Steel Ocean

Steel Ocean

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Scouting/Spotting in Steel Ocean
By Elder_Lee
Fellow Captains,

In this guide you will learn the basics of how Spotting and Scouting works in Steel Ocean.
   
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Spotting and Scouting
(Translated from Steel Ocean Forum on Baidu, Original Author:Ge Bi Lao Wang)

How Dectiction and Hiding values effect Scouting and Spotting explaned below.

1. All ships have a natural Hiding Factor(HF).

This factor is directly multiplied by the opposite side’s Theoretical Scout Range(TSR) and get the Actual Detected Range(ADR).

The calculating formula: ADR = TSR*(1-HF)

In case of Shiratsuyu (IJN tier 5 DD), its HF is about 0.42. That is to say a Shiratsuyu at full stop will be detected by any ship with the TSR of 5000m in 2900m distance.

2. Ship Paint increases camouflage effect by 300m. It is calculated before the HF.

The calculating formula: ADR adding coating = (TSR-300)*(1-HF)

In case of Shiratsuyu again, if it is painted, the ADR = (5000-300) x (1-0.42) =2700m

3. The Commanders’ Disguise Effect(CDE) acts on the HF.

The calculating formula: ADR = TSR*{1- (HF + CDE)}

Without paint the Shiratsuyu as an example, if it has the Commander Felix Von Luckner (Elite, which has the Enchanced Disguise II skill will increases disguise by 2%), its ADR is about 2600m.

4. According to the Moving speed, there is a Hiding Penalty of Moving (HPM)

The calculating formula: ADR = TSR*(1-HF+HPM)

The penalty from slow to fast, level 1 is 2%, level 2 is 4%, level 3 is 6%, level 4 is 8%.

The Shiratsuyu, if it moves ahead at half speed, then the enemy with a TSR of 5000m will detect the Shiratsuys at a distance of 3100m.

5. Hiding penalty of firing(HPF)

The calculating formula: ADR =TSR*(1-HF+HPF)

Different weapons hava different HPF.
Take the destroyer as an example:
Main Gun penalty (whether shooting full salvo or single salvo) is 10%.
Torpedo launching penalty 6%
Air defense weapon penalty 2%

In case of Shiratsuyu, when it fires motionless, the enemy with 5000m TSR will see it in 3400m.

6. Smoke bombs provide the HF which decreases from 100% to 0% from the center to the edge of the smoke area.

Due to the speciality of smoke bombs, the calculation formula of firing and moving in smoke bombs will be different. Simple multiplication does not apply.

7. Commander Skill:

Cunning (Kimura Kazo,Mikasa Shotaro) and EMI Disruption (Kimura Kazo)’s effect is directly multiplied.

For example, an original (no accessories leveling up) Shiratsuyu loses detected distance 3400-2900=500m

When cunning is actived, loss of range is reduced by 15%, that is 500*(1-15%)=425m.

So the ADR after firing is changed from 3400 m to 3300m (However, no eggs....)

Survival instincts (Yakanama Arashi), Forthright (Yamamoto Yisoroku), Foresight(Kobayashi Yula) and the like initiative to increase the visual skills are calculated in accordance with the law of multiplication with the HF. Such as, after the activation of the Yakanama Arashi’s Survival instincts, the DDs’ general HF is 50%, so it increases the scouting range by 150 meters for DDS. While for BBs’ HF of 20%, you can increase the range of 240 meters.

8. The Equipment (Range Finder)’s affect is added to TSR simply.

To sum up, the final calculating formula is ADR=(TSR+Enemy’s Range Finder+Enemy’s Commander Skill-coating)*(1-HF-HF from commanders+HPM+HPF)
19 Comments
kenruni 11 Dec, 2017 @ 8:18am 
???????:steammocking:
Elder_Lee  [author] 15 May, 2017 @ 10:25pm 
jdwjr,

Great question.

Currently the only way is to test it for yourself in the training room for each ship with the crew.

Since given the number of values that can change due to commander abilities, commander level, combonation of commanders, your ship, is your ship painted and the speed you are moving. Not to also take into account the enemy ships detection abilities which also has just as many values.

For this reason a given score is not given.
jbwjr 15 May, 2017 @ 10:02pm 
Is there a way to tell what the hid factor is in game? like mabye thet dispacement or someting.
Elder_Lee  [author] 11 Apr, 2017 @ 7:55pm 
Eboreg,

Great question.

While you are in smoke you can see out and also see any targets also detected by your team.

However once you move out of your smoke and put your smoke between you and a target that might not be detected by your team; you will lose contact with it since your smoke is now blocking your line of sight.
Eboreg 11 Apr, 2017 @ 6:08pm 
Actually, I mean can smoke obscure your vision out as well as enemy vision in.
Elder_Lee  [author] 11 Apr, 2017 @ 6:05pm 
Eboreg,

If you mean that an enemy can either enter your smoke to hide or brake line of sight then yes.
Eboreg 11 Apr, 2017 @ 4:44pm 
So... do smoke clouds work both ways like in WoWS?
Elder_Lee  [author] 11 Apr, 2017 @ 4:03pm 
Eboreg,

Nope.

It is either the enemy has a line of sight on the target or not as to the degree detection will be factored/effected.
Eboreg 11 Apr, 2017 @ 3:42pm 
Is there an exact formula to how the angle affects the disguise rating of ships behind the smoke cloud?
Elder_Lee  [author] 11 Apr, 2017 @ 3:30pm 
Eboreg,

Mainly.

However depending on the enemies line of sight (spotting ability) a ship(s) behind (not in the smoke) will also benefit from the smoke braking line of sight. But it depends on the angle(s) the enemy may have on any ship(s) behind the smoke if they will be screened by the smoke or not.

Also remember that spotting aircraft will remove any potential disguise and hiding factor.