Motorsport Manager

Motorsport Manager

580 ratings
Guide for new Managers starting from the bottom!
By Lincoln
I noticed that ther aren't any guides currently, so since I'm a few races into season 3 (aka Tier 3 / Not-GP3) starting with Predator (yep, the pink team), my tips...
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Short Practice
Perfecting the setup
Practice is short (15 minutes) in ERS, but no qualifying, so don't focus on laptime.

Just do installation laps (leave the pits then immediately click 'Bring in'). You'll get the feedback from your driver without wasting time waiting for them to complete a lap and come back to the pits.


Perfecting the setup
The mechanic makes a suggested range (the green area) for the setup, when you send your drivers out first, always start with the setup on one side of the green area (ideally the closest one to the center). Then when your driver comes back with feedback, you know it's only going to go one direction.

In the screenshot, I've started the setup with the handling setting inside the green area, heavily on the side of understeer, when the driver comes back with feedback, if it's not correct I know I'll need to move the setting to the right. The distance I move it depends on the feedback, if the driver says it's 'Very Poor', I'll move it a long way to the right. If the feedback is 'Good', I'll move it just a short way right.

Try to avoid using the same setup for both drivers when you send them out for the first time, set them up differently and you can learn from each driver.
Qualifying
ERS (European Racing Series (Tier 3 (GP3))) doesn't have qualifying at the start. First season was based on reverse championship - which works in your favour if you picked a bad team. Second season was random grids which can go either way (I've had a few cheeky front rows from this). Third season is qualifying. I'll add more to this when I get there!
Races
Start Tyre Selection
Unless you have the fastest car on the grid, if you're starting in the mid-pack, go with the slower more durable tyre. You won't be able to maximise the softer tyre in traffic.

Race starts
Crank everything up to max or you'll be a sitting duck. You'll trash your tires so as soon as you're in clear air or people around you start lowering their tyre mode (look on the timings screen 'tab') start lowering your settings.

First Stint
As you're attacking for the start of the stint, you'll probably only manage half the expected lifetime of the tyre. At the start of the race you're almost always Tyre limited. Don't fill up with too much fuel!

Check the weather, then check again!
The rain in MM seems to replicate the stereotype of real circuits, Belgium pours, UK showers, Spain is bone dry. But because you can't see far into the forecast, ALWAYS check the weather report, rain comes out of nowhere.

Pit-Stops
I always select 'fast' pitstop, so far the worst it's done is added 1.4 seconds to a stop (it shows in red below the timer). So definitely worth the 2 seconds it saves on a pitstop.

Switching to Inters
Your drivers don't know anything about Inters! I've had 4 different drivers, none of them can make the right call on switching to inters, they'll scream at you to switch, ignore them. Let the AI switch to inters first, the you'll start to get a feel for the right timings.

Switching to Wets
You're not Jenson Button yet! If in doubt, stay on inters.

Safety Cars = Free Pitstop!
Unless you literally just came out of the pits

Excess Fuel
In your final stint you should see 'Excess Fuel'. This just means you have 1 milliliter more fuel than you need. When it stops saying 'Excess Fuel', you're introuble, lower the engine till it returns.

Tyre Temperature
Keep an eye on your tyre temps during the race, too high or two low and you're in trouble. Too low and you'll get graining and run slower (and raised degredation?). Too high, you'll burn through the tyres quickly.

Even if your tyres have a lot of degredation already, if the temperature is low, you'll need to set the driver to push to try bring that temp up.



Fixing Parts mid-race
Each element on the car will wear as the race progresses. Early season or with new parts, the reliability is low, so you'll get to the 'red zone' much quicker. The reliability is shown with a horizontal bar, the red 'zone' is red bit, the yellow indicates how long is left until you hit the red zone.

Performance is only affected when you hit the red zone, it depends on each race circumstance whether you try to fix the part mid-race. If I'm in the last few laps I won't fix it since the time it takes to fix doesn't make it worthwhile, however, once the red zone is completely gone, the part fails and your laptime will plummet alternatively you could be out of the race. So it's a gamble on whether to stay out or pit.

In the screenshot I've got 2 failing parts, with 2 laps to go, it'd take 30 seconds to fix both and drop me back into 18th place battling Rogers (just coming across the finish line). My pace has dropped, but only by 0.063, so I'm staying out!

