Arma 3
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KP Liberation Takistan
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Map: OtherMap
Meta: Dependency
Tamaño
Publicado el
Actualizado el
4.707 MB
7 MAR 2017 a las 3:33
12 SEP 2020 a las 0:47
28 notas sobre cambios ( ver )

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KP Liberation Takistan

En 1 colección creada por Wyqer
KP Liberation Missions
16 artículos
Descripción
Version: 0.96.7a
Changelog and Wiki[github.com]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[github.com].

OTHER MAPS:
Steam Workshop Collection

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Predefined Factions (can be changed easily in the config) --
Blufor (7): RHS USAF (Desert)
Opfor (3): Project OPFOR (Takistan)
Resistance (3): Project OPFOR (Middle Eastern)

-- Statistics --
Capitals: 6
Cities: 28
Military: 19
Factories: 22
Radiotower: 20
Total Sectors: 95

Official BI Forum Thread[forums.bistudio.com]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[github.com]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[discord.gg]

If you like the work and think it's worth a small donation, feel free to use the following link:
https://www.paypal.me/wyqer
388 comentarios
Arkahels 24 DIC a las 17:04 
Go to the discord and look in the KP Liberation room. veteran29 posted a hotfix that fixed it for me.
operatorvirtual93 22 DIC a las 0:03 
@NoMercy #PrayAndSpray# I'm having the same issue, but I don't know what you mean by "Deactivate" CUP or RHS USAF. Please help
operatorvirtual93 11 DIC a las 15:59 
I can't find the scenerio folder anywhere on my PC. Can anyone help me find it?
NoMercy #PrayAndSpray# 16 NOV a las 13:08 
@Fredi kamionka gmina burzenin had the same Issue. Deactive CUP Weapons or RHS USAF. Worked out for me
Fredi Kamionka Gmina Burzenin 10 OCT a las 4:47 
i have no clothes in my arsenal, can anyone help with that?
houston0g38 19 JUL a las 21:06 
if you need more help add me on steam and ill teach you how to edit the mission files
houston0g38 19 JUL a las 21:05 
if your enemy don't spawn you maybe do not have the right mod installed or you can just switch the factions and it will work for instance go to the mission folder and check whats listed on kp config file
Distinguished 6 JUN a las 17:35 
anyone figured out whats stopping spawns?
maickygabber 16 ABR a las 5:25 
enemies don´t spawn !!! i stay on a town for more than 15 min and any enemy have appear
BAD MOROZ 24 MAR a las 12:25 
xyina mod ti sun shlЮXI