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in all seriousness though thanks for the detailed writeup
https://www.youtube.com/watch?v=Gx-2M1r-Sh8
Fastest Time to Hit 6 Target Plates from 7 Yards with a 9mm Handgun: 2.01 seconds.
Fastest Time to Hit 6 Target Plates from 7 Yards with a 9mm Revolver: 1.88 seconds.
lets go for the first one
you have 2010 ms in 2.01 seconds.
2010/6 = 335ms average
This is for a lifelong competitive shooter.
If you have 5ms of ping and can't beat someone with 100/200/600ms more than 10% of the time, and you think your contemporary machine and infrastructure are at fault, you are simply not aware of your real deficiency in play.
And, I can't resist, I have to say this.
If you have god's gift to latency of many 5ms connections and your own internal latency is just fine, and you're STILL dying to people who don't have either of these advantages...
Git gud, sounds like a skill issue.
You appear to have made an attempt, but without understanding.
If you've got nothing to say about your own DPC latency testing, which comes from the Audio Producer side of computers of all things, where they care INTENSELY about their machine latency.... then I think you need to research a lot more on this subject.
This was written for Payday 2 and other PVE games. This is not posted in a PVP title.
This is not a one-size-fits-all panacea. You are using idiosyncratic equipment in an idiosyncratic scenario/paradigm.
If you cannot tune your own experience, you have to accept it's out of your hands; this entire topic is an explicit part of the guide.
If you have a 5ms ping to most servers, you sir are the exception, NOT the rule. Most people would kill for 5ms ping, because most logic in games executes around 16ms.
If you HAVE 5ms of ping, you WON'T see any improvement doing much of ANYTHING. You are sufficiently capable of trading latency for more throughput; you aren't going to GET more network latency, the only concern YOU have is client-side latency, YOURS.
Changing my networkadapter settings and stuff alike doesnt improve anything, when I am playing online with people who have a ping of 100, 200 or I have even seen 600 in the latest match I played. I think its making things even worse, for me at least.
I appreciate the hours of work you put into this guide. But this won't change anything for the better, if people trying to fix desync in shooter games. There are many threads on blurbuster.com why you will never fix desync in online videogames for now. One fix though would be everyone getting fibre to the home and we can get rid of lag compensation.
cheers
... that's very vague of you. I'm not really pleased about keeping the thanks around, but that's not vague.
If you can't be more specific, please understand that... I really don't see how I can benefit from this feedback and won't keep it around for long.