RimWorld

RimWorld

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Time-of-Day Switches
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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6 okt, 2016 @ 18:37
23 jul @ 12:35
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Time-of-Day Switches

I 1 samling av Merthykins
Merthsoft's Mods
17 artiklar
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Adds power switches that can be activated or deactivated according to the current in-game time. Does not require a colonist to flip the switch.

If you like my work consider buying me a coffee: https://ko-fi.com/merthsoft

Source: https://github.com/merthsoft/time-of-day-switch
Populära diskussioner Visa alla (1)
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9 sep, 2024 @ 12:11
russian
tzverg
115 kommentarer
Scionin 23 jul @ 12:55 
Much appreciated :)
Merthykins  [skapare] 23 jul @ 12:36 
(So if there's an error when loading an old save game about that research, just ignore it)
Merthykins  [skapare] 23 jul @ 12:35 
Updated to 1.6. Removed research requirement--I don't like it anymore.
Merthykins  [skapare] 17 jul @ 11:31 
1.6 is planned (check back sunday)
Scionin 16 jul @ 12:46 
1.6?
Blackout 11 jul @ 7:48 
Is this mod compatible with 1.6?
man_of_belief 18 sep, 2024 @ 1:25 
same problem like kiwa, but changing time did not helped for me.


Two power nets on the same cell (52, 104). First transmitters: Time of day switch and Hidden conduit.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.PowerNetGrid:Notify_PowerNetCreated (RimWorld.PowerNet)
RimWorld.PowerNetManager:RegisterPowerNet (RimWorld.PowerNet)
RimWorld.PowerNetManager:TryCreateNetAt (Verse.IntVec3)
RimWorld.PowerNetManager:UpdatePowerNetsAndConnections_First ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch3 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
tzverg 9 sep, 2024 @ 12:11 
Kiwa 6 aug, 2024 @ 4:15 
The issue also only occurs if both switches are set to turn on at the same time, but does not appear to happen when I offset them by one hour.
Kiwa 6 aug, 2024 @ 3:10 
Two power nets on the same cell (20, 128). First transmitters: Time of day switch and Power conduit.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.PowerNetGrid:Notify_PowerNetCreated (RimWorld.PowerNet)
RimWorld.PowerNetManager:RegisterPowerNet (RimWorld.PowerNet)
RimWorld.PowerNetManager:TryCreateNetAt (Verse.IntVec3)
RimWorld.PowerNetManager:UpdatePowerNetsAndConnections_First ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch1 (Verse.Map)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()