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H1Z1: Survival Guide
De către Whale Lad
Everything you need to know about H1Z1; Survival Tactics, Weapons and Equipment, Crafting Recipies, Zombies, and more! (Will Update as Required)
   
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About


H1Z1
An open-world survival-horror game produced by Daybreak Games. H1Z1 has players attempt to stay alive amidst a post-apocalyptic where zombies have ravaged most of the population. Players must eat, drink, sleep, and battle both the undead, and other survivors in order to stay alive.

H1Z1 is currently in Alpha, meaning it is being tested and frequently updated and changed, sometimes dramatically, to how the community responds. Glitches, errors, bugs, and other technical issues occur sometimes while playing H1Z1, but are corrected pretty consistantly. H1Z1 may glitch, crash, or otherwise be unpredictible, and patience and an open-mind is important when playing so as to not become frustrated.


Weapons and other gear are periodically added, or changed as H1Z1 progresses. These updates include various types of firearms, melee weapons, and craftable weapons the player can make.

The Community Marketplace allows for the trading, purchasing, and selling of clothing skins, weapons and equipment skins, and airdrop tickets. Crates are randomly dropped to players of H1Z1. Each player recieves a key when the game is first purchased, as well as a new crate everytime one is released. Additional crates and keys can be purchased in the marketplace.

Players can Build Bases in order to create defenses and store equipment. Bases allow players endless customization on design, allowing for cooking, crafting, and even a garage to store a car.

H1Z1 is a third-person game, but allows players to switch between third-person and first-person on most servers. Particular servers are locked so that players may only use the first-person perspective.

It is recommeded that players switch between third-person and first-person as they see fit, if a particular point-of-view benefits the player's shooting, field of view, angle, or gameplay experience.

Controls
Controls for H1Z1 are as follows:

Person
W - Forward
S - Back
A - Strafe Left
D - Strafe Right
E - Use
H - Toggle HUD
Tab/I - Inventory
B - Switch Firing Mode/Arrow Type
C - Crouch
Q - Push
V - Change Stance
R - Reload
T - First-/Third-Person View Toggle
X - Sit
Z - Prone
= - Auto-run
Left Alt - Free Look
Spacebar - Jump
Shift - Sprint/Steady-Aim (Scoped Weapons)

Mouse 1 - Attack
Mouse 2 - Look Down Sights
Mouse Wheel - Next/Previous Weapon
1 - Open Hand
2 - Weapon 1
3 - Weapon 2
4 - Weapon 3
5 - Epuipment 1
6 - Equipment 2

Numpad 1: Team Chat
Numpad 4: Proximity Chat
Numpad 7: Radio Chat

Emotes
F1 - Wave
F2 - Hands Up
F3 - Applaud
F4 - Beckon
F5 - Cut Throat
F6 - Wave Hello
F7 - Laugh
F8 - Strongly Disagree
F9 - Point
F10 - Salute
F11 - Double Bird

Vehicle
W - Forward
S - Back
A - Turn Left
D - Turn Right
Spacebar - Handbrake
- Look Left
- Look Right
- Look Up
- Look Down
E - Enter/Exit Vehicle
G - Toggle Lights
X - Toggle Sirens (Police Cruiser)
L - Lock/Unlock Vehicle
K - Turn vehicle on/off
Shift - Turbo
Ctrl + 1 - Seat 1
Ctrl + 2 - Seat 2
Ctrl + 3 - Seat 3
Ctrl + 4 - Seat 4

It is recommended that players change any key bindings that they are more comfortable with or will otherwise benefit their gameplay experience. Keep controls easily accessibly to stay responsive.
Characters
When starting a character on any H1Z1 server, the player must select a pre-exisitng range of characters available to choose from. They must then name said character. Character names may not contain spaces or certain symbols and must be unique. No two names on the same server may be the same. The same name, however, may be used on another server, if it is not already taken.


Characters Include:
Young White Male
Older White Male
Young White Female
Older White Female
Young Black Male
Young Black Female

Characters alter physical appearance only and do not change the stats of the player in any way. Each character looks different and wears different styles and colors of underwear. Regardless of
character selected, players will spawn with random stock clothing.

Each server requires players to create a character, and regardless of death, players will spawn in the same character, and the same name, unless that character is deleted and a new one is created.

H1Z1 is currently in the process of creating a system whereby players may select a pervious occupation for their character, which would in turn alter the characters stats in-game.
Survival
H1Z1 Survival relys upon the player's various resouces, including health, stamina, energy, and hydration, remaining above 0%, and the H1Z1 virus progression remaining below 100%.

Health
A player's health in H1Z1 is lowered when a player is struck by a zombie, hit or cut by another player's melee weapon, shot by a gun, bleeding from a wound, being set on fire, or falling.

Health will regenerate slowly over time but can also be raised by medical supplies such as gauze, bandages, dressed bandages, and first aid kits. Each bandage restores 10% health.

Directional Markers will appear on screen in red to tell the player which direction they were hit from.

Bleeding or being Set on Fire will continually lower a player's health until the fire in extinguished, or the bleeding has ceased on its own, or player heals with medical supplies. Minor bleeding is easily treatable whereas severe bleeding causes rapid health loss and is harder to treat

Defenses such as Barbed Wire and Punjii Sticks will continualy cause damage to the player until they exit their contact with the defense.

