Else Heart.Break()

Else Heart.Break()

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Read Before Playing: Getting the most out of else Heart.Break() (Tips & tricks included)
By Lstor
(No spoilers) Get the most enjoyment out of else Heart.Break() with this guide. You will learn the mindset needed to approach the game, how to handle its difficulties and tackle its challenges. We will progress slowly from vague, general enjoyment tips to specific tricks to make your journey through Dorisburg that much more pleasant.
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Read Before Playing
Introduction
First of all: else Heart.Break() is a very spoiler-sensitive game. It's a game about being curious and playful, about finding mystery and solving it. For that reason it is imperative that you avoid spoilers for as long as possible. Play the game yourself first.

I have played many hacking games, but else Heart.Break() is the most genuine, profound hacking game I have played. It is a hacking game in the true meaning of the work hacking: You are rewarded for being inquisitive, playful and observant. Think outside the box. Realize that the world around you is a system, and that you can interact with that system and even change it in ways that wouldn't be possible in other games.

Originally posted by "Morpheus":
This is a sparring program, similar to the programmed reality of the Matrix.
It has the same basic rules, rules like gravity. What you must learn is that these
rules are no different that the rules of a computer system.

Some of them can be bent. Others can be broken.
The Basics and the Mindset
The first rule of else Heart.Break() is: Find out yourself. Your main task in this game is to find bits of information, piece it together and find out how to use it for your purpose. This has a couple of implications for us.

Originally posted by "Rule #1":
Find out yourself.

Information is power. In Doom you pick up colored keys. In else Heart.Break(), you pick up pieces of information. For example the name of a computer. A snippet of code showing something you didn't think of yourself. The daily routine of a Dorisburg citizen. Everything you know can help you.

Information must be acquired. Make a habit simply of finding things out. How does this code work? Experiment. What is the name of this computer? Find a way to find out. And the most important question of all is the meta one: How can I find out how to find out?

Information must be stored. You absolutely need a way to store the pieces of information you come across. Whether you use a physical notebook, a text document or speak to a parrot is up to you, as long as you can keep and organize the things you find out. Write lists. Keep a list of player names. Of sound effects. Of consumables. Of computer names. Of doors. Write down snippets. Store information.



The second rule of else Heart.Break() is: Break the rules. Just like Neo in The Matrix, you can alter the flow of the world around you to fit your needs. You have probably figured that out yourself (see: Rule #1) by now. However, breaking the rules doesn't just mean to change things. It means to think outside the box. Experiment with everything. Ask yourself, "How is this supposed to work?" and then do something completely different. Look for the unobvious approaches. Be creative, playful and don't be afraid to break things. In fact: Try to break things.

Originally posted by "Rule #2":
Break the rules

The extension of this is to see the system as a whole. Don't just change single things, change the ways they work together. Use one thing to change another to change a third. Exploit how one item can do something but another can't.
Tools of the Trade
An important way of making your life in else Heart.Break() easier, is to find a small set of tools that can help you in your daily life. Identify a problem, and then try to find a way to fix it. What's the best way to unlock a door? How can you stay awake? When going about solving these problems, look at what you have at disposal and identify their key properties and functions. Being portable and having a specific function available is extremely helpful, so look for carryable items with helpful functions.

Some items that help out immensely can be hard to find. Make sure to thoroughly search rooms, especially those that can be harder to get into, to ensure that you don't miss an invaluable tool.
Going Meta
Learning and using SPRAK is an important aspect of the game. When you are done playing with the world in the game, start playing with the world outside the game. There is another language, called GRIMM, that controls much of how Dorisburgs functions on a day-to-day basis. Start exploring the file structure of the game itself. I recommend, however, that you finish the game at least once before you do so.

Another part of the meta is to find replay value in the game. While the world around you is pretty much the same, you can still do different things on a second playthrough. Find the fastest way to find a modifier (without resorting to external help). Try not being (or being) a soda salesman. Again: Experiment, and find clever solutions.
Specific Tips Part 1: Vague Tips
WARNING: This section contains vague spoilers. Rule #1: Don't read it. Rule #2 (for experts only): Don't read it yet. Remember rule #1 of the game and Find Out Yourself. Only come back here after you've found your own helpful tricks, and then compare them. Getting a solution handed to you ruins the fun. Trust me!

  • Certain [REDACTED] have very helpful functions that you want to call from anywhere. What if you could invoke those [REDACTED] remotely...

  • The [REDACTED] function can open a door without using a combination. [REDACTED]

  • GetName() helps you [REDACTED].

  • [REDACTED][REDACTED][REDACTED][REDACTED][REDACTED][REDACTED][REDACTED][REDACTED][REDACTED][REDACTED][REDACTED][REDACTED][REDACTED][REDACTED][REDACTED]
Specific Tips Part 2: Serious Spoilers (Don't Read This)
Be a keymaster:

Step 1: Find a computer in a secure location that has an Unlock() function. You can use one of the computers in the hotel. Write your own function to interface Unlock(), or you might be able to simply use Unlock() directly. Write down the name of the computer.

Step 2: Use the extractor to GetName() a door. Change the code of for example a soda can to Connect() to the computer from step 1, then call computer.Unlock(doorName). When you drink from the can, the door unlocks.
Conclusion
I'd like to sum things up with a great comment by MrMuse:

Originally posted by "MrMuse":
My personal feeling if you get stuck is that you have missed clues that the game constantly throws at you. Start over and think about what is initially odd in Dorisberg. Think about why the game shows you the things it does, how and why people do the things they do - talk to everyone - sometimes repeatedly even if they seem to not be saying much.

else Heart.Break() is a brilliant game if you will let it. Avoid spoilers, pick its mysteries apart on your own and you will have a wonderful adventure. Have fun!


(And remember, if you liked this guide, make sure to rate and favorite to make it more visible to the new Heart.Break() adventurers out there. <3 )
35 Comments
Colluplino 10 Jun, 2024 @ 10:10am 
Also, help? Is there a walkthrough to recommend so that I get the ropes - just at the start!
I don't care about being spoiled; the pleasure is gone. I just want to progress to know if I can enjoy this or not at all. (There are no Steam Cloud saves, after all; so I keep losing my progression if I uninstall and retry to get into it later.)

Looking around the city myself and seeing how powerful the gameplay is, and the inverstment it requires to understand it...keeps spoiling my motivation. Yeah I'm a little depressed for unrelated reasons, but usually, even like that, I can still enjoy modding a game.

Taking two hours real time to figure out how to to meet the person who gave me the job, is not what i'm ready to give a game.

I've come here to find a walkthrough and am considering watching a let's play but I can see that it's not a kind of game that can beenjoyable that way. It's all through interaction, so I am stuck here as well, lol.
Colluplino 10 Jun, 2024 @ 10:08am 
Yet, I can understand that it must have been extremely complicated to build this masterpiece... that there is no room to add a tutorial for the non-initiated.

Your game is something HUGE...
In fact it is very intimidating.

(Don't take this like a complain, please, just consider the data. This is like a casual review.)
Colluplino 10 Jun, 2024 @ 10:04am 
Hello. First of all, wow!
This game is a giant.

It's the thrid time that I'm installing the game from my library to try to get somewhere with the plot, but it feels like the scenes are crowded and physically too dark for me to see things right.
Mh, it's not just the gameplay and my processor's noise, but the graphical atmosphere too, metaphysically speaking...

I usually love thinking out of the box and exploring, but I feel overwhelmed by the vibes of this game. I can feel that most of the gameplay lays under the surface just from listening to my hardware while playing it.

If I had to think 101% like a hacker first to be able play it, I'm not sure that I would be using my computer to just play a game. Not meaning to be rude. I know some real hacking skills, but this game...is a little to wide open for my expectations, lol. Regarding similar games, I am used to Hack 'n' Slash, Glitchspace, Data Hacker, and can code.
But this one seems...feels, like real life work.
Fruity Trump 17 Dec, 2023 @ 7:50am 
Thank you Sir:steamthumbsup:
Lstor  [author] 31 Dec, 2020 @ 6:38pm 
Happy new year! So, you've kind of missed some central plot elements, as you've figured out. Namely the Pixie in the club part. For that reason I would suggest starting over, and heading to the club to meet Pixie there.

Other than from a lore/story perspective, however, I *think* you should be fine. For all its complexity, the game is fairly simple when it comes to judging whether or not something has happened, so I think you can still hit all the triggers you need to to progress in the story, if you want to.
it's a gabe 31 Dec, 2020 @ 7:15am 
(1) OK, hi. I have a question, then. I'm about 2h in and after wandering around, I found the sales person in the hotel in the middle of the night and the game acted as though we had talked already. So he told me I lost my job, but I hadn't even begun, so that was confusing. I also think I missed something to do with Pixie cuz I didn't go with her to wherever when she asked me to come with her, and then one or two days later she mentioned a club I never heard of. I also goofed the quest to grab some red bag at the radio tower cuz I have no idea where this tower is. The NPC told me where it was, but it didn't help one bit.
it's a gabe 31 Dec, 2020 @ 7:15am 
(2) So... I feel like starting over to try and get these things right, but is that actually necessary? Should I just keep exploring, stumbling around, *trying* to find out what I'm supposed to do? I did find the hotel modifier, which led to some investigation report, which also reminded me of an event I triggered beside the shoe store which seemed to lead nowhere.

I feel so lost and the game is clearly not waiting for me, so should I just go with it or start over?
kibbles0515 23 May, 2020 @ 11:19am 
Thanks for the encouragement. I think I am getting somewhere now.
Lstor  [author] 23 May, 2020 @ 11:11am 
@kibbles0515: Keep at it! You're nearly there. Keep exploring a bit more, and the game "open up". You haven't gotten to the good part yet.
kibbles0515 22 May, 2020 @ 3:27pm 
@Lstor That's what I'm talking about. What the heck is a modifier? Where do I find one? I gave the girl at the shoe store a cigarette so I could get into the backroom, but there isn't anything there. I have no idea what's going on. lol.