安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
and then they should be picked up when the game + save is loaded.
https://community.simtropolis.com/forums/topic/68595-what-is-more-important-a-texture-replacer-mod-or-a-custom-bridges-mod/?do=findComment&comment=1593882
Nothing changes, I see vanilla textures. BUT I know my files are good, because can get a changed texture to load into a vanilla prop billboard from: [...AppData\Local\Colossal Order\Cities_Skylines\Addons\Import] using Ronyx69's "Realtime" in-game texture loader.
But that tool is just for testing one prop at a time; did I miss a setting or format needed to get same-name but changed textures to load at game start, into vanilla props?
Also, Is there a way to make the focus lights on these triangular Billboards glow or turn on in the evening/nights?
Thanks for the tutorial, I was able to follow the steps and create my own asset.
However, I am only able to create my asset as a building and NOT as a prop or a park as in your original billboard assets. This is because i cannot select your original billboards nor are they available to select as a template when i choose my asset type as Park or Prop in the new asset creation window. Your original billboards are available to select as template only when i select the building type under new asset creator. Any reason they don't show up under Park or Prop as shown in your screenshots/tutorial?
Note: I have already tried disabling all mods, re-enabling them, search using Find It, scroll through all assets top to bottom etc.
Thanks so much for making this guide!