Bandages can be stacked on top of each other, or first aid kits, in order to heal the player quicker.

First Aid Kits as well as bandages and painkillers can be used in anticipation of hostile encounters to lower the damage taken.

DIfferent Attacks, from both zombies and players, including both melee and ranged weapons, have different probabilities of causing minor, or severe bleeding.

Having a high comfort level will increase the rate at which one automatically heals over time

First Aid Kits cannot be stacked upon each other, and will waste them


Bleeding is visible both coming out of the player model, and staining the ground below

If a player's health reaches 20% or below, a loud heartbeat sound will play to alert the player

Explosive Damage and Fall Damage often do not cause bleeding, but drasitcally reduce health
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Stamina
Stamina allows players to effectively run, fight, and heal correctly.

Sprinting
Running for long periods of time drains a player's stamina. At 60% Stamina, a player will start to breath heavy, and run slower. At 20% player's breaths heavier and slows down further.

At 0% the player will stop running to catch their breath, and move very slowly until it is recovered.

Sleeping
Periodically while playing, one will become tired and need to rest on a bed, mattress, or sleeping mat. Resting taking 20 seconds. Not sleeping will result in the player becoming Very Tired.

Being Very Tired will begin to drain the player's stamina to 0% until they rest.

Substances
Coffee with Sugar will replenish a player's stamina, as well as remove a player being tired.

Swizzle is a player crafted drug causing players to hallucinate, but boosts stamina.

Adrenaline Shot increases stamina to max, stops drain and increases sprint speed


Both Swizzle and Adrenaline Shot have negative effects on stamina recovery and health post-effect.

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Energy
Players must eat food in various forms in order to replenish energy, and is either found or hunted.

Scavaging
M.R.E.s (40%)
Canned Food (25%)

Food can be found in refrigerators, cabinets, and dumpsters/trash cans.

Canned Foods is turned into a single Scrap Metal once consumed.


Hunting
Deer
Rabbit
Wolf
Bear

Hunting can be completed by placing traps and snares around an area, which catch rabbits.

Hunting can be dangerous, as wolves and bears can attack players and cause significant damage.


An edged weapon is required to skin an animal, recieveing raw meat, animal fat, and deer bladder.


Deer Bladder can be used to create deer scent, making deers less aware of the player's presence.

Zombies can eat an animal's carcus before a player has the chance to cut it up.

Harvesting
Blackberries (1%)
Corn
Wheat

Players can pick Blackberries from certain bushes, and can be combined into handfulls or juice.

Farming operations can be started to grow wheat and corn to cook into food and other materials.


Cooking
Players can craft meals that replenish more energy than typical food, as well as prepare raw meat for consumption, on a fire. Fires are accessed by making a campfire, a furnace, or a BBQ.

Raw meat can be turned into steak, which can be turned into jerky with salt or a sandwich with survival bread made from wheat, greatly increasing the energy supplied.

Consuming Raw Meat has a chance to cause Food Posioning, which can be cured with antibiotics
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Hydration
Players need to consume water in various forms in order to avoid becoming dehydrated

Water
Purified Water (40%)
Stagnant Water (20%)
Dirty Water (20%)
Blackberry Juice (40%)

Purified Water and Stagnant Water can be found in water bottles all over H1Z1's Map.

Empty Water Bottles can in turn, be filled up with dirty or stagnant water to be purified by a fire.

Stagnant Water and Dirty Water can be accessed at Water Towers and Wells

Rivers and Lakes contain dirty water that can be filled into empty water bottles to be purified.

Drinking Stagnant Water and Dirty Water has a possibility of negatively effecting a player's health

Food
Blackberries (2%)
Blackberry Juice (40%)
Canned Food (5%)

Canned Foods will say in the item description whether it replenishes some hydration

Very little hydration is contained within food, and eating food is inefficient to re-hydrate.
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Comfort Level
A player's comfort level effects how quickly they regenerate health and stamina.

Comfort Level can be increased by doing things that remind your character of a time before the apocalypse

Particular Foods increase one's comfort food, partcularly coffee and "Mom's" company food

Eating and Drinknig around a Campfire greatly increase a player's comfort level
Inventory
A player's Inventory tells that the equipment they are carrying, clothes they are wearing, and proximity items, as well as all skins and airdrop tickets the player has available.

Clothing/Equipment
Players have the ability to wear several articles of clothing, and hold several weapons and equipment, and have the ability to store items inside their clothing articles and backpack.

Players have weapon and equipment slots
Weapon Slot 1
Weapon Slot 2
Weapon Slot 3
Equipment Slot 1
Equipment Slot 2

Multiple clothing slots exist, including;
Head
Face
Eyes
Chest
Back
Chest Armor
Belt
Hands
Pants
Feet

Carrying Weapons/Clothing in a slot does not affect the bulk of the player's equipable containers.

Organization
The Inventory Menu allows players to organize their items into whichever articles of clothing or equipable container they may be carrying. Items can be dragged into different clothing articles, as well as dropped from a player's inventory entirely. Whole containers can be hidden from view.

