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If you are bored some day and have nothing else to do, feel free to update it if you find a trinket to balance :D
The rarity is also something I dont understand, why is that a thing, when common trinkets can be better than ancestral.
Then Red Hook nerfed the Sun Ring to its current state, and now the modded version is better than base game version. I've decided to keep it as is, but it's a good example of how this mod used to be somewhat weaker than the base game but is now a bit stronger, even though I haven't changed much, it's the base game that's changed.
Balance relative to the base game has changed quite a bit since I first put this out. When I first published it, there were some very powerful trinkets in the unmodded game that were way better than all the other options. But since then, Red Hook seriously nerfed a lot of the most powerful trinkets, so this mod tends to have better trinkets than the base game.
But my big goal has been to give the player more options. All trinkets shouldn't be equal, but they should at least be useful, which wasn't always the case. That will admittedly make the game a little easier overall. But it's a difficult enough game as is, and I don't think it takes the difficulty down by that much.
The penalties aren't a new idea, gear in RPGs has had various drawbacks attached since the days of the old pen and paper RPGs. But in any case, there are mods that just remove all the penalties if that's your preference.