Starbound

Starbound

161 betyg
NPC Fixes
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
14.399 KB
17 mar, 2017 @ 14:59
19 mar, 2017 @ 16:06
2 ändringsnotiser ( visa )

Abonnera för att ladda ner
NPC Fixes

I 3 samlingar av shadowwolftjc
Shadow Wolf TJC's Legacy Pack
19 artiklar
Shadow Wolf TJC's NPC Pack
17 artiklar
Shadow Wolf TJC's Utility Mods Collection
11 artiklar
Beskrivning
Fixes some bugs found in certain NPCs, restoring them to full functionality.

Note: This mod is a utility mod, that provides the necessary framework for other mods to function, such as these:
- Legacy Monsters & NPCs: http://steamproxy.com/sharedfiles/filedetails/?id=885527591
20 kommentarer
Aethis 28 maj, 2022 @ 12:01 
for context, baron wont open door
Duck(bro) 10 apr, 2022 @ 9:39 
Is this mods fixes problem when NPC can't take dmg but you do?
Grand Poo-Bah de Canadiannaise 14 sep, 2021 @ 0:40 
any chance this mod interferes with villager/tenant side question location spawning?
I have only been getting quests to the entrance or depths of the abandoned mine shaft on my homeworld/start world. Would be very nice to go somewhere else for once.
STU 21 jan, 2021 @ 0:35 
This mod's incomparable with Elithian Races
Twisted_Code 10 okt, 2020 @ 18:18 
any chance this fixes the thing where secretnote items get mixed up and NPCs take the wrong one? I've lost a few "treasure hint" notes this way. Then again, those treasure note hints aren't that helpful anyway if you forget what planet they are from...
I tried to take a look at the quest data to see if I could patch it myself but I'm not clever enough with Lua & JSON LOL.
Just a thought for you in case you want to add more patches to this (and, yes, I know this hasn't been updated in 3 years, but I can hope)
Mozetronick 26 nov, 2018 @ 15:52 
This mode broke translation
Xaliber 19 dec, 2017 @ 9:40 
Since Shadow Wolf hasn't been active in Steam lately, please allow me to list the changes made by this mod. See below.

--------------------
Xaliber 19 dec, 2017 @ 9:39 
Makes these monsters captureable:
- tentaclecrawler
- tentaclebomb
- tentaclegnat
- tentaclespawner
- tentacleghost
- tentacleclam
- pogolem
- apexbrainmutant
- apexmutant
- moontant

Adds/fixes the description for:
- tentaclecrawler
- tentaclebomb
- tentaclegnat
- tentaclespawner
- tentacleghost
- tentacleclam
- apexbrainmutant
- apexmutant
- blackcat
- floki
- glitchknight
- glitchspider
- pinfriend
- po
- megapo
- micropo
- pogolem
- sewerfly
- erchiusghost
- nautileech
- minidrone

Change the damageTeam parameter:
- glitchknight, to damageTeam: 2 (they won't be able to hurt fellow glitch NPCs again)
- bonebird, to damageTeam: 0 (they won't be able to hurt other enemies)

Remove "tenant" pools from:
- stargazer.npctype
- aviantomb.npctype

Adds appropriate dialogue (they will act as a lord not ordinary Glitch) to:
- castlelord.npctype
- friendlycastlelord.npctype
Andrew 16 aug, 2017 @ 21:10 
Does it fix Friendly Penguin And Human mercenaries Not attacking anything This problem makes my penguin ship Useless because they are useless :( Hopefully this will
SstarLit56 15 aug, 2017 @ 13:47 
uhhh... does this fix the crew mechanic spazing out between their weapons? aka, a wrench and a gun i never gave them.