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and then they should be picked up when the game + save is loaded.
https://community.simtropolis.com/forums/topic/68595-what-is-more-important-a-texture-replacer-mod-or-a-custom-bridges-mod/?do=findComment&comment=1593882
Nothing changes, I see vanilla textures. BUT I know my files are good, because can get a changed texture to load into a vanilla prop billboard from: [...AppData\Local\Colossal Order\Cities_Skylines\Addons\Import] using Ronyx69's "Realtime" in-game texture loader.
But that tool is just for testing one prop at a time; did I miss a setting or format needed to get same-name but changed textures to load at game start, into vanilla props?
Also, Is there a way to make the focus lights on these triangular Billboards glow or turn on in the evening/nights?
Thanks for the tutorial, I was able to follow the steps and create my own asset.
However, I am only able to create my asset as a building and NOT as a prop or a park as in your original billboard assets. This is because i cannot select your original billboards nor are they available to select as a template when i choose my asset type as Park or Prop in the new asset creation window. Your original billboards are available to select as template only when i select the building type under new asset creator. Any reason they don't show up under Park or Prop as shown in your screenshots/tutorial?
Note: I have already tried disabling all mods, re-enabling them, search using Find It, scroll through all assets top to bottom etc.
Thanks so much for making this guide!