XCOM 2
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Even More Maps!
   
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35.501 MB
2016年6月14日 11時46分
2018年4月30日 14時22分
36 項目の変更履歴 ( 表示 )

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Even More Maps!

McDenny's 09 作成の 1 件のコレクション
Even More Maps
3 アイテム
解説
This mod adds, currently, five edited parcels and 11 PCPs from the base game and 32 new plots. I plan to later add more parcel and PCP edits and originally built plots, parcels and PCPs.

**PLEASE REPORT ANY MAP ERRORS**

Parcels:
Advent Recruitment Edit - A large parcel with a separate office area and more places for turrets to spawn

Cabin Edit - A large parcel with a small building added across from the default cabin and more areas for XCOM to spawn

Rowhomes edit - A medium parcel with two small buildings. One with an overhanging balcony over a store's back entrance with a relay objective on the roof and another one with a separate room leading to the 2nd floor entrance with a relay objective on the second floor

Storefront edit - A small parcel with denser washing machines, so it now actually seems like a laundromat

Shopping Center edit - A large parcel with a skybridge linking two buildings

Plots:
Plazas: A medium objective City Center plot with two rows of buildings and a "no man's land" of 1/2 cover plazas & parks between

Rivers: A large objective Wilderness plot with winding rivers that take a considerable portion of the play area

Downtown: A medium objective Town plot with a semi-dense retail sector

Downtown_2&3: A medium objective Town plot with a dense retail sector

Avenue: A large objective Slums plot, with an avenue running down the center

Cliff: A large objective Wilderness plot with a massive expanse of wilderness between XCOM and their objective

Fork: A medium objective slums plot with a "fork" in the road

Facility: A large objective wilderness plot taking place within an ADVENT facility, complete with perimeter fence

Plazas_2: A large objective City Center plot with a large plaza surrounding the objective parcel

Garth: Completely unsure of what it's supposed to be. I just put a line in my .ini to activate it. Seems to be a plot to demostrate something to Garth

Highway: A shanty plot taking place on a highway. ADVENT has cut off the residents of a Resistance haven while they were trying ot evacuate

Suburb: A narrow, medium objective, town plot, taking place in a dense suburban environment

Suburb_2: A wide, medium objective, town plot, taking place in an open suburban environment, with houses being sperated by picketed fences

Suburb_3: A narrower version of Suburb_2

Narrow: A very narrow and short medium objective, town plot with a single road hugging an edge and a forest hugging the other

Narrow_2: A commerical parcel version of Narrow

S: A medium objective, city center plot with winding 'S-Bend' roads

A: A large objective, city center plot, with roads forming an 'A' around the parcels

H: A large objective, city center plot, with roads forming a 'H' around the parcels

Plaza_3: A City Center plot, meant to show off EMP

Highway_2: A shanty plot, with a highway that overlooks a small shanty

Highway_3: A shanty plot, with a highway that overlooks a small shanty and a river

Wind: A shanty plot, with a winding set of cliffs that open up into a resistance haven

Hike: A large objective wilderness plot, take a hike!

Transit: A medium objective slums plot, with two overpasses between XCOM and their objective

Transit_2: An alternate version of Transit

Transit_3: A medium objective slums plot, two spacious roadways seperate XCOM and their objective

Twn_Fork: A small town version of Fork

Dense_2: A large objective slums plot, a dense group of buildings oulined by roads

Crater: A large objective wilderness plot, with the objective parcel, either a UFO or the Psi-Gate located within a large "crater"

Hike_2: Alternate version of Hike
________________________________________________________________________________________

Manual Download: http://xcom2.smods.ru/archives/1050
人気スレッド 全て表示 (2)
5
2016年12月6日 14時24分
Possible bug?
Phantom
0
2017年7月9日 17時46分
Can you check this crash log
루시퍼
222 件のコメント
smashinyt 2023年7月19日 7時20分 
the mod was released before wotc so it isnt compatible
Fishbones 2023年6月26日 19時42分 
I have a pretty good computer, however, when I have a mission like this on Long war of the chosen, I have to avoid it as I'll load for like... 15 minutes. Is there something I'm doing wrong?
UselessGoddess69 2020年4月7日 3時32分 
Does this mod work with LWotC (Long War of the Chosen)?
tiktaalik 2019年3月23日 20時48分 
I guess I have to finish the mission with the messed up map first and then edit them out?
tiktaalik 2019年3月23日 20時35分 
I also have the issue with not being able to jump over low cover on transit 2 map. I put the ; in front of all "transit" lines, and this is the result: https://steamproxy.com/sharedfiles/filedetails/?id=1692203150
Anatorax 2018年11月15日 6時35分 
Gotcha. Thank you!
McDenny's 09  [作成者] 2018年11月14日 22時01分 
Narrow and Narrow_2 would be the ones. Commenting them out will make sure they don't show again
Anatorax 2018年11月14日 20時47分 
@McDenny's 09: Man, thanks for the maps but I have one question.

Does your map pack include very narrow long maps with suburbs? I just encountered two maps where they were so narrow that a soldier could sprint from one end to the other. And, of course, there is no way to maneuver around the pods. It was the most unfun thing I ever played. Could you please tell me which parcel (or plots?) these are and how I could turn them off? From reading the description it looks like it's "Suburb" and "Narrow". Do I just comment them out in the .ini file?
Uzhirian 2018年8月11日 20時04分 
Yeah ive done that already, just thought id let you know. Thanks
McDenny's 09  [作成者] 2018年8月11日 12時29分 
You can disable it by opening the mods XcomParcels.ini and replace the '+' next to the lines that reference Transit with a ';'