Items can be organized into a list, two columns, three columns, and just item icons.

Proximity Items
On the left side of the menu is the "Proximity Items" section. When a player opens their inventory, all the items within a certain radius, whether they are in a nearby container or not, will appear here. Items outside a container can be picked up by the players. Players must interact with a container to be able to access its contents.

The Alpha status of H1Z1 leads to bugs where not all proximity items will appear

Interaction
By opening up the Inventory menu, players can interact with their items. This includes eating food and drinking water, unloading weapons, and dropping an item entirely.

Items can be dragged instead of just clicked on. Dragging items allows players to either more quickly remove items from their inventroy, drag items into the "discovery" tab, and place items inside a container; including both storage containers, as well as campfires, barbeques, etc...

The "Proximity Items" section of the menu, when the player is interacting with a container, will change to be the that container. Players can either add or remove items from the container this way.

Crafting
The "Crafting" tab allows players to construct items out of the other items they have, containing a list of all the crafting recipes the player has learned, and the items currently available for crafting

Discovery
The "Discovery" tab allows players to drag the items they have into up to four slots, and hitting the "Discover" button, which learns a recipe. Players must have the items needed to learn a recipe.

When an item is placed into a discovery slot, other items are either highlighted or not available to be placed in, letting the player know which items no longer are needed for recipes, and which are.

Radio
The "Radio" tab, assuming the player has an "Emergency Crank Radio" equipped, allows the player to turn the radio on and off, as well as change the selected channel. (1 - 40)

Group
The "Group" tab allows players to view other players within their group. The group leader can also use this tab to add/remove group members, as well as pass on group leadership to another.

Build
The "Build" section allows players an easier time constructing bases, showing which structures the player has available, and easier placement of structures to be more organized and strategic.

Account Inventory
Located on the bottom left, the Account Inventory shows players the various crates, keys, item skins, and airdrop tickets available for the player to use.
Weapons and Ammo
Weapons in H1Z1 can either be crafted, found, or retrieved from zombies and dead survivors. Weapons include melee weapons, both edged and otherwise, firearms including handguns and various types of rifles, and expolsives such as grenades, landmines, and molotov cocktails.

Weapon Type
Weapon; Damage (Body, Head)

Melee Weapons
Melee Weapons can be found or crafted, and vary in damage, reach, and weight;

Blunt Weapons
Fists; (5%, 9%)
Branch; (7%, 13%)
Torch; (8%, 8%)
Lead Pipe; (8%, 8%)
Wrench; (8%, 8%)
Crowbar; (8%, 8%)
Hammer; (8%, 13%)
Baseball Bat; (12%, 45%)
Aluminum Baseball Bat; (12%, 45%)


Sharp Weapons
Makeshift Hatchet; (10%, 30%)
Hatchet; (10%, 30%)
Machete; (12%, 47%)
Combat Knife; (10%, 30%)
Wood Axe; (17%, 50%)
Fire Axe; (17%, 50%)
Wood Spear; (19%, 56%)


Sharp weapons such as spears and any edged weapon such as axes and knives cause players to bleed whereas other melee weapons usually do not.

Wood Spears can be thrown for 38% damage, and then retrieved from targets.

The length of the weapon effects its attack range;
Wood Spears have the longest attack reach, the Combat Knife has a short reach.

Some melee weapons, such as the Machete, and any Axe, have the ability to cut down trees

Makeshift Hatchets and Combat Knives can be crafted using scrap metal, and sticks/branch.

An edged weapon such as the Combat Knife, Axe, or Machete is needed to dissect animals.


Equipment such as the Tatical Flashlight and Binoculars allows players to punch with their off hand
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Ranged Weapons
Guns and Bows in H1Z1 must be found, vary in damage and capacticty, and can be upgraded with special abilities and weapon skins;

Bows
Makeshift Bow; (35%, 100%)
Wooden Bow; (35%, 100%)
Recurve Bow; (35%, 100%)
Crossbow; (35%, 100%)

Arrow Types
Wood Arrow
Flaming Arrow
Explosive Arrow

Firearms
R380; (15%; 50%)
M9; (17%; 100%)
M1911A1; (25%, 100%)
.44 Magnum; (30%, 100%)
12 Ga Pump Shotgun; (100%, 100%)
AR-15; (25%, 100%)
AK-47; (29%, 100%)
.308 Hunting Rifle; (64%, 100%)

Guns can be modified using a Gun Upgrade Kit to become select-fire or attach a flashlight.
(Restores Durability to Max)
Including AK-47, AR-15, and 12 GA Pump Shotgun.

Each gun has a different capactity of ammo, and fire rate

Shotgun damage depends on a player's proximity to their target

Larger caliber rounds have higher probabilities of causing severe bleeding

Guns can be modified to have special abilities or attatchments


Flaming Arrows set the target on fire, continually causing damage until the fire is extinguished.

Explosive Arrows are an instant kill, and can harm players within the blast radius

Makeshit Bow and Wooden Bow can be crafted using sticks, scraps of cloth, and a spool of twine

Equipped Bows allow players to punch when their arrow is not drawn back for close engagements

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Explosives
Explosives are either found or crafted and are either thrown or placed as defenses.

