Sid Meier's Civilization VI

Sid Meier's Civilization VI

565 oy
Dynamic Diplomacy (Friendship Bonuses Version)
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Type: Mod
Mod: AI, Gameplay
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201.835 KB
24 Şub 2017 @ 0:25
25 Tem 2022 @ 4:42
56 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Dynamic Diplomacy (Friendship Bonuses Version)

Açıklama
The goal of this mod is to make diplomacy more dynamic and interesting. Based on discussions I've read and my own viewpoint, I think the primary factor in diplomacy should be the actions you've taken, and that agendas need to be a secondary factor. Diplomacy also needs to be more rewarding. This updated version fixes some early issues that the mod faced after the update.

I highly recommend ITcore's Immersive Texts mod to go along with this mod: http://steamproxy.com/sharedfiles/filedetails/?id=871120445

Want the mod's diplomacy changes without the friendship bonuses? Take a look at this version: http://steamproxy.com/sharedfiles/filedetails/?id=1310620734

Tired of being denounced as a warmonger? I created a mod to remove the warmongering penalty for everyone but Gandhi: http://steamproxy.com/sharedfiles/filedetails/?id=877852279

Constructive feedback is greatly appreciated! hope you enjoy the mod!


Main Changes
==============================================================================
In order to reach the mod's goal, several changes have been made. The main ones are:

- Agenda modifications: all the modifiers for historical and random agendas have been set to have a maximum effect of 2 (Either positive or negative). Some agenda modifiers might still exceed this limit, but I'll be working on bringing them in line in future updates.

- Recreated agendas: certain historical agendas had to be recreated in order to get them to be modifiable. Unfortunately at present I wasn't able to fully recreate all of them and had to change some as a result. The agendas that have been changed are the ones for Barbarossa, Saladin, Catherine and Trajan. Cleopatra, Hojo and Harald had recreatable agendas. More information on the changed agendas is listed below.

- Diplomacy modifications: most diplomatic actions have had their impact and duration reduced. It should be easier now to make friends, and establishing trade routes takes on more meaning now along with gift-giving. Select diplomatic actions have been given more weight, for example, razing a city, liberating a city, declaring friendship with an enemy and denouncing an enemy. I'll be providing a comprehensive list of diplomatic changes soon.

- Agenda requirement modifications: while testing I noticed that it's easier to trigger the negative requirements of agendas than the positive ones, especially for those that require yield ratios (culture, science, faith, etc.). I've set most ratios to be require -2 for the negative modifier to trigger, and 1.2 for the positive one to trigger. In addition, I've set the palace to be a wonder, this helps Qin not get angry as soon as you've built a single wonder, and I've made Pedro and and Peter more lenient with their agendas.

- Agenda activation: by default, historical agendas activate 10 turns after meeting a leader, and random agendas activate after 30 turns. This has been changed so that historical agendas take 30 turns to activate, and random agendas take 50 turns.

- Replaced all random agendas with new ones: a series of new random agendas have been set. The aim is to make them more balanced in relation to each other, and now each random agenda has 3 possible positive modifiers, and only 1 possible negative modifiers. The goal is to make the agendas more conducive to friendly relations. More information is listed below.

- Warmongering changes: Declared friends will now ignore warmongering penalties, and warmongering penalties have been significantly reduced throughout the eras. The aim is to make warmongering have an impact on neutral civs, but not affect your relationship with declared friends so severely. The default levels were also extremely high based on testing that I conducted.


Compatibility
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This mod should be compatible with all mods except for other mods that change agenda or diplomacy modifiers, and those that change agendas.


New Historical Agendas
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Barbarossa: likes civilizations with high industry and a strong army. Dislikes civilizations that threaten or conquer city states.

Catherine: likes civilizations with high culture output, dislikes civilizations with low culture output.

Trajan: likes civilizations with a high standing army and high income, dislikes civilizations with a low standing army and income.

Saladin: likes civilizations that are peaceful and have a high faith output. Dislikes civilizations that spread their religion to him.


New Random Agendas
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I'll add an image that lists the new random agendas since I can't add them here due to text limits.



Feedback and Suggestions
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I hope you enjoy this mod! Future updates are in the works. Constructive feedback/criticism and suggestions are highly appreciated!
Popüler Tartışmalar Tümünü Görüntüle (2)
12
18 Ağu 2020 @ 21:51
Feedback and Suggestions
Indigo
0
20 Tem 2023 @ 9:22
Polish localization
Trump King Putin Drink Pi$$
442 Yorum
Amroth 23 Eyl @ 0:46 
Some DLC leaders are missing friendship bonuses, unfortunately
Amroth 28 Ağu @ 7:21 
@Xaxoon what a weird take. Just because a new game is coming doesn't mean that absolutely everybody will be migrating, especially when the mechanics have changed so drastically.
Obb 25 Ağu @ 10:19 
…so what ?
🥇 Xaxoon 🥇 25 Ağu @ 6:51 
@Indigo dont need to. civ VII is coming, so....
Indigo  [yaratıcı] 19 Nis @ 19:31 
Hi @Chicago Zohan: It should work just fine! I'll test it again as soon as I can. In the meantime, please let me know if you ran into a problem with it if you tried it.

Hi All, I apologize again for not updating when I planned to. I'll be sure to post here once the update is done rather than plan in advance. Thank you.
Chicago Zohan 14 Şub @ 8:50 
Is this mod currently working?
Indigo  [yaratıcı] 7 Şub @ 21:33 
Hi All, I apologize for the late update on the mod.

Hi @Tankish @Spartak, @fsupple1: I apologize for the late reply. I'll be updating the mod within a week, Firaxis made some changes to where the files are stored but it shouldn't take me long to adjust it. I'll make sure that I update it so the different leader personas also have their agendas adjusted.

@Spartak I'm doing ok! I went through a rough patch but getting better now :) How are you? Which updates are you looking for, the persona ones?

@fsupple1 The mod should work currently, if you have an issue with it please let me know.

Hi @bandit, I apologize for the late reply too. It should be compatible, if you have a problem with it please let me know.

Thank you all!
bandit 9 Kas 2023 @ 11:03 
Is this compatible with the Real Strategy (AI) mod?
fsupple1 31 Tem 2023 @ 2:31 
Does this mod still work? I see where the maker still seems to be involved by talking about updates (looking into things, etc.). Does it still work for anyone who is using it currently?
Spartak 31 Tem 2023 @ 0:36 
Hey Indigo how r u? would u be able to update this? thanks!