安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Must download it for that, lol:P
You can actually change the coloring of the forestry, ore, oil, fertile land, water pollution and ground pollution in the themes creator. It just takes a lot of 'trial and error'. The only good purpose for the oil/ore coloring is to let you know where the resource is located.
I wish I had gone with a more 'yellow' fertile land color, but I'll probably do that with my next theme.
I'll see about getting better cliff and sand texture pics.
1. In which way did you adjust the roadside stripe (photo No. 2)? I had some problems with it and I'm not satisfied of its current look in my terrain themes
2. I like the sand texture, I need to look at it closer in the game :) (the same for cliff)
3. Fertile and forest floor are made by offset, ore and oil are separate textures. Would be interesting to mix ore and oil not only with basic grass, but with fertile and forest floor too. We could probably see some interesting combinations :)