Time of Dragons

Time of Dragons

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Using Inara
By Lance
Trouble with using Inara? This is a small guide of uses and how to use Inara.
   
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Basic Details
Inara is pretty well balanced between speed, health and manuverability. Inara's primary usage is as described in game. It is mainly used for surprise attacks. However, there are also other uses for the same dragon especially due to it's ability, Healing Aura. Inara is built more for use as a support fire or as a snipping type. It's speed is used to help get away so you can move to another area. Inara is used most of the time as a healer to other dragons while it's second usage is to do quick damage to opponents. Even though it's health is at 1800; in combination with Health Aura, it will take four dirrect rail gun shots to bring one down (unless shot 3 consecutive times without the heal active). More then most dragons in game. As for plasma balls, it will take around seven to nine hits.


(More will be added as more is added to the game)
Best usage combinations for Inara
For secondary weapons you can use any of the three with Inara depending on what match type you are going into. If it is battle royal, do not bring the rail gun (800 damage per shot) due to the 1 shot and long wait. You are better off with the plasma balls (300 damage a shot) or rockets ( 350 damage per shot). If you are going into a team battle then you can bring any of the three secondary weapons.

You can bring mines to help finish off an opponent during a charge at quickly when need be. The other thing I recomend in bringing the cooling kit. The cooling kit in combo with the rail gun does great during team battles. Another build is to have two cooling kits and rocket. Six rockets will take down most dragons but the Tiamat and Ogre.

Smokescreen really isn't that effective during most battles with Inara. It has it's use but not much a recomendation if you are going for kills or trying to support teamates.
In game usage for Inara
During a Battle Royal, you want to spawn last so that the chances of spawning on someone is not as great. It helps in being able to plan out attacks and be able to pick off any dragons that maybe low in health after awhile. Due to only having 1800 health, it is best to keep moving and stay at a distance to keep the surprise attacks coming (especially against Ogre). Using either plasma balls or rockets, you can really stack kills and assists quickly over time. Inara can be used pretty well at doing a charge right at an opponent. When an opponents health is very low and you are shooting at them; it is better to just charge at them while shooting. Just like the a Fury or Ray; you can charge right at someone while dodging as many shots possible and bring them down with a quick drop mine onto them to finish. If you see an Ogre, keep Inara at a safe distance if you plan to take it out. Use it's speed at the safe distance to shoot at it to bring it down.

During a team death match or control point, the Inara can become one of the three most difficult dragons to bring down if coupled with a second Inara. You can either go with your team as a group, or find a place on the map to do surprise attacks on the opposing team. If you have to rail gun equipped, it is best to keep distance and fire from a safe spot so you do not get caught with your guns cooling. Certain maps have really good spots to sit in and catch the enemy offguard. If you have the rockets or plama balls equipped; then you can definitely due a similar run as you would do with Ray. In both cases it is best to activate Inaras Healing Aura near teamates. It will keep both you and your team alive much longer in the match. Two Inara alone can be a handful for any team.
Going against Inara
Going against an Inara can go both ways. More times then not you will get it while using a Fury or Ray when going one v one with it. When there is more then one Inara; things then get difficult if it is a team match. The only way to really bring the combination down is to focus on just one as they tend to heal quickly when partnered with other Inara. The only main abilities that affect Inara are the "Flash" (Fury) "Stun"(Ogre) and "Electrical Discharge"(Ray) due to other abilities only doing health damage. "Drain" (Vampire) and "Poison" (Toxor) has little to no effect on Inara due to the healing ability. Direct damage is best way to kill it.
2 Comments
🎀₊小公主˚⊹♡ 28 Jul, 2016 @ 11:13am 
awesome !:ai_flare:
Caesar Slushie 23 Jul, 2016 @ 5:15pm 
cool