Grenades
M67 Frag Grenade
M47 Gas Grenade
M83 Smoke Greande
M-84 Stun Grenade

Improvised Explosives
Land Mine
I.E.D.
Molotov Cocktail
Biofuel
Ethanol

Traps
Fire Trap
Shock Trap
Gas Trap
Flash Trap

Land Mines when placed explode 5 seconds after a player steps within 2 meters of it

I.E.D.s explode 15 seconds after being lit by the player

Traps are only set off if a player steps on one of the two pressue plates adjacent.

Grenades can not be crafted and must be found around the map

Land Mines, I.E.D.s and Molotov Cocktails, as well as all traps, can be crafted

Land Mines, Ethanol, and Biofuel can all be shot with a gun to cause detonation.


Molotov Cocktails/Fire Traps set an effect area on fire, and any players who are within or enter the area, causing continual damage to the player until the fire is extinguished.

Gas Grenades/Traps cover an effect area in toxic gas, causing continual damage to players exposed.

Players exposed to gas
will cough for a period of time, alerting other players to their location.


Stun Grenades send out a big flash, blinding players with an all white screen for a period of time

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Ammunition
Ammo is acquired killing other players, looting areas around the map, or crafting one's own.

Looting: Ammo can be found in various areas all over the map, and is scattered in random locations within buildings, on tables, and inside containers, and carried by zombies

File Cabinets within offices, gas stations, and houses are a likely place to find ammo, as are tables in campsites and shelves in supermarkets.

Killing: Other players, especially those who are armed, are likely to be carrying at least small amounts of ammo they have scavanged around the map

Crafting: Ammo can be crafted by breaking down rounds into bullet components, and crafting new rounds of the desired caliber. Requires a workbench to complete, and makes collecting all ammo types valuble.

It takes two bullet components to craft a single round of any caliber, making finding ammo on the map, rather than crafting it, more valuble and efficient.

Arrows of all types can be crafted using just wood sticks, and other items in order to make fire or explosive arrows, and do not need a workbench to complete.

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Weapon Repair
All weapons in H1Z1 have a durability, which is slowly depleted with each use of the weapon. Weapons can be repaired with weapon repair kits.

Weapon Repair Kits can be found in wrecked cars and trucks or taken from other players. Depending on the weapon, repair kits fix 250 or 500 durability, and are single-use.

Gun Repair Kits can be crafted by breaking down guns into gun parts using a workbench. Parts can be made into a Gun Repair Kit, fixing gun durability more than a standard weapon repair kit.

Max Durability is the highest level of durability a weapon has, essentially how often the weapon can be used without being repaired. If a player dies with a weapon, the max durabiity is reduced by 200. Each time a player is killed with the weapon, the max durability is further reduced.

If an item's durability reaches 0, the item will break, resulting in a Broken Metal Item, depending on the item, which can be used in crafting.
Clothing and Equipment
The world of H1Z1 offers a wide selection of in-game clothing and equipment to help players survive. Skins won from crates or purchased from the marketplace can be applied to give an even greater variety of clothing styles and equipment details

Equipment
Various items can be found throughout the map that helps players survive. Certain types of equipment can also be crafted using materials found around the map.

Standard Equipment
Tactical Flashlight
Binoculars
Lighter
Bow Drill
Improvised Compass
Compass
Hand Drawn Map
Flare
Smoke Flare
Parachute Flare

Tools
Wrench
Hammer
Demolition Hammer
Crowbar

Medical
Gauze
Bandage
Dressed Bandage
First Aid Kit
Painkillers
H1Z1 Reducer
Hyperpheron
Multi-Vitamins
Generic Immunity Booster
Antibiotics
All-in-One Cold Medicine
Swizzle

Lighters and Bow Drills, allow players to start fires at campfires, furnaces, and barbeques.

Flares can also be used to start a fire in an emergency

Binoculars offer an 8x zoom, higher than that of the .308 Hunter Rifle's scope.

Compass and Map can be used to figure out one's location and heading

Flashlight pointing lights up an area but gives away one's position as it is very visible

Crowbars can be used to retrieve scrap metal from wrecked cars, trucks, and van by hitting them

Hammers are used to fix structures built by the player or their allies

Wrench is used to fix vehicles the player discovers and/or is currently using

H1Z1 Reducer, Hyperpheron, Vitamins, Cold Medicine, etc is used to fight the H1Z1 virus if infected

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Clothing
H1Z1 players can find a wide variety of clothing around the map, some of which has defensive properties, weather protection, or camouflage capabilities.

General
Various Color Caps
Various Color Beanies
Various Color T-Shirts
Various Color Pants/Jeans
Basic Bandana
Fingerless Gloves
Various Frame Sunglasses
All Purpose Goggles

Clothing Skins are available, offering different colors, logos, and alternative styles of clothing.

