Garry's Mod
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TTT Dead Man's Switch Bomb
   
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Content Type: Addon
Addon Type: Weapon
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548.578 KB
22 JUN 2017 a las 2:51 p. m.
18 SEP 2017 a las 4:55 p. m.
6 notas sobre cambios ( ver )

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TTT Dead Man's Switch Bomb

En 2 colecciones creadas por Time Traveling Fetus
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Descripción
This is a traitor weapon that explodes when you die or let go of the switch.
Left click (or primary attack) primes the bomb.
Dying while the bomb is primed causes an immediate large explosion (2x radius of incendiary bomb's initial explosion)
Holstering a primed bomb causes bomb to spark and explode with less damage and a smaller radius after a short time.
Dropping a primed bomb does the same as holstering, but the user will only die if they are near the dropped bomb when it explodes.

You'll need CSS textures installed unless you're ok with it having black and pink textures
10 comentarios
dabing kingdom 27 AGO 2019 a las 5:43 p. m. 
Why
DaVid | 苔蘚 31 MAY 2019 a las 1:18 p. m. 
finaly found it... allah i needed it... dont ask why
Time Traveling Fetus  [autor] 8 JUL 2018 a las 2:19 p. m. 
you need CSS textures. I'd link you to a video to explain how to install them but steam is blocking the link so google it i guess.
Adrian 8 JUL 2018 a las 12:06 a. m. 
its black and pink what do i need?
Drake Wyrm Silverwing 28 JUN 2017 a las 2:57 p. m. 
ooh i realy like this idea!:floweyevil:
NecroDamer(Embrace The Unknown ) 28 JUN 2017 a las 12:42 p. m. 
can you make this work for dark rp and sandbox ?
Time Traveling Fetus  [autor] 25 JUN 2017 a las 1:38 p. m. 
wow i didn't even think about that. i feel foolish. this is my first script so i'm still trying to become familiar with gmod's code
Hagen 25 JUN 2017 a las 9:52 a. m. 
SetNWEntity would have worked, and its not documented due to being a part of TTT, you can try for yourself or look in the code on github.
Time Traveling Fetus  [autor] 25 JUN 2017 a las 9:33 a. m. 
Thank you! I can't seem to fine the PreDrop hook on the wiki. Is it not documented or is it part of an addon? And yes, the game seems to read the entity's identification as an entity rather than a string, which is lucky for me because i couldn't think of a simpler way to identify the owner after self.Owner becomes null
Hagen 25 JUN 2017 a las 2:12 a. m. 
Actually really good code and comments! I like it :D But just a quick note, in TTT there is SWEP:PreDrop() which gets called a little before the Weapon gets dropped. And is this whole NWString thing working? Because I never knew you could send Entites with a string o: