Left 4 Dead 2

Left 4 Dead 2

292 betyg
RK-62 (AK-47)
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Game Content: Weapons, Items
Filstorlek
Lades upp
Uppdaterades
34.208 MB
17 okt, 2016 @ 9:19
17 dec, 2017 @ 14:15
15 ändringsnotiser ( visa )

Abonnera för att ladda ner
RK-62 (AK-47)

I 2 samlingar av Tööttieläin
Töötti's Vintage Weaponry
68 artiklar
Töötti's Cyberpunk Weapons
40 artiklar
Beskrivning
RK-62 replaces AK-47.

Assault rifle used by Finnish Defence Forces. It was based on original AK-47 and it was the basis of Galil.

Baron's judgement retexture: https://steamproxy.com/sharedfiles/filedetails/?id=790568311

M16 replacer: https://steamproxy.com/sharedfiles/filedetails/?id=1221376275

HUD image by Alex_D_Vasilkov: https://steamproxy.com/sharedfiles/filedetails/?id=790840200

Includes:
- Viewmodel
- Worldmodel
- Custom animations

Does not include:
- Custom sounds (Find own, make own or use default)
- HUD image

Comments and feedback are appreciated.
64 kommentarer
Sine Function 23 jan, 2022 @ 13:15 
That would be cool for m16, or scar too
legobatmankid_FBLIVE 23 okt, 2021 @ 12:14 
aika kona
Tori 16 okt, 2021 @ 17:08 
the anims are very stiff but it looks pretty solid
Gerald. 11 jul, 2021 @ 11:24 
fuck you *m16s your ak*
PeanutArbuckle 14 aug, 2018 @ 11:53 
KYLLÄ NYT KELPAA
komorebi 25 jun, 2018 @ 20:12 
That recoil is nasty
ZombieSlayerBear 25 maj, 2018 @ 22:03 
You're a Finn, I presume. Why not do the Rk 95 (7.62mm version for AK; 5.56mm version for M16/SCAR) since that is the FDF's current service rifle?
Alex_D #NoWar 10 dec, 2017 @ 13:26 
Makes sense. Stabilize or not, the reload is way too smooth right now, defying any physics. But I know you'll get it right.
Tööttieläin  [skapare] 10 dec, 2017 @ 11:14 
@ Alex_D_Vasilkov: I based the animations to local military doctrine (at least it was around 2013 - 2014). To put it short: You'd put stock under your arm to stabilize the weapon when reloading, running, etc.

That being said, I've being tweaking the animations more (I actually updated the animations once already), but won't probably be updating them before I'm really satisfied with the result.
Alex_D #NoWar 10 dec, 2017 @ 9:15 
When you detach the magazine you normally press a somewhat strong spring-loaded mag catch lever, while pulling the magazine downwards and the rifle itself upwards. After they disconnect, the parts sort of continue moving in the opposite directions for a few moments because you didn't yet stop pulling them.

Similar things happen on mag-in: you rock the magazine into the mag well, your hand still goes the "braking distance" by trying to move the mag even further, causing the rifle to travel some distance as well.

Same for pulling the bolt. Even when you pull the bolt to the very end, you still keep pulling it even further, just to make sure. When you release it, it quickly slams back to the front, transferring some of its kinetic energy to the whole rifle, sorta making 'er jump forward.