Shoes
Grey Workboots
Tan Workboots
White Convey Sneakers
Red Convey Sneakers
Blue Convey Sneakers
Green Gators

Alternative Styles (Skins)
Special Bandana
Special Fingerless Gloves
Hockey Masks
Outback Hats
Trucker Caps
Aviator Cap
Polo Shirts
Hoodies
Jackets
Raincoat Parka
Leggings
Shorts

Special Outfits
Green Hospital Scrubs
Blue Hospital Scrubs

Special Holiday Items
Zombie King (Pumpkin Mask)
Scarecrow Mask
Patchwork Rudolph Helmet
Kringle's Holiday Hat (Santa)

Backpacks (Space Available)
Belt Pouch (100)
Waist Pack (300)
Satchel (300)
Framed Backpack (1200)
Various Color Backpacks (1000)
Tan Military Backpack (2000)
Various Backpack Skins

Players spawn into the game with a random stock shirt, pants, belt pouch, and grey workboots.

Basic Bandanas and Fingerless Gloves can be crafted, all other clothes must be found.

Satchels and Framed Backpacks can be crafted, all other containers must be found

Shoes alter how loud and fast a player is. Conveys are quieter and faster than workboots. Barefoot is the quietest yet slowest. Shoes cannot have their durability fixed.

Hoodies cover a player's head, hiding whichever hat or helmet they are wearing

All Clothes, excluding shoes and sunglasses, but including backpacks, can be shreaded into cloth.

Different types of clothes alter how a player is effected by the environment. More covering clothes help protect the player against weather elements, such as rain, and snow.



Defensive (Durabilty)
Tactical Helmet (20000)
Motorcycle Helmet (20000)
Laminated Tatical Body Armor (25000)
Plated Body Armor (15000)
Wooden Body Armor (10000)
Full Face Respirator
Night Vision Goggles


Camouflage Clothing
Camo T-Shirt (or shirt skin)
Camo Pants (or pants skin)
Ghillie Suits

Camouflage Skins are available unlocking crates or purchasing. Skinning defensive and other clothing, helmets, body armor, and hats, the player becomes even more camouflaged. Various shirt and pants types and patterns/colors exist.

Helmets and Body Armor, depending on the kind, have different max durabilities. The higher the durability, the more effective the protection against bullets, melee weapons, and zombies.

Motorcycle Helmets offer slight protection to the actual face, whereas Tactical Helmets do not.

Full Face Respirators offer players protection against Gas Grenades and Gas Traps, allowing players to take less health damage, if any, and stifle coughing.

Night Vision Goggles can be activated, allowing players to view through night vision.

Camouflage allows players to hide in forested areas, especially in bushes, more effectively. The more camo clothing and skins, the better the camouflage works.


Ghillie Suits can be crafted from items found in the H1Z1 world.
Vehicles
A wide variety of vehicle and vehicle parts are available in H1Z1

Vehicles
ATV
Jeep
Police Cruiser
Pick-up Truck

Vehicles Parts
Sparkplugs
Turbo
Battery
Headlights
Fuel

Vehicles require a Battery, Fuel, and Sparkplugs to be operational

Vehicles are found over the H1Z1 map, usually missing one or more parts

Turbos are vehicle-specific, and are not needed to use the car. (Nor or Headlights)

Using the turbo, despite increasing the vehicle's speed, uses more fuel.

Vehicle doors can be locked to prevent other players from entering them

Vehicles can be repaired using a wrench

Animal Fat can be cooked on a fire to create Biofuel
Corn can be turned into Ethanol and used as Fuel


It is recommended players remove sparkplugs to prevent others from stealing vehicles
Map
H1Z1's Map contains a variety of locations, including cities, campsites, military bases, and a hospital

The Map consists of several major cities surrounding Ruby Lake, and Forrests, with several Campsites, Housing Developments, Military Checkpoints, Gas stations/Truck Stops and Motels

Weather: H1Z1's map has two current weather cycles, including Clear, and Foggy.

Day/Night Cycle: H1Z1 has a 20 Minute Day/Night cycle including sunrise/sunset effects

Major Locations
Bubbas Truck Stop
Bumjick Farms
Cranberry
De Soto Service Stop
Dragon Lake
Hemingway Truck Stop
Hospital
Humperdink Gorge
K69.0FM Radio Station
Lone Pine Development
Military Base
Misty Peak Dam
Mosquito River
Opfer Wilderness Camp
Pisspot Creek
Pleasant Valley
Rachito Taquito
Ruby Lake
Runamok Campsite
Spence Hills
The Villas Development
Veeshan's Peak
Wake Hills Hamlet

Items found in H1Z1 are scattered throughout the locationsl listed above, and in much smaller campsite and trailers located all over the map. Certain items are more common in certain areas

Players, both friendly and hostile are mainly located in cities and around spawn points

Zombies are mainly located within Major Cities and other suburban populated areas

Food and Water can be found within refrigerators and randomly within containers all over the map.

Clothing, including shoes, is mostly found within closets and dressers within houses and living quarters.

Spools of Twine and other home equipment can be found within houses

Weapons are mostly lying around outside of containers within houses, and other buildings such as the Police Stations or Army Outposts

Recurve Bows and other hunting equipment and weapons can be found within cabins

Ammunition is mostly found in filing cabinets and on top of tables and and counters randomly.

Laminated Tatical Body Armor and Backpacks can be found within the Dam and Military Base

Cars spawn at specific points but are usually all taken by players. Can be stolen from bases.

