Warfare Online

Warfare Online

Not enough ratings
The History of Warfare Online
By Shadow-Strike
This is the story of Warfare Online, as told through my eyes through the months leading up to Early Access, Early Access, Beta, and full release. It will be updated with the times.

Included will be descriptions of the metagame, notable players and strategies of the time, and some wonky and hilarious things that happened during the evolution of the game through its' many updates.
   
Award
Favorite
Favorited
Unfavorite
Pre-Beta
Initially intended as a side project to The Last Stand: Dead Zone (TLS: DZ), Warfare Online (WO) was initially revealed on April 15, 2016, after development started two years prior. Inspiration for the game was for a continuation of the Warfare 1917 and Warfare 1944 series of flash games, although launching on Steam for ease of handling customer payment support, along with it being a better longer term platform rather than sites such as Armor Games.



Beta
Starting mid-December, closed beta started, and upon the start of beta, there was only one map, Alpine (the one with the large central bridge).

The WO Discord Server was created by Manuhart (Marshall). It is a place where new players come to talk about the game and discuss gameplay with experienced players. Used by Con and the development team to gather feedback and bug reports by the players in beta and early access.

Join Link: https://discord.gg/QjQc4DB

At the start, it was unbalanced, there were several notable standouts as OP in the metagame at this time:

Snipers: Due to Alpine being a long range map, range dominated. Snipers had a ridiculously low aim time and fast RoF, allowing an entrenched sniper squad to dominate anything infantry that came to them. Their aim time was increased and the snipers were brought into line.

Rapid Armor Response: Now known as Rush Armor (there was a renaming of many cards due to the words "Supply", "Rapid", "Response", etc. being used in too many of them that it was confusing to differentiate cards in conversation), this card was initially a 50 cost craft, 6 supply to play. By fitting 2 in a deck, you would make a rush deck with LAV as meatshield in the front and tank behind it, rush with infantry. Later nerfed to elite quality and 8 supply cost, making rushing with this a good tactic rather than a gamewinning tactic. I was the first to pioneer RAR, and the others who use it have followed suit after seeing it being used on them.

Rush Decks: Things like Rapid Infantry Response (Rush Infantry), Assault Team, LAV Support, Fast Mover support, Armor Column, etc. all made it a very unit spammy meta, all were changed from there. Panda was the player that formally discovered the problem and prominence of rush decks, he bought 220~ supply boxes and used response force (could spawn rifle squads 1:1 with no limit back then) and numerous spam cards to make known of this tactic.

Riflemen: Back then, range was king, riflemen could have the M14 EBR and SVK-12 for the respective nations, in addition, undermount grenade launchers could fire on units in cover, killing efficiently (also blows up yellow cover). Their RoF was very high and their antitank capabilities rivaled AT teams.
Early Access
Beginning in February 2017, the game started to take more shape and redefine itself after the nerfing of the rush decks, for a new meta has risen, the defensive war of attrition. Some people have gone as far as using structural improvements (+50 outpost health, +2 starting supp asset cost) as a turtle tactic (don't ever use structural improvements, it's terrible).

...But then there was light: v0.20

This update drastically reduced the cover bonus granted by light and heavy cover. Before this, MG teams with entrenched + def doc + reinforced defenses could have taken up to 30 seconds to get taken out by multiple attackers. AT teams were invincible terminators against vehicles since vehicle damage was so low.

Now, vehicles dominated the meta with massive buffs. Following patches scaled the vehicles back, but this patch has put an end to the turtle tactic.

During this time, many players stood out:
Format: IGN (Steam Player Name):

Blitzcraig (Blitzcraigg): Good player, infantry focus, likes to try many configurations within the game. One of the veterans of old.

Chaos (General Chaos): Older player since the start of the game, RUS main, good player and continually learns and improves as time goes on.

Charlie: All infantry build, best infantry player in the game, very hard to beat with any strategy.
"Charlie rules the night"

Geras: MG + AT + 3x vehicle, pioneer of the 3x vehicle deck, mains RUS, one of the best players in the game, his vehicle strategy combined with infantry and support assets can counter and defeat most builds in the game.

GirthQQuakes: I have seen him in Early Access, but his vehicle spam strat (Iater 4:1) combo'ed with Beyond the Wire (prenerf, gave 3 reinforcements to all units back then) meant that I lost to him many times due to my strategy not being rushy enough. Eventually got my win. Great player, knowledgeable person.

Greywolf (Ngo Khai HD): Very good infantry focus player, 4:1 build with the M1A1 abrams tank, while not on the forums/discord often, he knows which cards to use to bring ultimate victory.

Panda: The elusive Panda, not seen much outside of beta, he whaled on microtransaction (220 box opening) and discovered the rush deck tactic, a no-thought-required tactic of mindless unit spamming. After conversations with Con, the cards that spawned units received nerfs, usually in the form of cost increases. Innovator and changer of the meta early on.
Full Release (May 8, 2017)
Upon the game's release, to be immediately noticed is an increased gameflow, but as of now, not much is to be said, the story is to be built upon as it unfolds.
No More Updates to Warfare Online
Posted during July, Con Artist Games will be stopping updates to Warfare Online due to the lack of development funds, where server costs exceeded revenue, shutdown of the servers was announced to be October 1, 2017.
The End Has Come
On October 1st, Con Artist Games officially shut down the Warfare Online servers, citing the net loss of income and being unable to keep the servers up for this reason.

As it stands, for the people that enjoyed it, it has been a fun ride playing with you all.

- MW3ProPiper, CAS (Combined Arms Specialist, or Close Air Support, both were effective)
16 Comments
original_winner 9 Apr, 2023 @ 7:02am 
JUST RELEASE THE GAME AGAIN AND SELL IT ,NOT MAKE IT FOR FREE !!
truco13 14 Dec, 2022 @ 10:37am 
rest in peace
KLAYERBEAR 9 Mar, 2022 @ 7:47pm 
Con Artist Games is not defunct they just released their Last Stand games on steam and a new Last stand Game
comrade boris 18 May, 2021 @ 10:33am 
anyone know why there was suddenly a new update released?
GirthQQuakes 12 Dec, 2020 @ 7:48pm 
Still miss this game.
Sauce_Boss_36 27 May, 2020 @ 1:09pm 
Still remember trying to play this on my old trash PC. Love the other flash games though.
Damn Right! 24 Mar, 2020 @ 2:40pm 
RIP Warfare Online, RIP Con Artist Games. Pretty sure they're defunct now.
wekk 29 Jul, 2018 @ 5:41am 
I still remember when in my first online match I was steamrolled in less than a minute by US Riflemen with DMRs. Thanks alot kei

Even though I was one of the closed alpha players I was still very much a noob till the end of the game because I had trouble finding a long-term build to dedicate to, with my final builds before shutdown being a US platoon focused on infantry defense and a RU platoon based on vehicle rushes.

It was a fun game while it lasted.
CaptainCrowd4 25 Oct, 2017 @ 6:36am 
Might want to add in a history for the closing of the game.
Ghost993514 24 May, 2017 @ 5:26pm 
Yeah, Chaos is tough... I beat him back to base though, before I ended up losing because the timer ran out and he already did a lot of damage to me :/
I love good games like that!