Distant Star: Revenant Fleet

Distant Star: Revenant Fleet

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Distant Star: Revenant Fleet | Weapons
By [BG] Keliber and 1 collaborators
An overview of the different weapon types in Distant Star: Revenant Fleet
   
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Introduction
This guide gives an overview of the different weapon types found in Distant Star: Revenant Fleet.

Difference between Targeted and Automatic Weapons
Most weapons in the game are automatic, some however are targeted so it's important to know the difference when selecting which weapon to outfit your ship with.
  • Automatic - your ships will fire on targets that are within range without you commanding them to. If you right click a target, your ships will focus their fire on that enemy, even when moving.
  • Targeted - Some weapons will need to be activated and targeted. In particular the Lance (Lancer), Photon Blast (Rogue), and Torpedoes (Dreadnought) all need to be manually activated.

Weapon stats
Each weapon will have a selection of stats applied to them.
  • AOE size - Certain abilities and weapons damage an area around the point of impact. Its Area of Effect (AOE) size is how large this area is.
  • Damage - The base damage per hit, per projectile. Some weapons will do more damage to the enemies shields, hull, and energy.
  • Duration - Primarily applies to Lance weapons. How long the attack persists.
  • Hardpoints - The number of weapons installed on the ship. Most weapons have only one hardpoint but some may have two (two separate weapons firing simultaneously). When automatically firing on enemies, these may choose different targets unless you issue and order to force fire on a single target.
  • Projectiles per burst - Some weapons such as missiles fire more than one projectile per shot.
  • Range - The max range of a weapon (you can also hover over the weapon in-game to see the radius of it's range).
  • Rate of Fire - How fast the each hardpoint weapon fires: 1 shot every X seconds (if the weapon has 2 hardpoints it fires 2 shots every X seconds).

Calculating weapon DPS: All the stats mentioned above will have an impact on the ships damage per second. To calculate the ship's DPS divide its damage by its rate of fire multiplied by the number of Hardpoints and projectiles per burst.

For example, the Strike missiles (Tier 1) have a dps of 66 calculated by:
Damage
/ Rate of Fire
* Projectiles per burst * Hardpoints
50
3
2 * 2

Weapon Tiers
Where weapons can be upgraded to Tier 2 & 3 variants, the upgraded stats can be found in this order: T1 / T2 / T3.
Beam Weapons
Beam weapons are long-range automatic weapons usable by the Tech, Rogue, and Pulsar ships and do a moderate amount of damage.


Focal Beam
Fires a long-range beam that damages both shields and hull.

Weapon Type
Automatic
Range
180
Rate of Fire
2 seconds
Projectiles per burst
1
Hardpoints
1
Damage to Hull
200 / 220 / 240
Damage to Shield
200 / 220 / 240
Price
2000 / 2420 / 2880

Breach Beam
Fires a long-range beam that does heavy damage to hull but minor damage to shields

Weapon Type
Automatic
Range
180
Rate of Fire
2 seconds
Projectiles per burst
1
Hardpoints
1
Damage to Hull
300 / 330 / 360
Damage to Shield
30 / 33 / 36
Price
2000 / 2420 / 2800

Ion Beam
Fires an ion beam, dealing heavy damage to shields, but minor to hull.

Weapon Type
Automatic
Range
180
Rate of Fire
2 seconds
Projectiles per burst
1
Hardpoints
1
Damage to Hull
40 / 44 / 48
Damage to Shields
400 / 440 / 480
Price
2000 / 2420 / 2800

EMP Beam
Fires an EMP beam, dealing heavy damage to energy but minor damage to hull or shields.

Weapon Type
Automatic
Rate of Fire
2 seconds
Range
180
Projectiles per burst
1
Hardpoints
1
Damage to Hull
60 / 66 / 72
Damage to Shield
60 / 66 / 72
Damage to Energy
600 / 660 / 720
Price
2000 / 2420 / 2880

Multi Beam
Fires a long-range beam that damages both shields and hull.

Weapon Type
Automatic
Range
180
Rate of Fire
1 second
Projectiles per burst
1
Hardpoints
1
Damage to hull
200 / 220 / 240
Damage to shields
200 / 220 / 240
Price
2000 / 2420 / 2880
Blast Weapons
Blast weapons are high damage and short range targeted attacks used by the Rogue class,

Photon Blast
Fires a ball of photonic energy, dealing heavy damage at close range.

Weapon Type
Targeted
Range
80
Rate of Fire
10 seconds
Projectiles per burst
1
Hardpoints
1
Damage
1800 / 1980 / 2160
Price
3000 / 3630 / 4320
Cannon Weapons
Cannon weapons are fast firing weapons, ideal for suppressing enemy shields and usable by the Assault, Dreadnought and Gunship.

Burst Cannon
Standard issue cannon.

Weapon Type
Automatic
Range
100
Rate of Fire
0.5 seconds
Projectiles per burst
1
Hardpoints
2
Damage
30 / 33 / 36
Price
2400 / 2905 / 3460

Heavy Cannon
Slowly fires high-powered rounds that do heavy damage.

