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StarTech - Stardust Technologies
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1.430 MB
2016年9月16日 21時31分
2021年8月22日 2時15分
40 項目の変更履歴 ( 表示 )

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StarTech - Stardust Technologies

Zia Satazaki 作成の 3 件のコレクション
zetaBOUND
49 アイテム
Stardust Suite
2 アイテム
(WIP) Beyond the Stars
41 アイテム
解説
~ Stardust Core required! ~

A leap in technology unlocks boundless potential.

Construct complex machines to do your gruntwork for you; batteries and generators to power them.
Wield an arsenal of unique and powerful tools and weaponry.
Leave traditional armor by the wayside and don a Nanofield, powering your arsenal and taking to the skies upon wings of steel and starlight.

Meet friendly Fenthes on your travels, hunt ancient and powerful Eidolons alongside them, or perhaps even begin an entirely new adventure as one...?

Explore your universe anew.




This mod is still a work in progress, so expect some rough edges or missing features.

Quick primer on Transmatter Networks:
- Craft and place *one* Transmatter Controller per network (any more and things will break!)
- Craft and place any number of Terminals, Storage Buses and Drive Bays and hook them up to the controller via wire
- - Network Relays will allow indirect connection, for distance or tidiness

Terminals provide access to the items in the network
Storage Buses link external storage to the network
- Right-click with a wrench (made at an anvil) to change direction (indicated by the blue highlight)
- Shift+right-click to configure filters and priority
Drive Bays read/write inserted Transmatter Drives to provide compact, portable storage
- Click the button next to a slot to configure that drive's filter/priority

Ingame documentation coming soon; meanwhile, here's a tutorial Kriana wrote up:
https://www.reddit.com/r/starbound/comments/537xox/startech_storage_mod/

Follow development here: https://github.com/zetaPRIME/sb.StardustSuite
人気スレッド 全て表示 (27)
56
2023年10月29日 13時58分
[MAJOR BUG] Items getting deleted
A Streetsign
17
2024年12月3日 4時19分
Armor/Weaponry FAQ
Rib
34
2024年7月20日 19時06分
Bug Log
Veralin
696 件のコメント
Azuli-Bluespots 7月30日 9時05分 
@jonathanbritus658
Defeating more enemies. Whenever something is defeated, a number pops above your head, that's the points it granted.
Harder enemies give more points and so on. If you're not getting any, you're either killing weird/modded enemies (I noticed some drones from Arcana not giving anything) or some mod incompatibility is breaking the point system.
jonathanbritus658 7月29日 19時53分 
how do i get more AP to my nanosuit?
Azuli-Bluespots 6月23日 19時13分 
Would be nice, wouldn't it?
I don't think the author will come back anytime soon, but then again, I did come back to update my mods after 5~6 years... who knows?
Velocity 6月23日 9時05分 
are we going to get an update for this anytime soon?
TMBCyberman the meme dealer 2024年11月26日 1時22分 
On the Glaive's open socket: What do you do with that?
0culist 2024年5月28日 13時29分 
my ancient vault guardians are killable just like normal
ranziseangaming 2024年5月21日 8時05分 
fix nanofield armor affecting difficulty of a vault making guardians recieve 0 damage
0culist 2024年5月21日 3時51分 
I fixed my EPP issue by taking the EPP in and out of the augpack, taking the augpack on and off, and beaming up and down a couple times. It started working after I did all that and hasn't been an issue since :)
0culist 2024年5月20日 13時54分 
I fixed this by removing the npc and monster fall damage mod. However, I've also noticed EPPs do not work when integrated into the pulse augpack.
0culist 2024年5月20日 3時28分 
Enemies are now invincible. Upon crafting and charging my pulse weapons, I've realised they do 0 damage to enemies but can still break pots/plants/bottles/etc. I can't damage some enemies with vanilla weapons now, too..