Garry's Mod

Garry's Mod

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gm_akiba Nav Mesh
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Cartoon, Realism
Tamanho
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1.398 MB
7/fev./2017 às 21:02
1 nota de atualização (ver)

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gm_akiba Nav Mesh

Descrição
This Is The gm_akiba nav mesh I made, nothing more to say.


I am currently not paying much attention to any addon I've uploaded, I may answer questions related to the addon but I won't try to fix anything related if there's an error because I currently don't have GMOD installed to even figure them out.
28 comentário(s)
Ruxvity pkonky57ಠωಠ 20/jun./2022 às 12:36 
Está chido este mapa de Japón :box:
bib 5/abr./2021 às 7:46 
akiba
E11NTC 14/dez./2019 às 13:38 
The nextbots them start wiggle sometimes,why? And too sometimes they are walking in the wall like they love the wall. I want to avoid that things (If u dont understand me lemme add u and i make a broadcast for show you what i mean)
E11NTC 14/dez./2019 às 13:36 
I mean
M0D  [autor(a)] 14/dez./2019 às 13:34 
the file for the nav_mesh should be called the same as the map, but instead of being a .bsp it should be .nav.
As for the second comment, I don't exactly know what you mean by that but sounds like it may be related to a missplacement on the position of node of the mesh, if it isn't that, I can't help :(
E11NTC 14/dez./2019 às 13:26 
And how do i make enemy doesnt wiggle and doesnt be stuck in walls? With taht i let you be in peace
E11NTC 14/dez./2019 às 13:25 
It is in the map where i edit the nav_mesh right? And what is his default name?
M0D  [autor(a)] 14/dez./2019 às 13:23 
it should be in the maps folder of gmod
E11NTC 14/dez./2019 às 13:23 
But when i finish editing the nav_mesh where it is
M0D  [autor(a)] 14/dez./2019 às 13:16 
depends on the addon, for a nav_mesh it should be only "(addon name here)/maps" and put inside the nav_mesh with the same name as the map it was made for