Duct Tape and other industrial equipment can be found within warehouses.
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Timeline
H1Z1 has a variety of lore, rumors, stories, and legends regarding the Zombie Outbreak found through map details and clues located aroung the map.

Location Due to the nature of the types of characters available for selection, the signs and other features of buildings being written in English, and the title of the map being "Anywhere, U.S.A.", H1Z1 takes place in the United States in an unnamed area of the country.

H1Z1 Virus
The Zombie Outbreak began due to the H1Z1 virus infection people rapidly all over the globe. At the Hospital, notes and medical items can be found implying that Doctors and Scientists attempted to fight and cure the spread of H1Z1. Players can become infected over the course of the game.

Scattered Notes
Players can find scraps of paper with scribbled notes written by people as the H1Z1 outbreak began to take place. These notes are written by Doctors, Military Personal, Parents, and Children. The Hand-Drawn Map has notations written by players regarding the H1Z1 outbreak.

Military Presence
Located around the map are Military Checkpoints as well as a full Military Base and scattered outposts which implies heavy military action prior to the start of the H1Z1 game. Military clothing, weapons, and equipment can be found all over the map. This leads players to infer that the United States military attempted to fight back against he Zombie Outbreak, yet lost, as there are no NPC military personal within the game.
Base Building
Bases of various sizes, styles, and equipable of varied amenities are craftable in H1Z1. Bases allow players to store items in the event they are killed, and provide a defensive position for crafting.

Small Bases
Basic Shack
Small Shack
Shack

Large Bases
Deck Foundation
Shelter
Large Shelter
Lookout Tower
Metal Door
Metal Gate
Metal Wall
Structure Stairs
Ground Tamper

Tools
Barbeque
Furnace
Dew Collector
Demolition Hammer
Ground Tiller
Storage Container
Repair Box
Torch
Ethanol Torch
Rigged Light

Defenses
Fire Trap
Gas Trap
Shock Trap
Land Mine
Punji Sticks
Barricade
Wooden Barricade


Bases require a Ground Tamper before placement of any structures can begin

All types of Shacks and Metal Gates, as well as Wooden and Metal Doors, can be locked with a code

Storage Containers, Barbeques, and Furnaces can store in-game items indefinitely

Base structures have a healthbar, which lowers overtime and can be damaged by other players

Using a Hammer, players can repair any structrue of a Base or Shack

The Repair Box allows players to reapir weapons, as well as their base on a daily basis

Players can use a Demolition Hammer in order to demolish structures more quickly they have built

Torches, Flares, and Rigged Lights can be used to light up bases at night

Vehicles can be stored inside large bases if the player improvises a Garage area

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Base Raiding
Using Explosives, players can damage the health of another player's structures.

Explosives vary in effectiveness, with I.E.D.s being the most effective for raiding another player's base. Once a door or gate has been destroyed, players can enter the base and raid the items stored within. The expolsions are loud and attract other players, including the base owners. It is best to store as many explosives as possible before attempting a raid. It is best to be well-armed and prepared for combat and a quick get-a-way


I.E.D.s are the most effective explosive for Base Raiding, but still require more than expected, it is best to be as stocked up as possible before embarking on such endeavors.

Players can choose strucutes that are already damaged to reduce the explosives needed, time required, and danger, as these structures are owned by players unattentive of their base regularly.

Base Raiding is typically most effective using a Vehicle and Group of players for defense and storage

It is recommended that players remain friendly with their neighbors to avoid raids and help defend one another's base, trade supplies, and embark on missions together
Communication
There are several ways for players to communicate with one another in H1Z1

Hand Signals
Players can use several different Emotes to convey messages to other players, especially if they do not have a microphone. Emotes such as "Wave" and "Hands Up" and "Follow Me" may be important when interacting with other players so as to stay alive.

Proximity Chat
Using Proximity Chat, players can use their microphone to speak within the H1Z1 world up to a certain distance, wherein it will no longer be audiable to players outside that range. Chatting this way allows all other players to hear conversation and gives away location, and can attract zombies.

Emergency Crank Radio
A device that is found randomly throughout the H1Z1 map, Emergency Crank Radios allows players to communicate with other players anywhere on the map, so long as they both have a radio. Radio's can be turned on/off, and have 40 channels to choose from.

Group Chat
Players can use Group Chat to speak with each other without any other players outside the group being able to listen. Regardless of distance, much like the radio, players using group chat will always hear their group members, and non-members will never be able to hear.

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Groups

Players can start and then invite other players into a Group, which outlines group members making them more visible, including through walls, adds a green arrow to show members from a distance, and highlights their name above their head as either yellow or green whether they are the the leader. Group Leaders can add/remove players, as well as transfer their leadership of the group to another player. Group member names are listed on the left of the screen in yellow and green, and turn red when they player has been killed.
Zombies
There are several types of Zombies that vary in damage ratio, and special abilities.

Zombies
Infected persons are located all over the H1Z1 Map, and present a danger to all survivors. Despite causing low levels of damage, large numbers of Zombies can quickly overrun players. Enough damage from Zombies over time can cause a player to become infected with the H1Z1 virus.