What happened next? A double DNF - the first one I've had. When in the red-zone, parts can fail at any moment!
Development
Improving Parts
The way this works is, every day, a certain amount of performance or reliability can be added to a part, or shared between several parts. The amout to be added is shown below your mechanics faces. Use the slider to favour performance or reliability.

This area let's you improve performance or reliabilty of your parts. When you start a season, reliability is vital, you might as well plant that slider over to the 'reliabilty' side now, you'll need it.

To start with, find your parts with the worst reliability value, click to add have your mechanics work on it, add another part too if they're equally aweful. Progress to the next day, then come back to see the improvement, it should have boosted the value slightly.

Aim to get everything to around 65%+ reliability before switching to performance. As the races roll on, reliability becomes less of a concern. Make sure your mechanics are always working on something! Never give them a day off, they can always boost something!

New parts!
This is the most important part of the early game. Keep the factory rolling with new parts, focus on the weakest and cheapest area first for me this is...

- Brakes
- Suspension
- Gearbox
- Engine

Risky Parts
Developing parts with risk is hard to recommend or condone. I ran two risky parts for most of the season (brakes and suspension), at the last race of the year the brakes were spotted. I got a fine £100k and a 2 place penalty (which cost me 4th place in the championship by 1 point!). I also got a letter from Ernie Hecklerock, GMA President saying they're confiscating the part. On the plus side, those illegal parts probably helped me get to 4th in the championship. So I'd probably take the risk again.

It's also possible to select components which counteract the risk level (this can really be worthwhile)

The new car is coming
The new car is expensive, you're paying for it all season so you'll have a tidy sum when you finish the season, but it's only enough for the bare essentials. At some point mid-to-end of season, it's worth letting your bank balance fill up. The best car in Tier 3 was around £15 million, the 'next years car' payout only gave me £7million.

The parts you have developed will cross over to the new year (give or take a few points). It seems to average out the values of your best parts. These then become the baseline parts for next season. In the first season I'd focus a little more on improving the factory. So make sure you're not caught short on the new car costs.
Drivers

Get the best driver available
Early on, it pays to get a better driver, with Predator, I had two aweful starter drivers. Scout the unemployed driver (see the scouting section) and pick the best available. Be generous with the contract - you'll really need them!

In ERS the best you can approach is a 3 star driver, go for an unemployed driver to save money on contract buyouts. Then pair them with your best starter driver. Make the driver equal status since you'll want to pair them with a better driver later in the season.

Because they're equal status you'll have to balance the setup a little so you don't favour one or the other, tho annoying the bad driver isn't so bad right now.

A good driver can add a take whole seconds off the laptimes!
General
Scouting!
Scout out everyone who's unemployed, and in the < 20 category. You'll easily find someone better than your starter drivers.

Contracts
Talk to every driver (or staff) you're interested in at the same time, then pick your favourite based on who accepted your offers.

If someone says they're not fussed about a signon-fee or bonus, don't give them one. A token low amount will just offend them, despite saying they weren't interested.

Sponsors
It's better to wait for a realistic deal than sign straight away. Wait until just before the race to sign a sponsor, just incase a better deal comes along.

Headquarters
The factory level 2 is a must, it'll get you up to speed early season much better. The scouting facility also gives you access to a new bunch of unemployed drivers (see scouting above). As you're closing in on the end of the season it's a good time to get new facilities in. Especially if you win some prize-money.

Staff
Staff are cheap performance boosts! Get new mechanics (the chemistry bonus is pretty useful tho so don't break up a longterm relationship in the first few races!)



Voting & Politics
Choose where you give your f***s... i.e. if you don't really care whether a track uses layout A or B, use the option to 'Abstain'. You'll be able to use that vote for something you really do give a f*** about.

Chairman and Goals
He'll be annoyed if you're not on target, but it only takes 1 or 2 good results to keep him happy. I missed my season 1 target to finish 8th and he didn't care as we'd had a few good results towards the end of the season.

Christian West is rubbish!
A total legend for producing such a brilliant game on mobile and PC. But in the game he's very modestly s*** :D. For me anyway, scout him and see
About Me


Hope that helps someone. I've gone from dead last in the first few races of season 1 to 3 race wins and midfield at the end of season 2. This game is built really nicely and I love that it doesn't give wins cheap.

