Garry's Mod
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gm_akiba Nav Mesh
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Cartoon, Realism
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1.398 MB
7 ก.พ. 2017 @ 9: 02pm
1 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
This Is The gm_akiba nav mesh I made, nothing more to say.


I am currently not paying much attention to any addon I've uploaded, I may answer questions related to the addon but I won't try to fix anything related if there's an error because I currently don't have GMOD installed to even figure them out.
28 ความเห็น
Ruxvity pkonky57ಠωಠ 20 มิ.ย. 2022 @ 12: 36pm 
Está chido este mapa de Japón :box:
bib 5 เม.ย. 2021 @ 7: 46am 
akiba
E11NTC 14 ธ.ค. 2019 @ 1: 38pm 
The nextbots them start wiggle sometimes,why? And too sometimes they are walking in the wall like they love the wall. I want to avoid that things (If u dont understand me lemme add u and i make a broadcast for show you what i mean)
E11NTC 14 ธ.ค. 2019 @ 1: 36pm 
I mean
M0D  [ผู้สร้าง] 14 ธ.ค. 2019 @ 1: 34pm 
the file for the nav_mesh should be called the same as the map, but instead of being a .bsp it should be .nav.
As for the second comment, I don't exactly know what you mean by that but sounds like it may be related to a missplacement on the position of node of the mesh, if it isn't that, I can't help :(
E11NTC 14 ธ.ค. 2019 @ 1: 26pm 
And how do i make enemy doesnt wiggle and doesnt be stuck in walls? With taht i let you be in peace
E11NTC 14 ธ.ค. 2019 @ 1: 25pm 
It is in the map where i edit the nav_mesh right? And what is his default name?
M0D  [ผู้สร้าง] 14 ธ.ค. 2019 @ 1: 23pm 
it should be in the maps folder of gmod
E11NTC 14 ธ.ค. 2019 @ 1: 23pm 
But when i finish editing the nav_mesh where it is
M0D  [ผู้สร้าง] 14 ธ.ค. 2019 @ 1: 16pm 
depends on the addon, for a nav_mesh it should be only "(addon name here)/maps" and put inside the nav_mesh with the same name as the map it was made for