Dead by Daylight

Dead by Daylight

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Dead by Daylight - Survivor Guide
Da d3miiR
Hello and Welcome dear Dead by Daylight Community!

This is my Guide about "How to survive in Dead by Daylight".
   
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Introduction
This is my first Guide for Dead by Daylight where I am going to show you "How to survive?" and in particular I will give you tips and possibilities to kill the killer. Please don't condemn me because of my spelling mistakes, but I accept criticism and improvements. I hope you enjoy and hopefully I can help out.
Perks/Combinations & Teachable Perks
In the best case you have the next listed Perk combination including unique survivor perks, for example that you can combine Decisive Strike,Saboteur,Self-Care and Sprint Burst for one Character. These unique perks are called teachable Perks.

What are "Teachable Perks"?

Every character has three unique perks which they can unlock in their Bloodweb. At levels 30, 35, and 40, characters will find a teachable version of one of their unique perks in their Bloodweb. Once unlocked, other characters will then be able to find that perk in their respective Bloodwebs. Note that Bloodwebs are still procedurally generated, and so the perks at each level are randomly generated so finding the perks you want is still random chance.

Teachable Perks can be also bought in the shrine menu with special points. There are two Perks for the survivor and two Perks for the killer to purchase. The shrine gets updated continual after 7 days.




Decisive Strike

Once per match, when grabbed by the killer, succeed a Skill check to automatically escape the killer's grasp and stun the killer for 3/3.5/4 seconds.




Saboteur

Unlocks the ability to sabotage without a toolbox at 30/40/50 % the normal sabotage speed. Skill checks triggered in this situation have success zones reduced by 20/10/0 %. Increases efficiency of toolbox sabotage by 50/75/100 %.




Self-Care

Unlocks the ability to heal yourself without a healing item at 30/40/50 % the normal healing speed. Skill checks triggered in this situation have success zones reduced by 20/10/0 %. Increases the efficiency of healing item self-heal by 50/75/100 %.




Sprint Burst

When starting to run, break into a sprint at 150% your normal running speed for a maximum of 3 seconds. A recuperation of 60/50/40 seconds seconds is necessary before being able to use sprint burst again. Recuperation time is doubled while running.



Do you not have all Perks for the combination? No problem! You can use, instead, other Perks wich are also effective:




Premoniton

You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of the killer in a 45 degree cone within a range of 12/24/36 meters. Premonition has a cooldown of 60/45/30 seconds seconds each time it activates.




Adrenaline

You are fueled by unexpected energy when on the verge of escape. Instantly heal from injury/injury/injury or dying state and sprint at 150% your normal running speed for 3/5/5 seconds when an exit gate opens. Adrenaline does not apply if you are disabled at the moment it should take effect.



Calm Spirit

Animals seem to trust you as they often stay calm in your presence. Reduces chances of alerting woodland creatures by 80/90/100 %.
Identify the Killer
Every Killer has his own sign ☠ ↓↓

  • The Nurse - extraordinary yelling/noise when she is teleporting

  • The Trapper - bear traps on the ground

  • The Wraith - ringing bell

  • The Hillbilly - the sound of his chain saw

  • The Shape - no throbbing until a piano playing appears

  • The Hag - special traps, looking like a triangle, if the traps gets triggered a fake version of the Hag will jump out of where the trap was
Play smart and as a Team
- Staying still is usually a much better idea than moving, unless you know for a fact the killer is busy with someone else. Wherever you are going, work to remain near obscuring objects like trees or rock mounds that you can easily slip behind.

- Sprinting leaves a trail of red scratches the killer can follow, so only ever run if you know for a fact there's something ahead you can use to slow the killer down.

- If the Killer has seen you dont freak out, stay calm and play with him.

- If he is chasing you look for windows to jump through, pallets to knock out and if you think he lost you hide behind objects, but take care, he is FASTER than you and if you jump down from hills or buildings you get slowed down.

- Experienced Players should really try to "PLAY" with the killer. Try to avoid knock down every single pallet and run in a circle to win time. Always focus on what the killer is doing so you can play him off and not backwards.

- If you spawn near another survivor, it's a good idea to stick together for a while. Two targets are harder to kill than one, especially if you are aiding one another in disarming traps, healing wounds, escaping meat hooks, and so on.

- Always try to safe mates from hooks and traps if it's possible, we all know for a fact that Face Camper exist, but if the Killer isn't camping safe your mate, no matter whether you do it for the points or your cooperativeness.


- A clever way to turn on the Generators is not to turn on them :D Logically the killers tramp the Generators, and if you stop shortly before activating the Generator the Killers has much work, what gives you an advantage, because you can activate every single Generator one after the other.

- If you fail during turning on the Generator and it explodes, don't run away, because we know sprinting away leaves a trail, thats why you slowly walk away and search for hiding places so far as possible away from the Generator.
Last steps to ESCAPE
After all generators were activated the two exits (marked yellowly) are possible to open. But you should consider, you could still be an easy victim for the Killer.

A great many Killers play the Perk "No One Escapes Death"
What does the Perk cause?


The Killer is animated by an unseen force when the survivors are on the verge of escaping. Once the exit gates are powered, cooldowns on successful and missed attacks are decreased by 4/8/8 % and the movement speed is increased by 3/4/4 %. Additionally, successful attacks trigger dying state automatically. The effect lasts for 120 seconds.


Trappers and Hags advantage

These two killers have the possibility also after the activation of all generators to place traps in front of the exits and also in the surroundings such as in the high grass. So take care before you start running randomely to the exits.

FINALLY, you escaped with all your Mates. Nonono, wait, what if, ähhm, you are the last man standing and there are to much Generators to activate?


The Hatch

The trapdoor/hatch isn't opened from the beginning. In addition, there is the problem that you must look for her once. She is put by chance on every card - however, on many a Maps the places are all already known so that the players in some Forums already pictures have posted which also have proved well-founded when playing.

If you have a card and try to read her, only generators are shown for a short time. Trapdoors don't come on, only if you have the required Add-On, but the card only helps you to find her, not to open it. So there are merely two types to open a Hatch:


1. You repair at least two generators so that the trapdoor is supplied with energy. Moreover, merely a survivor must be on the life so that she opens.

2. Several survivors also can escape by the trapdoor. You need the main key for it. With the help of Add-ons the time with which he opens the trapdoor can be prolonged. So all survivors also can escape by the trapdoor.
The key can become unlocked through the blood net and is an item. However, a generator must always be repaired more than survivors are on the card. If all 4 still live, 5 generators must be repaired so that the main key can open her.

HIND: The trapdoor opens and you stand nearby, you hear the activation. If you absolute cannot find the Hatch, you should pay attention to noises also here. If you stand nearby, you can hear a noise which sounds as if much air is blown by a tunnel. But caution! The killer also can distinguish the noise.
Conclusion
I hope this Guide could helped you out. I hope for it has this Guide helped you. I am pleased about every feedback in the comments. I wish you a beautiful day and a Happy New Year!

d3miir ♔✌ the genuis himself -- take care
7 commenti
Cekky 8 feb 2017, ore 12:55 
Nice guide bro! Helped a lot :) :theskull: :pro:
Boris6000 10 gen 2017, ore 17:33 
and what about a guide to help new players get to level 30+?
Moody 4 gen 2017, ore 18:12 
noice guide
tRust 3 gen 2017, ore 2:21 
Outdated af
leaf [ 1 gen 2017, ore 13:30 
thank u
Exile 1 gen 2017, ore 7:08 
a really good Guide, very structured, gj :)
Lady blue 31 dic 2016, ore 19:29 
Really nice guide , helped me a lot , good jod bro ty <3