Garry's Mod
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gm_akiba Nav Mesh
   
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Tipo de contenido: Extensión
Tipo de extensión: Mapa
Etiqueta de extensión: Dibujos, Realismo
Tamaño
Publicado el
1.398 MB
7 FEB 2017 a las 21:02
1 nota sobre cambios ( ver )

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gm_akiba Nav Mesh

Descripción
This Is The gm_akiba nav mesh I made, nothing more to say.


I am currently not paying much attention to any addon I've uploaded, I may answer questions related to the addon but I won't try to fix anything related if there's an error because I currently don't have GMOD installed to even figure them out.
28 comentarios
Ruxvity pkonky57ಠωಠ 20 JUN 2022 a las 12:36 
Está chido este mapa de Japón :box:
bib 5 ABR 2021 a las 7:46 
akiba
E11NTC 14 DIC 2019 a las 13:38 
The nextbots them start wiggle sometimes,why? And too sometimes they are walking in the wall like they love the wall. I want to avoid that things (If u dont understand me lemme add u and i make a broadcast for show you what i mean)
E11NTC 14 DIC 2019 a las 13:36 
I mean
M0D  [autor] 14 DIC 2019 a las 13:34 
the file for the nav_mesh should be called the same as the map, but instead of being a .bsp it should be .nav.
As for the second comment, I don't exactly know what you mean by that but sounds like it may be related to a missplacement on the position of node of the mesh, if it isn't that, I can't help :(
E11NTC 14 DIC 2019 a las 13:26 
And how do i make enemy doesnt wiggle and doesnt be stuck in walls? With taht i let you be in peace
E11NTC 14 DIC 2019 a las 13:25 
It is in the map where i edit the nav_mesh right? And what is his default name?
M0D  [autor] 14 DIC 2019 a las 13:23 
it should be in the maps folder of gmod
E11NTC 14 DIC 2019 a las 13:23 
But when i finish editing the nav_mesh where it is
M0D  [autor] 14 DIC 2019 a las 13:16 
depends on the addon, for a nav_mesh it should be only "(addon name here)/maps" and put inside the nav_mesh with the same name as the map it was made for