RimWorld
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Rimsenal - Augmented Vanilla Pack
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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3.616 MB
24 ม.ค. 2017 @ 3: 21am
17 ก.ค. @ 3: 32am
78 หมายเหตุการเปลี่ยนแปลง ( ดู )

สมัครสมาชิกเพื่อดาวน์โหลด
Rimsenal - Augmented Vanilla Pack

อยู่ใน 1 ชุดสะสม โดย 삼치구이/CeroForGrill
Rimsenal Pack
16 รายการ
คำอธิบาย
[www.buymeacoffee.com]




Look, I'm proud of being a person of good taste. What I mean is, I don’t want to touch those boorish alien Kill-O-Matic guns of megacorps. If you're a real rim pioneer, you can solve everything with your sturdy rifle. Come on you sons of Randy, my shiny bayonet wants to taste your blood!




The Rimsenal: Augmented vanilla pack is, as its namesake, designed to provide a variety of new equipment without compromising the unique ambiance of the Rimworld. The main purpose of the Augmented vanilla pack is to fill the gap between the existing equipment. There is no super equipment, but they're enough to keep you survive in this tough rimworld.













กระดานสนทนายอดนิยม ดูทั้งหมด (4)
11
13 มิ.ย. @ 6: 18am
ถูกปักหมุด: What's New
삼치구이/CeroForGrill
8
15 ส.ค. 2020 @ 2: 14am
Weapon balance suggestions
Red Phantom Ledo
0
29 ธ.ค. 2021 @ 12: 15pm
Found a error of Smart Rifle.
LINX
399 ความเห็น
Turkwise 1 ชั่วโมงที่ผ่านมา 
Oh yeah I guess youre right. In that case it would make a bit more sense to call them beam weapons
mikester112 1 ชั่วโมงที่ผ่านมา 
@Turkwise The beam repeater was added in Odyssey. The beam graser was added in Biotech but wasn't usable by your pawns without mods and is only playable with Odyssey but they're clearly part of the same weapon family.
Turkwise 1 ชั่วโมงที่ผ่านมา 
The only new weapon in Odyssey called the "Beam Graser" so it could really go either way lmao
mikester112 6 ชั่วโมงที่ผ่านมา 
Very cool mod but I just have a question in regards to the naming convention of the Graser weapons. Wouldn't it be better to classify them as "Beam" weapons so they fit in better with the new Odyssey weapons they're themed after?
Turkwise 18 ก.ค. @ 12: 54am 
Still the best
Do you plan on implementing the texture variations for the unique weapons too? I imagine that would be a lot of work
삼치구이/CeroForGrill  [ผู้สร้าง] 17 ก.ค. @ 3: 33am 
2025/07/17

-Unique variations added to the graser carbine.
삼치구이/CeroForGrill  [ผู้สร้าง] 17 ก.ค. @ 3: 32am 
@macro_pixel
Thank you for notice me.
macro_pixel 16 ก.ค. @ 4: 41pm 
Hi! figured out it was this mod causing my game to throw red errors on startup because the game was unable to "cross reference" a couple different weapon categories. I'm assuming this is from the new weapons and variations added, I don't have Odyssey yet so I'm guessing that's why. Doesn't seem to actually cause problems from what I can tell just wanted to point it out.

Start of the log: could not resolve cross-reference to rimworld.weaponcategorydef named ranged (wanter=weaponcategories) unityengine.stacktraceutility:extractstacktrace () (wrapper dynamic-method)
Maal 16 ก.ค. @ 11: 25am 
Oh, new stuff and anew girl!
삼치구이/CeroForGrill  [ผู้สร้าง] 16 ก.ค. @ 5: 34am 
2025/07/16

-Unique variations added to carbine, battle rifle, heavy pistol.