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Thanks! It's a great game!
- Resource generation and planet count are completely unrelated to each other. It's just a matter of how much you already have stored (Energy), how much you've generated over the course of the game (Research), or what percentage of the galactic generation you currently control (Influence). Having more planets generating a resource is always better than having less planets generating it, so while abandoning that FTL planet was an okay idea, it wasn't for the reasons you outlined. (Also, you should have migrated your population instead of throwing it away; building population takes time, after all. :P)
Some of the more immediately obvious ones:
- Those debris fields you scanned, the ones with the warships? You seemed to dismiss the outcomes on both of them - they gave you drydocks containing size-512 Ixion battleships, like the ones you'll occasionally see in Remnant fleets. With a little money and Labor, you'd have unlocked a substantial contribution to your fleet with no maintenance cost. (Mind you, in higher-tier games Ixions are little more than starter ships, but that's more an issue of the skill curve allowing bigger ships than anything else.)
- You should probably focus on making bigger, more powerful flagships rather than groups of flagships.