Saints Row IV

Saints Row IV

87 évaluations
Crib Mod - official guide
Par Fan of Saints et 2 collaborateur(s)
Everything you need to know about the Crib Mod.
   
Récompenser
Ajouter aux favoris
Favoris
Retirer des favoris
Introduction
Well, hello there! Welcome to the official Crib Mod guide! Here we're going to show you the exact locations of each crib (unfortunately, there's no way to mark them on the map) and carefully describe all features.

Before we start, please watch this video by Phunky. It explains the general idea and shows this mod in action. It will also help you understand further parts of this guide.
Cribs - Pleasantville (house and town)
Pleasantville is a 1950s version of Steelport, which appears in A Pleasant Day and Hello Teacup missions. Originally Zinyak created it as a nightmare simulation for The Boss but it broke when there was too much chaos around. Now you can teleport to Pleasantville whenever you want and use the house as your crib! This mod also enables full traffic in the town, including old-fashioned cars driving around. There's even a police patrol in their vehicles from the fifties! :D

There are two ways to enter Pleasantville. You can either follow the Blazin icon in Wesley Cutter International Airport shown in the picture below...
...or simply go to Smiling Jack's and stand in front of the door.
Exiting works analogously - either stand in front of the house...
...or in front of the diner.

Available features:
  • Gateway,
  • Terminal Z-01,
  • drive-in theater (exclusive feature),
  • Genki supply (in the park),
  • hooch (behind the house) & hangover treatment,
  • silly walk (exclusive feature),
  • superpower toggle (in front of the house).
Visiting Pleasantville will also trigger "Leave it to the Saints" splash screen.
Cribs - Saints HQ
Saints HQ is a crib from Saints Row: The Third. Formerly Morningstar penthouse located in Sunset Park, Downtown district, later taken over by Saints. Zinyak destroyed it in his Virtual Steelport but who cares, you can teleport to the original interior anyway.

To find it, follow the Death Tag icon in Sunset Park shown in the picture below:

Available features:
  • Gateway,
  • Terminal Z-01,
  • character creation,
  • Friendly Fire air supply,
  • drugs & cancer treatment,
  • superpower toggle.
Cribs - Three Count
Three Count is a crib from Saints Row: The Third. Located in Port Pryor, Carver Island district, it was one of the largest casinos in the city... Before being taken over by Saints, who turned it into their penthouse. Zinyak reverted it to its original state in his Virtual Steelport but, once his spine got ripped off by the Boss, Kinzie used her magic and managed to hack the old penthouse in! Yeah, that's exactly what happened, trust me.

To find it, go to the center of Port Pryor neighborhood, as shown in the picture below. It shouldn't be that difficult, considering that it's one of the biggest buildings in the city.

Available features:
  • Gateway,
  • Terminal Z-01,
  • character creation,
  • Friendly Fire air supply,
  • drugs & cancer treatment.
Cribs - Broken Shillelagh
Broken Shillelagh is a small bar located in Loren Square, Downtown district. It is frequently used by Pierce to discuss plans, in Saints Row IV it's also the place where portals to other simulations appear. Now you can use it as your crib!

To find it, follow the Mayhem icon in Loren Square shown in the picture below:

Available features:
  • Gateway,
  • Matt's text adventure,
  • drugs & cancer treatment.
Cribs - Kinzie's Warehouse
Kinzie's Warehouse is a crib from Saints Row: The Third. Formerly base and "inner sanctum" of Kinzie Kensington, now completely abandoned sh1thole in Salander, Stanfield district. And your crib as well.

To find it, follow the Platforming Rift icon in Salander shown in the picture below:

Available features:
  • Gateway,
  • Terminal Z-01,
  • Matt's text adventure,
  • drugs & cancer treatment.
Features - Gateway
Gateway menu is available in all cribs. You can access it from anywhere in the interior. It allows you to go into the wardrobe, weapon cache and gang customization. Unfortunately, it's impossible to include garage functions because Zinyak banned them, sorry.
Features - Terminal Z-01
Terminal Z-01 is available in Pleasantville, Saints HQ, Three Count and Kinzie's Warehouse. You can access it when standing next to a TV (or in the terminal room inside Kinzie's Warehouse). It allows you to listen to audio logs, play text adventures (including Christmas ones), change time of day (changes apply only once you exit the Simulation and enter it again) and read letters to Santa (How the Saints Saved Christmas DLC).
Features - drive-in theater (Pleasantville only)
Drive-in theater is an exclusive feature in Pleasantville. Going there allows you to watch "Blood in, Blood Out: The Johnny Gat Story" (which is actually a compilation of cutscenes from Welcome Back mission - I didn't have any other idea what I could put there, sorry). You can do it on-foot or in your lovely old-fashioned car.
Don't worry too much about that "Death at Smiling Jacks" mission complete screen, unfortunately it's unfixable at the moment. Also, don't think you'll actually get over $8000 for nothing - I set the script to remove these money right after you get them. :P
Features - Matt's text adventure
Matt's text adventure is available in Broken Shillelagh and Kinzie's Warehouse. You can access it when standing next to arcade machines (Broken Shillelagh) or old TV sets (Kinzie's Warehouse). It's a text adventure created by Zinyak in Miller-Space mission, where you have to rescue Matt from his simulation. Warning, you have to beat it once you launch it!
Features - character creation
Character creation is available in Saints HQ and Three Count. You can access it inside bathrooms. It allows you to choose one of default character presets and completely change your appearance for $250 (that's 50% less than in Imagined as Edges). But be warned - it will reset your appearance permanently once you enter it and there's no way back (other than reloading a save).
Features - Friendly Fire air supply (Genki supply)
Friendly Fire air supply is available in Saints HQ and Three Count. You can access it at the helipad. It works just like any other Friendly Fire, except you can now enter it inside your crib. Cool, huh?
It's also available as Genki supply in Pleasantville. To access Friendly Fire there, stand in front of Genki fountain in the park.
Features - drugs & cancer treatment (hooch & hangover treatment)
Drugs are available in Saints HQ, Three Count, Broken Shillelagh and Kinzie's Warehouse. You can get them at the bar (or from Joe Cola vending machines inside Kinzie's Warehouse) for $125 (wait, don't go away, first one's free!). What they do is a secret, try yourself! If you're tired of them, you can always cure your cancer in the kitchen (or in the toilet inside Broken Shillelagh) for just $1500! Ain't that a fair deal, comrade? ;)
Both features are also available as hooch and hangover treatment in Pleasantville. You can get some hooch behind the house and cure your hangover in the kitchen.
Features - silly walk (Pleasantville only)
Silly walk is another exclusive feature in Pleasantville. It's the walking style from A Pleasant Day mission. It's enabled by default but you can toggle it whenever you want using prompt on the first floor of the house (it's right where you spawn after launching the game). It also toggles the thumbs up icon (it's only visible when silly walk is activated).
Features - superpower toggle
Superpower toggle is available in Pleasantville and Saints HQ. You can find it in front of the Saint of all Saints statue and in the foyer (Saints HQ) or on the lawn in front of the house (Pleasantville). It will allow you to turn on superpower movement (which is disabled by default in both cribs) and then toggle it whenever you want.
Known issues
General issues
  • This mod doesn't support co-op yet. It will probably behave unexpectedly (requires in-depth investigation).
  • If you save on the Ship, you'll get teleported to the crib with all Ship restrictions so weapons, superpowers, recruiting homies and all other stuff will stay disabled. Saving the game in such state might also corrupt the save file (unfixable).
  • For some players there might be a heliport option upon entering the Gateway menu. It reportedly crashes the game (requires in-depth investigation).
  • If you change time of day in Terminal Z-01 menu, it'll take effect only once you exit the Simulation and enter it again (unfixable).
  • You cannot exit Matt's text adventure unless you complete it (unfixable).
  • Character creation menu will reset your appearance permanently. The only way to revert it is to reload a save (unfixable).

Pleasantville issues
  • Trees beyond the invisible walls are 2D sprites. Changing time of day to night will make them glow (unfixable).
  • Sometimes there are no cars spawning in Pleasantville. Teleporting in and out usually makes them spawn again (unexplainable).
  • Police Gunslinger spawning in Pleasantville traffic is a bit glitchy. You'll get teleported inside once you try to enter it (unfixable).
  • There's "Death at Smiling Jacks" mission complete screen after watching the final cutscene at drive-in theater in Pleasantville. It also gives you money (script removes them afterwards) and experience points (unfixable).
  • Silly walk animation doesn't match the actual walking speed. I didn't want to force the walking speed from A Pleasant Day mission though as it'd disable sprinting and could get very annoying after a while (temporary workaround).

Saints HQ issues
  • You'll get stuck permanently if you fall down a hole outside Saints HQ interior (unfixable).
  • There's an invisible wall surrounding Magarac Island. You can go though it if you climb high enough (unfixable).
  • Joe Magarac statue has no collision (unfixable).

Three Count issues
  • If you didn't collect all clusters in the area, you won't be able to anymore as they might get stuck in Three Count building (unfixable).
  • Three Count building has a collision error. You might get stuck inside if you try to climb it (unfixable).
  • Reloading a save inside Three Count interior will break the audio. Music simply won't stop playing until you restart the game (unfixable).
Upcoming cribs
Here's the list of cribs I'm going to add:
  • Saints Row Church in Stilwater
  • "On Track" night club from De Plane Boss mission
34 commentaires
PestbotLIVE 22 janv. 2023 à 19h38 
i know this most likley isnt being worked on but 3 count isnt the tower cribe for me its still the regular old three count
Lewdie! 25 nov. 2021 à 22h36 
"anime is for normies" - Beef Torpedo
*Years later*
*Plays Persona 4*
Trist10 13 janv. 2020 à 17h28 
if it autosaves on the ship will it still mess it up?
76561198017868005 12 nov. 2018 à 13h05 
animei is for virgins and looser alike:emofdr:
SorbCubed 15 aout 2017 à 6h09 
Ok, thanks. I just couldn't quite wrap my head around the wording.
Fan of Saints  [créateur] 14 aout 2017 à 15h50 
@SorbCubed It preloads additional music and sound effects used by some cribs - if you don't apply it, they simply won't play. About the location, just throw the XTBL file into game's main folder (i.e. the one with the executable in it), that's it. Nothing tricky here.
SorbCubed 14 aout 2017 à 11h26 
What does the audio files do? Also where do you put them if you don't have a root folder for new sound effects?
剣聖 [Sabo] 9 mai 2017 à 10h36 
walks 2 feet and gets sent to plesantville
ColbyDash 21 janv. 2017 à 18h46 
@Fan of Saints alright i just accepted it.
Fan of Saints  [créateur] 21 janv. 2017 à 18h42 
@Colbydash I eventually decided to add your idea (De Plane as a crib), it'll come in the next update along with two other cribs. Please accept my invitation so we can discuss your credit and some other stuff as well. :D