Zombie Walker
Zombie Runner


Zombies are scattered all over the world, but are more densely located within Major Cities and other more populated areas of the map. Zombies can be found in drips-and-drabs throughout the forrests of H1Z1, but are mostly located within cities and other man-made structures.

Zombies may be laying down, eating a corpse, fighting an animal, or crouched, making sneaking up on players possible. They are attracted to noise, including gunshots, proximity chat, and campfires, qucikly surrounding groups of players.

Zombies vary appearance, wearing mostly stock clothing that can be found throughout the world. Special Clothing zombies are most likely carrying loot, as players whom die, once their bag disappears, will turn into items on a Zombie including weapons. Zombies may always have loot.

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Special Zombies
Several Special Zombie types exist, with powerful attacks and loot










Screamer Mutation
Mutated Screamer Zombies are have their arms restrained, as these zombies were attempted to be contained at the start of the outbreak. These zombies will approach players and scream loud enough to disorient the player, attract hostile players, and draw in all zombies in the area. Screamers can be killed like any other zombies, but breaking their restraints unleashing their powerful attack. It is best to kill Screamers quickly.

Gasser Mutation
An advanced stage of the H1Z1 Virus, Gassers will excrete a noxious gas which disorients and blinds the player. as well as beings to choke them causing health loss. The more time the player does not kill the Gasser, the more gas will be unleashed, increasing the effect radius.

Exploder Mutation
Some really advanced stages of the H1Z1 Virus allow the host to destroy itself in an explosion, causing damage and spreads the H1 virus over a large radius, infecting both players and other zombies in the area, causing them to develop the expolsive trait.

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Self-Infection
Players can become infected by either being attacked enough by zombies, or injecting infected blood

Syringe of Infected Blood: can be obtained using an Empty Syringe on a dead zombie to extract Infected Blood, allowing the player to inject themselves with the H1Z1 Virus

Zombification: H1Z1 virus progresses over time and changes player abilities.

Above 50% infection players can no longer heal themselves with traditional medical supplies.

Above 50% infection a player's health will no longer regenerate over time

Above 80% infection players look more like a zombie and can see other player's footsteps and scent

Above 80% infection players can eat dead players to regain health slightly

At 100% infection players will die from the H1Z1 virus

Multi-Vitamins and All-in-One Cold Medicine slow down the progression of the H1Z1 virus

H1Z1 Reducer
found at the Hospital can reduce a player's H1Z1 Virus level
Quests
Various Offical and Unoffical Quests exist within H1Z1 that reward the players with items and skins

Offical Quests

Treated Brain:
Started by finding "Klavisk's Note" within the Hospital;

Infected Brain
Vile of H1Z1 Reducer
Syringe of Infected Blood
Empty Specimen Bag


Placing all four componets inside the Medical Mixer Station (on floor 2 and 3) to get Treated Brain

Placing 10 Treated Brains into one of the Black Boxes gives a piece of a coded message

Four pieces of coded message gives an Airdrop Code

Use the Airdrop Code at any Long Range Radio located around the map to call in an Airdrop

Players are rewarded with a piece of a special Scrubs set "Happy Skullz" which is pink.

Placing all three scrub pieces into the Discover tab rewards the player with a permanant skin set
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Dead Cell Phone:
Started by finding a Dead Cell Phone within the Hospital;

Dead Cell Phone
3x Weak Cell Phone Battery


Charged Phone can be turned into the Radiology Desk for Torn Radiology Letterhead

A Trash Can in the Radiology Section contains papers that can be searched to find Crumpled Note

The Crumpled Note triggers a female nurse who drops a small key to a Maintance Locker

Players are rewarded with a Machete and a First Aid Kit

The Female Nurse can be killed by other players who in turn can steal the Maintance Key

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Cracked Clipboard:
Started by finding a Cracked Clipboard in the Hospital;

Cracked Clipboard
Caroline's Handwritten Report


The Cracked Clipboard leads players to the ICU Section to find Caroline's Handwritten Report

Caroline's Handwritten Report indicates players to search patient rooms for Empty Anti-viral Bottles

Players can then craft Identified Anti-viral which can be brought to the Pharmacy

Players are rewarded with Grey Scrubs, H1Z1 Reducer, Antibiotic Pills and First Aid Kits
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Doctor's File:
Started by finding Doctor's File

Doctor's File
Weich's Report
Weich's Wallet

Doctor's File tells the player to search the Examination Files on the 2nd Floor to find Weich's Report

Weich's Report leads the player to the Morgue Desk in the basement to find Weich's Wallet

Weich's Wallet allows the player to open a Locked Cabinet on the 2nd floor for an item reward

Players are rewarded with 9mm Ammo
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Unoffical Quests

Hospital Keys: Scattered throughout the H1Z1 Map are Locker Keys with different numbers on them. Locker Keys can be brought to the Hospital to open lockers which despense ammunition and hospital clothing. Multiple keys can be used on the same locker without diminishing turnout.

Chest Keys: Within the loot bags of dead zombies, players can potentially find a Chest Key with a Note containing a location of a chest, several of which are located all around the map. Opening the chest rewards the player with weapons, ammo, and equipment.

