Union Exposure and the Fight for the Round Tops
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"This illustration demonstrates the dire consequences Meade would face if he were to have made the same deployment choices that many Union players in Ultimate General Gettysburg's Battle of Devil's Den simulation make with respect to contesting ownership of the Round Tops at the very southern end of the battlefield/game map. Many Union players are trained to immediately draw a white circle around those 7 brigades of Hancock's II Corps in the north and send them WAAAAY down towards the other end of the field committing them to an ever ridiculous growing spectacle of fighting that's become the norm in this game but in no way represents how the fighting actually occurred there back in 1863. Without question the fighting was brutal, but at the height of the fighting there were only 5 Confederate regiments that were up close and personal with those regiments of Vincent’s brigade. Likewise for the most part, the Federals only had Weed and Vincent’s brigades on Little Round Top securing that strategic focal point of the field. There was certainly no 5 or 7 or 10+ brigades from each side fighting these half crazed, fanatical death matches which so commonly develops in rapid succession in the UGG game.

I have come to the conclusion that certain changes should be made by the developer(s) to at least place some limits on Hancock's II Corps, perhaps staggering their entrance onto the stage. Perhaps make Caldwell's Division (Zook, Brooke, Cross, and Kelly's Irish Brigade) arrive after about 3-4 minutes of real game time has elapsed....then Gibbon's Division would follow about 2 minutes later. A fair, mderate, and reasonable proposition in an effort to help maintain better balance in the force if-you-will. ;o) Another thought I have is to redistribute the total haul of Victory Points across multiple sections across the field. Perhaps by adding to the mix a 1000 points for Devil’s Den, another 1000 points for the Trostle farm, maybe 500 points for the Codori farm and I’d make as the most valuable VP prize a North Cemetery Ridge VP spot in addition to the one already on the map. By diluting the value of the Round Tops, this would very likely add some sanity back into the game and better adhere to history, where the ultimate objective to all the fighting on the 2nd (and 3rd day) was Cemetery Hill farther to the north...NOT the Round Tops!
"
5 Comments
Technopiper 21 Nov, 2015 @ 4:13pm 
Ah, now I see it. It's more work than meet the eyes. Thanks for the thorough explanation.
HammuROBBY  [author] 21 Nov, 2015 @ 8:26am 
As for making an arrow split, if you look closely, I just pared up two seperate arrows. If your arrows are opaque it's a lot easier to do, but mine were transparent to a degree so you can see each part more clearly. So with partially transparent arrows you need to adjust your arrow contours as best you can.
HammuROBBY  [author] 20 Nov, 2015 @ 9:49pm 
I'm familiar with Ballatine and other military reference books. Yes, I love tactical war maps with all those sexy ass arrows of movement and all that.
Technopiper 20 Nov, 2015 @ 9:35pm 
Beautiful. I love the thick base and spliting arrowheads, it reminded me of battle illustrations by Ballantine Books, which I grew up on. Did you create split arrowhead by merging two arrows? Thanks for the explanation and the great illustration!
HammuROBBY  [author] 20 Nov, 2015 @ 7:31pm 
This is a redo of an earlier posting I attempted earlier. A visitor who's name I forget asked me what application I used to make this make. Well, it's a sordid process I use, but I insert my blank map of Gettysburg into Microsoft PowerPoint and use the shapes feature to make all my arrows, text, and other features. To make those nice thick arrows I insert a regular arrow and then edit the points of the shape by stretching them out and bend them to my will, if-you-will. I hope you all enjoy and this might stimulate discussion and debate.