Left 4 Dead 2

Left 4 Dead 2

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RK-62 (AK-47)
   
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Game Content: Weapons, Items
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34.208 MB
2016年10月17日 9時19分
2017年12月17日 14時15分
15 項目の変更履歴 ( 表示 )

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RK-62 (AK-47)

Tööttieläin 作成の 2 件のコレクション
Töötti's Vintage Weaponry
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Töötti's Cyberpunk Weapons
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解説
RK-62 replaces AK-47.

Assault rifle used by Finnish Defence Forces. It was based on original AK-47 and it was the basis of Galil.

Baron's judgement retexture: https://steamproxy.com/sharedfiles/filedetails/?id=790568311

M16 replacer: https://steamproxy.com/sharedfiles/filedetails/?id=1221376275

HUD image by Alex_D_Vasilkov: https://steamproxy.com/sharedfiles/filedetails/?id=790840200

Includes:
- Viewmodel
- Worldmodel
- Custom animations

Does not include:
- Custom sounds (Find own, make own or use default)
- HUD image

Comments and feedback are appreciated.
64 件のコメント
Sine Function 2022年1月23日 13時15分 
That would be cool for m16, or scar too
boj 2021年10月23日 12時14分 
aika kona
Tori 2021年10月16日 17時08分 
the anims are very stiff but it looks pretty solid
Gerald. 2021年7月11日 11時24分 
fuck you *m16s your ak*
PeanutArbuckle 2018年8月14日 11時53分 
KYLLÄ NYT KELPAA
ʎddᴉlℲ 2018年6月25日 20時12分 
That recoil is nasty
PurpleBrownBear 2018年5月25日 22時03分 
You're a Finn, I presume. Why not do the Rk 95 (7.62mm version for AK; 5.56mm version for M16/SCAR) since that is the FDF's current service rifle?
Alex_D #NoWar 2017年12月10日 13時26分 
Makes sense. Stabilize or not, the reload is way too smooth right now, defying any physics. But I know you'll get it right.
Tööttieläin  [作成者] 2017年12月10日 11時14分 
@ Alex_D_Vasilkov: I based the animations to local military doctrine (at least it was around 2013 - 2014). To put it short: You'd put stock under your arm to stabilize the weapon when reloading, running, etc.

That being said, I've being tweaking the animations more (I actually updated the animations once already), but won't probably be updating them before I'm really satisfied with the result.
Alex_D #NoWar 2017年12月10日 9時15分 
When you detach the magazine you normally press a somewhat strong spring-loaded mag catch lever, while pulling the magazine downwards and the rifle itself upwards. After they disconnect, the parts sort of continue moving in the opposite directions for a few moments because you didn't yet stop pulling them.

Similar things happen on mag-in: you rock the magazine into the mag well, your hand still goes the "braking distance" by trying to move the mag even further, causing the rifle to travel some distance as well.

Same for pulling the bolt. Even when you pull the bolt to the very end, you still keep pulling it even further, just to make sure. When you release it, it quickly slams back to the front, transferring some of its kinetic energy to the whole rifle, sorta making 'er jump forward.