18 
finaly found it... allah i needed it... dont ask why
Catgirl death squad  [yaratıcı] 8 Tem 2018 @ 14:19 
you need CSS textures. I'd link you to a video to explain how to install them but steam is blocking the link so google it i guess.
Adrian 8 Tem 2018 @ 0:06 
its black and pink what do i need?
Drake Wyrm Silverwing 28 Haz 2017 @ 14:57 
ooh i realy like this idea!:floweyevil:
NecroDamer(Praise the Hive) 28 Haz 2017 @ 12:42 
can you make this work for dark rp and sandbox ?
Catgirl death squad  [yaratıcı] 25 Haz 2017 @ 13:38 
wow i didn't even think about that. i feel foolish. this is my first script so i'm still trying to become familiar with gmod's code
Hagen 25 Haz 2017 @ 9:52 
SetNWEntity would have worked, and its not documented due to being a part of TTT, you can try for yourself or look in the code on github.
Catgirl death squad  [yaratıcı] 25 Haz 2017 @ 9:33 
Thank you! I can't seem to fine the PreDrop hook on the wiki. Is it not documented or is it part of an addon? And yes, the game seems to read the entity's identification as an entity rather than a string, which is lucky for me because i couldn't think of a simpler way to identify the owner after self.Owner becomes null
Hagen 25 Haz 2017 @ 2:12 
Actually really good code and comments! I like it :D But just a quick note, in TTT there is SWEP:PreDrop() which gets called a little before the Weapon gets dropped. And is this whole NWString thing working? Because I never knew you could send Entites with a string o: