Cities: Skylines

Cities: Skylines

Scania Citywide Double Decker WIP
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"Here is the modified version of the Scania Citywide Double Decker, currently not updated yet.
The height has been lowered, but the textures still need some polishing.
Current model for comparision: https://steamproxy.com/sharedfiles/filedetails/?id=658859533"
11 comentarii
DanDeKalb  [autor] 7 apr. 2016 la 23:49 
Alright, I will try to finish up this model, update it and then work on some new wheels.
The reason I used covers was to save myself some work so I could focus on the body and textures first. Now I have some time to add the smaller details.
SonOfNitrous 7 apr. 2016 la 14:09 
Yup, fully agree!
Sotrax 7 apr. 2016 la 14:05 
I would prefer a version without covers at all, just the rim. I think about the covers as foreign, because you barely see them in Germany, at least here where I live.
And for the most authenticity: The only company who owns this Double Decker Prototype is the BVG .. which also doesn't use covers at all
SonOfNitrous 7 apr. 2016 la 13:57 
It would be nice to have them as original ones, but definitely not linecolored - dark grey to represent that they are steel ones. Thx for your attention to the details!
DanDeKalb  [autor] 7 apr. 2016 la 13:33 
Thanks. :D
I guess I'll update it tomorrow, I still need to remap the back of the bus.
Also, what do you guys think of the wheels? Should I try to model some without covers?
Or should these change color with the line instead of staying always white?
Sotrax 7 apr. 2016 la 12:15 
Well, after staring and comparing both pictures for hours I can agree with @SonOfNitrous and disagree with my previous comment. Looks good the way it is. I am excited to see the updated bus ingame. :D
DanDeKalb  [autor] 7 apr. 2016 la 11:43 
I know what you mean, but the real bus is only 4m, and this is the scale I used here too.
da_de_dum 7 apr. 2016 la 10:58 
it's too low..seems "neoplan" tour bus more than a double decker..
almost double decker 4.4m in england and asia.. others europe counties around 4m..
DanDeKalb  [autor] 7 apr. 2016 la 8:36 
I still have to resize and polish the textures, so I know there are some small issues to fix. Thanks for your feedback.
Also, I did calculate the distances using the ruler tool in my graphic editor, and the bus model is mostly to scale since Blender has a meter grid that I used.
SonOfNitrous 7 apr. 2016 la 3:15 
Can't agree with WernerIV / Sotrax due to the image he posted))) I think it's due to overall slight dimensions differencies. And I think windows sizes it really ok now for the game :P

What I noticed - the diagonal body line over the front doors and 1st window should be straight, not curved.
Here is the image WernerIV / Sotrax provided
https://c1.staticflickr.com/8/7622/16315500774_3efd6111ed_z.jpg