Freeborn

Freeborn

Not enough ratings
How to Play Ekosi (Card Game)
By REALLY REALLY RED PANDA and 1 collaborators
Welcome to the in-game guide for Luckless Seven's exciting card game, Ekosi!
   
Award
Favorite
Favorited
Unfavorite
Overview


















  • Ekosi is a lot like a game of Blackjack played to 20 points instead of 21.
  • The goal of the game is to stand at 20 points, or get as close as possible without going over.
  • To achieve that goal, you can draw green cards that will add to your current score. The big difference from Blackjack is that you can play special cards from your hand to manipulate your score.
  • To stop at your current score, press the “Stand” button. A round of Ekosi can end either when both players stand or when one player goes over 20, automatically losing.
  • Games of Ekosi can be quick, requiring only 3 won hands to achieve victory (Win3 game type), or long, requiring 9 won hands (Win9 game type).
  • To learn more about various card types, consult the “Card Types and What They Do” topic.
  • To learn some basic strategies for playing Ekosi, consult the “Basic Strategy” topic.
  • To learn more advanced tactics for Ekosi success, consult the “Advanced Strategy” topic.
Card Types and What They Do
  • There are several card types in Ekosi.







  • The most common are green cards. Green cards are random cards valued between 1 and 10. Both players draw from a shared deck of 40 cards (4 cards of each value). You can draw a green card by clicking the “Hit” button.








  • All other card types belong to your deck.








  • Blue and red cards can be used to add or remove a specific amount from your score. Blue cards are positive (+). Red cards are negative (-).
  • Flip cards have multiple values. Some flip cards allow you to add either of two different numbers (e.g. +1/+5). Other flip cards allow you to add or subtract the same value (e.g. +3/-3).
  • Subtract (S) cards allow you to subtract the last green card you drew. Double (D) cards allow you to repeat the last green card you drew.
  • Tie cards give you a tiebreaker in case both players stand at the same amount of points. Some tie cards also have a positive or negative value in addition to its tiebreaker effect (e.g. +3T/-3T).
Basic Strategy
  • In “Win5” and longer game modes, replenishment cards are dealt to refill each player’s hand at odd-numbered win intervals.
  • Cards count. Having more cards in hand than your opponent is a big advantage. It’s generally not a good idea to spend several cards in one round unless you’re a round away from replenishment or victory.
  • Knowing your opponent’s status is important. You can see the state of your opponent via the symbol next to their portrait. If they have a revolving star next to their portrait, it is their turn. A caged symbol with a red star inside indicates that the player is standing.











  • Ekosi is a game of calculated risk. If playing a card from your hand is not an effective option, it may be good to set a number that you’re willing to stand at. (For example, 17 might be the lowest you’re willing to stand at if the opponent has cards in their hand and is not standing.)
  • If you and your opponent are out of cards in your hand, standing at low number (15, for example) is a feasible decision.
  • Keep your eyes open! When an opponent is dealt cards, glow effects indicate the type of cards that they received. For example, if the opponent is dealt a negative card, the card will release a red glow when it is placed in their hand.
Advanced Strategy
  • Keeping track? Knowing what green cards have already been played can help you make smart decisions when hitting.
  • Don’t like the cards in your hand? Replenishment cards (RC) are dealt at the following round win intervals:
    Win Type
    Round Replenished
    Win3
    None
    Win5
    3rd round win
    Win7
    3rd and 5th round win
    Win9
    3rd and 6th round win
  • Know when to hold them. Sometimes it’s better to take a loss than play a card and tie, especially if you’re at the last hand and only need to win one more!
  • However, holding cards just before replenishment rounds can be a missed opportunity. It’s often advantageous to strategically dispose of weaker cards and refresh your hand.
  • In longer gametypes (Win7 & Win9), there can be a significant card famine in later rounds. Be careful and conserve your cards, or you will be at the mercy of luck!
  • Fill to win! The field can have a maximum of 9 cards. If you fill your side of the board without going over 20, you win the round. But be careful! This strategy requires several negative cards to played from your hand. It’s best to do this on your last round of the match or when you are about to draw more cards next round. This strategy is really only feasible in Win3 and Win5 gametypes.
  • Tie cards become more important later in Luckless Seven as more opponents will carry them. If both players arrive at the same score, the player with a tiebreaker wins. If both players arrive at the same score and have played a tie card, the players tie.
Card Types