Holiday Items: During holiday events, such as Halloween and Christmas, players can acquire holiday-themed skins by killing zombies wearing the item. These zombies must be killed with melee weapons or the skin will not appear in the loot bag.
Airdrop Tickets
Airdrop Tickets can be acquired through random drops, found in the H1Z1 world, and as a reward.

Using an Airdrop Ticket calls in an airplane which drops one of several types of crates containing various items; weapons, ammunition, building materials, special food, and other survival items











Airdrop Crates

The Caveman
contains a wooden bow, 2 bundles of wooden arrows, a torch, and a waist pack.

The Welder
contains a wrench, a hammer, 4 metal sheets, 2 pipes, and a weapon repair kit.

The Medic

contains 2 first aid kits, ? bandages, 2 purified water, and 2 saline.

The Demolition Man

contains 2 IEDs, a lighter, a land mine, 2 flares, 2 smoke flares, and an ethanol.

The Builder

contains 20 nails, a furnace, 4 wood logs, 10 metal shards, 10 metal scraps, and a wood axe.

The Farmer

contains a ground tiller, 10 corn seeds, 10 wheat seeds, 10 fertilizer, and 5 purified water.

The Hiker
contains motorcycle helmet, tan military backpack, all purpose goggles, binoculars, and a compass.

Life of the Party
contains 5 IEDs, 20 swizzle, 15 moonshine, and 30 flares.

The Hobo

contains a shotgun, 18 shotgun shells, 2 moonshine, a torch, a spool of twine, and a bear sandwich.

The Lone Wolf

contains a M1911 pistol, 14 .45 rounds, 2 wood logs, wolf sandwich, animal trap, and 2 bladders.

Airdrops can only be called in if enough players are on the server

Airdrops can not be called in simultaneously, and players may need to wait until another is available

Crates, after being released from the plane, are visible to all other players

Airdrop Crates explode when they land, and release a container and several zombies to fight

Smoke Flares trigger once the crate lands, making the position visible untill all items are removed
Servers
H1Z1 has several different types of Servers that vary in rules and limitations.

Server Types
Every Server Types has a Player v. Player (PvP), or Player v. Environment (PvE) status. whether or not players can attack each other or only fight zombies and wild animals.

Regular server types allow players to toggle between first-and-third person, remember crafting recipes each life, and damage players anywhere on their body.

Headshots Only
servers allow players to cause damage only through headshots

Crafting Recipe Wipe servers remove all recipes the player has discovered every time they die

FIrst-Person Only
servers do not allow players to toggle between first-and-third person point of view

Limited Base Area servers do not allow players to place structures within major locations such as cities and other populated areas

Nomad Servers do not allow players to build bases anywhere on the map

H1Z1 also indicates the number of players present on the server with High, Med, and Low pop

Each server has a specific name, and location, including US, AUS, and EU

Every so often there is a Server Wipe where all servers are reset, including all characters, structures, items, and crafting recipes.

It is recommended players choose low pop or PvE servers for specific quests that are difficult
Upcoming Features
Daybreak Games plans on implementing several new features within upcoming future development

H1Z1: Just Survive comes with the H1Z1: Just Survive Test Server which tests new features

Character Backstories
Daybreak plans on adding several choices of a previous profession for characters, which will change the stats of the character in H1Z1

Weather
H1Z1's map will have several types of weather added, such as light and heavy rain, and light and heavy snow, and heat waves, where the player's clothing will effect their temperature and health.

Zombies
Daybreak Games intends on including several types of zombies with special abilities, as well as more aggressive and numerous zombies which cause more of a threat to players than the current game.

Weapons
H1Z1's weapons selection and crafting abilities will continue to expand and become more diverse, allowing many types of firearms, melee wepaons, improvised weapons, and new spawn locations.

Reticle
The Aiming Reticle for H1Z1 is constantly changed and improved. Recent updates include the ability to select various reticle styles, colors, different options for 1st and 3rd person.

A "Cone of Fire" was introduced, expanding and contracting based on the players position and motion displaying the spread of the fire as accuracy changes moving around. Also alerts the player if they are in a position that will hit the cover in front of them instead of their target.

Vehicles
New and different types vehicles plan to be added to H1Z1's selection of transportation, including diverse special vehicles, single and duel rider, and modified or otherwise editied engines.

New hot-wire features and "car keys" now exist, allowing players to steal cars more/less easily as it is no longer needed to remove Sparkplugs, but rather players must listen for the sound of someone trying to start their car. Car Keys can be dropped randomly by zombies.

Pets
The Daybreak team plans on implementing pets into H1Z1, including Dogs and Horses which players can attempt to tame, which in turn will allow players to ride and or allow the pet to help in combat

Farming
Cows and other Livestock are also supposed to be added for players to use in farming endeavors, as well as new types of crops which can be used for food and crafting recipes
5 comentarii
CSTG-蒙哥 1 ian. 2018 la 2:56 
GOOD
岁月的棱角 31 dec. 2017 la 10:00 
SOBxZeki 30 dec. 2017 la 17:17 
h1
Mesina 22 dec. 2017 la 15:24 
Great guide for new players
AK-47 17 dec. 2017 la 10:31 
hi