I love F1 and closely follow the junior series. I run a website called GP Hub in my spare time.
104 Comments
johnweathers43 11 Feb @ 2:37pm 
Thanks for the advice. I enjoy the game but see where I'm going slightly wrong
stmgmsacc 11 Feb @ 9:32am 
Can anyone tell me if the achievement "If nothing breaks" means you can't make new parts or you can't even improve the reliability of basic parts?
snookster1 14 Dec, 2024 @ 3:58pm 
New to game on PC i have had a simpler version on Phone where it is just races. The hard part is the money and building stuff. Keeping the team happy when you have failures week in and week out. That is is with Red Bull and Max Verstappen the 2024 champ. It would be harder for a team mid or back of pack. 2nd season and i am 9 out of 10 with 10 points. :minibang::miniceman::minifinger::minihammer::mininano::F1headphones:
2012 Mostwanted 17 Oct, 2024 @ 3:36am 
This one must be a big helping to newcomer(including myself in 2020, who had the knowledge from mobile series that are all scrap in PC). I have some ideas making newbies to improve way easier.

about risky parts
Unless you're looking for promotion, they're still useful as additional investment on next year car. when you're looking for safe scoring you won't use them during season in anyway.

some brilliant moves that AI teams consider as blunder(also an opposite case)
I don't know why, but AI teams have "their precious potluck" in both multiple-stopper plan board and the soft compounds of the race week. unfortunally for them, one-stopper is best strategy in 13lap ERS race where two or more stopper is blunder. car 1 on low power for 7 laps and normal for 6 laps, car 2 start as usual for 6 laps while low power for 7 laps.
Dark Hawk 20 Jul, 2023 @ 9:26am 
Good guide. Thank you.

I'd add that if you start your own team on ERS, the starting drivers (Faith Anthony and André Gomes) are pretty solid and can give you surprisingly good performances every now and then. Plus Race Mechanic Mauricio Kurtz is also a good choice. Cheap and easily contented. I signed him in my 3rd season and now I'm gonna start my 17th, Kurtz is still with me and my team is in WMC.

Speaking about good performances, keep an eye on rain and try to outmsart AI drivers when changing between dry and wet compounds, it's not that hard. It gave me a podium at my 3rd season and some other points in the first 4 ones. You will need to improve your forecasting center, but it's cheap and worth every cent. Default level allows you to forecast 5 bars, level 1 allows 10 bars and level 2, 15; which is enough to set up a good strategy.
izz_t0xiik 15 Jul, 2023 @ 11:06am 
Nice guide sir! Thanks for it! :insfist:
10i. 17 Jul, 2022 @ 8:22pm 
Nice guide, it just popped in my recommended ones, congrats!
Barbarian 29 Jun, 2022 @ 2:37am 
Very well written. Thanks :)
DuDu 29 Mar, 2021 @ 8:59am 
Oh yeah, I just remembered... Always prioritize improvability in mid seasons and when building your chassis -- each star in improvability gives you not only better starting (gray) parts for each new season, but also flat stats bonus on each part's performance you develop (along with designer's stats for each category). Ofc this is only crucial until you become an OP team for your level, after that is achieved you can either experiment with other options in game (like ers - energy recovery system, hybrids and so on) or look to save your money wherever you can to be able to upgrade your facilities sooner rather than later.
Don't waste money to buy helipad early on bcs in the first few seasons it will be practically impossible for you to achieve above 90% of marketability which will actually get you the best sponsor deals, so it's useless to spend money on building and even more money on weekly upkeep.
DuDu 29 Mar, 2021 @ 8:33am 
Some additions (from a veteran manager, on non-Steam version I played for 15+ seasons with my own newly created team and won everything that is winnable; here on Steam I'm currently on my 9th season in ERS in "Underdog" challenge -- just having fun):

-If you are playing on "short" length then there will be 2 races in your very first season that can be "exploited" with fuel/pit stops and those are Milan and Ardennes IIRC (both have 13 laps), since you can basically pit only once (and later on in season 2 you can even drive through these races without any pit stops at all). However, for this to succeed, you will have to accept loosing a bit of time before your pit stop because you will be left "without fuel" for last couple hundred of meters before the line, still you will save more time than you will lose if you pit one more time.