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My old recipe for minmaxing (dunno if it holds with the new ships):
1. Start with the faction you like (carrier for me as I prefer the AoG faction,
2. Get the Block Comms program
3. Use Block Comms program at a shop sector
4. Use a distress beacon and capture an Outrider that comes to help you
5. Use the Outrider for the resources it generates, finish research
6. Switch to the ship you prefer the most for the endgame (used to be Carrier for me when there wasn't enough components in the galaxy, but now there are upgradeable components using scrap and scrapyards and whatnot, so this might not be optimal anymore)
This method has an obvious caveat of not being able to use unique ships like the Experimental Annihilator (I am pretty sure it cannot be seen outside of player spawn, so impossible to get later on).
Personally, I think the Outrider's size and broad profile are a problem in combat because it tends to get hit a lot more than something with a narrow profile like the Cruiser. That's just my opinion though.
This is more trivia than anything, but the Outrider is the only ship with the ability to go full stealth right out of the gate. It has the materials for the auxiliary power research and a very strong aux generator, so as soon as you finish that research and put points into it you can ditch your main reactor and fly around with 0.0 EM sig!