Sid Meier's Civilization V

Sid Meier's Civilization V

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Safe Disable Settlers Mod
   
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12.3.2016 klo 5.43
1.7.2021 klo 2.38
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Safe Disable Settlers Mod

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This mod deletes Settlers from the game and converts the unit given by the Collective Rule policy (Liberty tree) into a Merchant. (Venice gets a Venetian Merchant instead of course)

Oh, and this mod also makes the Spanish Conquistadors unable to found cities; in other words, this is a mod made to play scenarios without having new cities randomly created.

Requires Brave New World and Gods and Kings.
30 kommenttia
Rebel 6.9.2020 klo 7.36 
Just triple checking.
Auroar  [tekijä] 3.9.2020 klo 13.36 
Uh yes, scenarios are what this mod is meant to be used with. It's even written in the desc...
Rebel 3.9.2020 klo 10.08 
Would I be able to use this with a scenario mod I am making?
Auroar  [tekijä] 7.3.2020 klo 3.10 
Here you go. It's assumed to work with no dlc but if you get a problem, please tell me.
!Flower Power! 6.3.2020 klo 20.02 
Way to have with no DLC?
Auroar  [tekijä] 24.12.2019 klo 18.13 
Yes of course, its purpose is for scenarios... Should I now precise it removes ALL settlers?
Daedalus 24.12.2019 klo 14.23 
This removed my starting settler, making the game unplayable. Thanks.
Auroar  [tekijä] 27.1.2019 klo 6.56 
This mod can, but any mod using DLL or even maybe LUA files cannot.
Archer 27.1.2019 klo 6.54 
Ah yes, what I meant was that most ones that dont modify for core game can be. One's that add civilizations, buildings, units, etc, can easily be used in multiplayer. However this probably cannot, but I will still try.
Auroar  [tekijä] 27.1.2019 klo 3.27 
Not at my knowledge. Or by using other mods like Custom Advanced Setup and playing in hotseat mod, but I do not support my mods compatibility with it.