Weapon Type
Automatic
Range
100
Rate of Fire
1 second
Projectiles per burst
1
Hardpoints
2
Damage
70 / 77 / 84
Price
2800 / 3390 / 4035

Repeater Cannon
A fast-firing cannon that does heavy damage. Ideal for supressing shields.

Weapon Type
Automatic
Range
100
Rate of Fire
0.2 seconds
Projectiles per burst
1
Hardpoints
2
Damage
10 / 11 / 12
Price
2000 / 2420 / 2880
Lance Weapons
Lances are targeted weapons used solely by the Lancer class. They are slow firing, high damage with a long firing duration.

Fusion Lance
Charges a lance that deals massive damage.

Weapon Type
Targeted
Range
220
Rate of Fire
11 seconds
Beam Duration
1 second
Hardpoints
1
Damage to Hull
2000 / 2200 / 2400
Damage to Shields
2000 / 2200 / 2400
Price
3635 / 4400 / 5235

Nova Lance
Charges a long-lasting lance that deals massive damage.

Weapon Type
Targeted
Range
220
Rate of Fire
20 seconds

Beam Duration
5 seconds
Hardpoints
1
Damage to Hull
840 / 924 / 1008
Damage to Shield
840 / 924 / 1008
Price
4200 / 5085 / 6050

Experimental Auto Lance
A slow-firing, automatic lance that deals moderate damage (less damage than targeted lances but more damage than automatic beams).

Weapon Type
Automatic
Range
220
Rate of Fire
3 seconds
Beam Duration
1 seconds
Hardpoints
1
Damage to Hull
450 / 495 / 540
Damage to Shields
450 / 495 / 540
Price
3000 / 3630 / 4320

Overload Lance
Drains energy to fire, but deals massive damage to enemies.

Weapon Type
Targeted
Energy Cost
3000
Shield Cost
2000
Range
220
Rate of Fire
40 seconds
Beam Duration
10 seconds
Hardpoints
1
Damage to Hull
1000 / 1100 / 1200
Damage to Shields
1000 / 1100 / 1200
Price
5000 / 6050 / 7200
Missile Weapons
Missiles weapons are slow-firing, powerful and do area-based damage to their targets. The Dreadnought and Gunship can equip missiles.


Stike Missile
Standard-issue missiles that do moderate, area-based damage

Weapon Type
Automatic
Range
130
Rate of Fire
2 seconds
Projectiles per Burst
2
Hardpoints
2
AOE size
25x25
Damage per missle
30 / 33 / 36
Price
2400 / 2775 / 3170

Siege Missile
Slow-firing missiles that do heavy, area-based damage.

Weapon Type
Automatic
Range
130
Rate of Fire
6 seconds
Projectiles per Burst
1
Hardpoints
2
AOE size
25x25
Damage per missile
210 / 231 / 252
Price
2800 / 3235 / 3700

Spider Missile
Launches a barrage of weaker missiles

Weapon Type
Automatic
Range
130
Rate of Fire
4 seconds
Projectiles per Burst
4
Hardpoints
2
AOE size
25x25
Damage per missle
25 / 28 / 30
Price
2000 / 2310 / 2640


Torpedo Weapons
Torpedoes are high damage, area of effect weapons that are usable by the Dreadnought. Damage from torpedoes is greater at the center of the target zone and diminishes towards the edges.

Thermal Torpedo
Fires a torpedo at a targeted area, dealing moderate, area-based damage.

Weapon Type
Targeted
Range
160
Rate of Fire
26 seconds
Projectiles per Burst
1
Hardpoints
1
AOE size
35x35
Damage per Torpedo
2250 / 2475 / 2700
Price
3600 / 4160 / 4750

BF Torpedo
Fires a torpedo at a targeted area, dealing moderate damage to all units caught within its wide blast-area

Weapon Type
Target
Rate of Fire
40 seconds
Range
160
Projectiles per Burst
1
Hardpoints
1
AOE size
70x70
Damage per torpedo
3600 / 3960 / 4320
Price
3600 / 4160 / 4750
Drone Bays
Drone bays automatically deploy drones to attack nearby enemy fleets and can be equipped by the Carrier class. In addition to damaging enemy ships, drones also act as a distraction to draw their fire away from your fleet.

Bullet Drone Bay
Periodically launches cannon-firing drones. Drones last for 20 seconds before self-destructing.

Weapon Type
Automatic
Drone Range
160
Drone spawn rate
0.25 seconds
Number of Drones
6 / 8 / 10
Hardpoints
1
Drone damage
16.2
Price
2595 / 3630/ 4755

Missile Drone Bay
Periodically launches missile-firing drones. Drones last for 20 seconds before self-destructing.

Weapon Type
Automatic
Range
160
Drone spawn rate
0.25 seconds
Max Drones
6/ 8 / 10
Hardpoints
1
Drone Damage
18
AOE size
25
Price
2595 / 3630 / 4755
2 Comments
Orobeth 20 Feb, 2024 @ 9:46pm 
What about the Mine Launcher and the ballet torres launcher?
Lord Hylia 14 Nov, 2018 @ 2:02pm 
just did a playthrough of the game and I was wondering in the overall scheme of things which is more important, RoF or dmg per shot? i had several instances where either in choice of weapon or module where I had the choice of a 10% increase of either dmg per shot or RoF, which one is preferable?